diff --git a/src/game/g_gui.pas b/src/game/g_gui.pas
index 7367a82582f30617628f8e1adb5b748546f4318a..79b46ad6692ab1f3ae0c262b85a8e04a9d574545 100644 (file)
--- a/src/game/g_gui.pas
+++ b/src/game/g_gui.pas
lParam: LongInt;
end;
- TFontType = (FONT_TEXTURE, FONT_CHAR);
+ TFontType = (Texture, Character);
TFont = class(TPoolObject)
private
Self.Proc := aProc;
ProcEx := nil;
- FFont := TFont.Create(FontID, FONT_CHAR);
+ FFont := TFont.Create(FontID, TFontType.Character);
FText := Text;
end;
procedure TFont.Draw(X, Y: Integer; Text: string; R, G, B: Byte);
begin
- if FFontType = FONT_CHAR then e_CharFont_PrintEx(ID, X, Y, Text, _RGB(R, G, B), FScale)
+ if FFontType = TFontType.Character then e_CharFont_PrintEx(ID, X, Y, Text, _RGB(R, G, B), FScale)
else e_TextureFontPrintEx(X, Y, Text, ID, R, G, B, FScale);
end;
var
cw, ch: Byte;
begin
- if FFontType = FONT_CHAR then e_CharFont_GetSize(ID, Text, w, h)
+ if FFontType = TFontType.Character then e_CharFont_GetSize(ID, Text, w, h)
else
begin
e_TextureFontGetSize(ID, cw, ch);
begin
inherited Create();
- FFont := TFont.Create(FontID, FONT_CHAR);
+ FFont := TFont.Create(FontID, TFontType.Character);
FText := Text;
FFixedLen := 0;
FIndex := -1;
- FFont := TFont.Create(FontID, FONT_CHAR);
+ FFont := TFont.Create(FontID, TFontType.Character);
end;
procedure TGUISwitch.Draw;
begin
inherited Create();
- FFont := TFont.Create(FontID, FONT_CHAR);
+ FFont := TFont.Create(FontID, TFontType.Character);
FMaxLength := 0;
FWidth := 0;
FKey := 0;
FIsQuery := false;
- FFont := TFont.Create(FontID, FONT_CHAR);
+ FFont := TFont.Create(FontID, TFontType.Character);
end;
procedure TGUIKeyRead.Draw;
FIsQuery := False;
FFontID := FontID;
- FFont := TFont.Create(FontID, FONT_CHAR);
+ FFont := TFont.Create(FontID, TFontType.Character);
FMaxKeyNameWdt := 0;
for a := 0 to 255 do
begin
inherited Create();
- FFont := TFont.Create(FontID, FONT_CHAR);
+ FFont := TFont.Create(FontID, TFontType.Character);
FWidth := Width;
FHeight := Height;
begin
inherited Create();
- FFont := TFont.Create(FontID, FONT_CHAR);
+ FFont := TFont.Create(FontID, TFontType.Character);
FWidth := Width;
FHeight := Height;