diff --git a/src/game/g_gui.pas b/src/game/g_gui.pas
index 07a03c19081dcbf21589dd8569ec03946c26b5c2..ef5645962bdc2e0bcdedd2f992979fd0c816f360 100644 (file)
--- a/src/game/g_gui.pas
+++ b/src/game/g_gui.pas
if len = 0 then
Exit;
-// Îêíî ñ ãëàâíûì ìåíþ:
+// ���� � ������� ����:
g_GUI_ShowWindow(Saved_Windows[len-1]);
-// Íå ïåðåêëþ÷èëîñü (èëè íåêóäà äàëüøå):
+// �� ������������� (��� ������ ������):
if (len = 1) or (g_ActiveWindow = nil) then
Exit;
-// Èùåì êíîïêè â îñòàëüíûõ îêíàõ:
+// ���� ������ � ��������� �����:
for k := len-1 downto 1 do
begin
ok := False;
Break;
end;
- // Íå ïåðåêëþ÷èëîñü:
+ // �� �������������:
if (not ok) or
(g_ActiveWindow.Name = Saved_Windows[k]) then
Break;
var
i: Integer;
ID: DWORD;
+ tw, th: Word;
begin
- if FBackTexture <> '' then
+ if FBackTexture <> '' then // Here goes code duplication from g_game.pas:DrawMenuBackground()
if g_Texture_Get(FBackTexture, ID) then
- e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
+ begin
+ e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
+ e_GetTextureSize(ID, @tw, @th);
+ if tw = th then
+ tw := round(tw * 1.333 * (gScreenHeight / th))
+ else
+ tw := trunc(tw * (gScreenHeight / th));
+ e_DrawSize(ID, (gScreenWidth - tw) div 2, 0, 0, False, False, tw, gScreenHeight);
+ end
else
e_Clear(GL_COLOR_BUFFER_BIT, 0.5, 0.5, 0.5);
SetActive(Self)
else
begin
- if FItems[FIndex][1] = #29 then // Ïàïêà
+ if FItems[FIndex][1] = #29 then // �����
begin
OpenDir(FPath+Copy(FItems[FIndex], 2, 255));
FIndex := 0;
if ( (Length(FItems[a]) > 0) and
(LowerCase(FItems[a][1]) = LowerCase(Chr(wParam))) ) or
( (Length(FItems[a]) > 1) and
- (FItems[a][1] = #29) and // Ïàïêà
+ (FItems[a][1] = #29) and // �����
(LowerCase(FItems[a][2]) = LowerCase(Chr(wParam))) ) then
begin
FIndex := a;
path := IncludeTrailingPathDelimiter(path);
path := ExpandFileName(path);
- // Êàòàëîãè:
+ // ��������:
if FDirs then
begin
if FindFirst(path+'*', faDirectory, SR) = 0 then
FindClose(SR);
end;
- // Ôàéëû:
+ // �����:
sm := FFileMask;
while sm <> '' do
begin