DEADSOFTWARE

Refactor: Constants for first and last weapon
[d2df-sdl.git] / src / game / g_gui.pas
index 1516d4452328ad0489451ced4163d0a7bf7463cc..c276cfd1a7c271de1afd66938ee564d2e8e1ef1e 100644 (file)
@@ -2640,7 +2640,7 @@ begin
   if FModel = nil then
     Exit;
 
-  if FModel.Weapon < WEAPON_SUPERPULEMET then
+  if FModel.Weapon < WP_LAST then
     FModel.SetWeapon(FModel.Weapon+1)
   else
     FModel.SetWeapon(WEAPON_KASTET);