diff --git a/src/game/g_gui.pas b/src/game/g_gui.pas
index 96df55bc44e88dac950b19aee30557de087cf4dd..bc33eff23182b207e972b384473ce25778cfdf70 100644 (file)
--- a/src/game/g_gui.pas
+++ b/src/game/g_gui.pas
implementation
uses
-{$IFDEF USE_NANOGL}
- nanoGL,
-{$ELSE}
- GL, GLExt,
-{$ENDIF}
+ {$INCLUDE ../nogl/noGLuses.inc}
g_textures, g_sound, SysUtils,
g_game, Math, StrUtils, g_player, g_options,
g_map, g_weapons, xdynrec, wadreader;
else
e_Clear(GL_COLOR_BUFFER_BIT, 0.5, 0.5, 0.5);
+ // small hack here
+ if FName = 'AuthorsMenu' then
+ e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
+
for i := 0 to High(Childs) do
if Childs[i] <> nil then Childs[i].Draw;
end;