DEADSOFTWARE

render: separate player model logic and drawing
[d2df-sdl.git] / src / game / g_gui.pas
index 3181e6969102e55d77b1be621b7e46ab32158a79..7329f52a8cc2df7c39bf01193bcdb8849d554442 100644 (file)
@@ -552,7 +552,7 @@ implementation
 uses
   {$INCLUDE ../nogl/noGLuses.inc}
   g_textures, g_sound, SysUtils, e_res,
-  g_game, Math, StrUtils, g_player, g_options,
+  g_game, Math, StrUtils, g_player, g_options, r_playermodel,
   g_map, g_weapons, xdynrec, wadreader;
 
 
@@ -2694,7 +2694,8 @@ begin
 
   DrawBox(FX, FY, 4, 4);
 
-  if FModel <> nil then FModel.Draw(FX+4, FY+4);
+  if FModel <> nil then
+    r_PlayerModel_Draw(FModel, FX+4, FY+4);
 end;
 
 procedure TGUIModelView.NextAnim();