DEADSOFTWARE

Game: Use proper syntax of sets for game options instead of raw bitwise operations
[d2df-sdl.git] / src / game / g_gui.pas
index 0c7f12659e2584350039ce93d1ec01da7f8556c5..55302688c55c807547219faa4d47d2c81bf5d1e1 100644 (file)
@@ -552,7 +552,7 @@ implementation
 uses
   {$INCLUDE ../nogl/noGLuses.inc}
   g_textures, g_sound, SysUtils, e_res,
-  g_game, Math, StrUtils, g_player, g_options,
+  g_game, Math, StrUtils, g_player, g_options, g_console,
   g_map, g_weapons, xdynrec, wadreader;
 
 
@@ -2226,21 +2226,25 @@ begin
           else
             FIndex := 0;
 
+          g_Sound_PlayEx(SCROLL_ADDSOUND);
+
           if @FOnChangeEvent <> nil then
             FOnChangeEvent(Self);
         end;
 
-    IK_LEFT, IK_KPLEFT, VK_LEFT,
-    JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT:
-      begin
-        if FIndex > 0 then
-          Dec(FIndex)
-        else
-          FIndex := High(FItems);
+      IK_LEFT, IK_KPLEFT, VK_LEFT,
+      JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT:
+        begin
+          if FIndex > 0 then
+            Dec(FIndex)
+          else
+            FIndex := High(FItems);
 
-        if @FOnChangeEvent <> nil then
-          FOnChangeEvent(Self);
-      end;
+          g_Sound_PlayEx(SCROLL_SUBSOUND);
+
+          if @FOnChangeEvent <> nil then
+            FOnChangeEvent(Self);
+        end;
     end;
   end;
 end;
@@ -2439,58 +2443,40 @@ begin
   with Msg do
     case Msg of
       WM_KEYDOWN:
-        case wParam of
-          VK_ESCAPE:
-            begin
-              if FIsQuery then actDefCtl();
-              FIsQuery := False;
-            end;
-          IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
-            begin
-              if not FIsQuery then
-                begin
-                  with FWindow do
-                    if FActiveControl <> Self then
-                      SetActive(Self);
-
-                  FIsQuery := True;
-                end
-              else if (wParam < VK_FIRSTKEY) and (wParam > VK_LASTKEY) then
-                begin
-                  // FKey := IK_ENTER; // <Enter>
-                  FKey := wParam;
-                  FIsQuery := False;
-                  actDefCtl();
-                end;
-            end;
-          IK_BACKSPACE: // clear keybinding if we aren't waiting for a key
-            begin
-              if not FIsQuery then
+        if not FIsQuery then
+        begin
+          case wParam of
+            IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
+              begin
+                with FWindow do
+                  if FActiveControl <> Self then
+                    SetActive(Self);
+                FIsQuery := True;
+              end;
+            IK_BACKSPACE: // clear keybinding if we aren't waiting for a key
               begin
                 FKey := 0;
                 actDefCtl();
               end;
-            end;
-        end;
-
-      MESSAGE_DIKEY:
+          else
+            FIsQuery := False;
+            actDefCtl();
+          end;
+        end
+        else
         begin
-          if not FIsQuery and (wParam = IK_BACKSPACE) then
-          begin
-            FKey := 0;
+          case wParam of
+            VK_FIRSTKEY..VK_LASTKEY: // do not allow to bind virtual keys
+              begin
+                FIsQuery := False;
+                actDefCtl();
+              end;
+          else
+            if (e_KeyNames[wParam] <> '') and not g_Console_MatchBind(wParam, 'togglemenu') then
+              FKey := wParam;
+            FIsQuery := False;
             actDefCtl();
           end
-          else if FIsQuery then
-          begin
-            case wParam of
-              IK_ENTER, IK_KPRETURN, VK_FIRSTKEY..VK_LASTKEY (*, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK*): // Not <Enter
-            else
-              if e_KeyNames[wParam] <> '' then
-                FKey := wParam;
-              FIsQuery := False;
-              actDefCtl();
-            end
-          end;
         end;
     end;
 
@@ -2595,72 +2581,52 @@ begin
   with Msg do
     case Msg of
       WM_KEYDOWN:
-        case wParam of
-          VK_ESCAPE:
-            begin
-              if FIsQuery then actDefCtl();
-              FIsQuery := False;
-            end;
-          IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
-            begin
-              if not FIsQuery then
-                begin
-                  with FWindow do
-                    if FActiveControl <> Self then
-                      SetActive(Self);
-
-                  FIsQuery := True;
-                end
-              else if (wParam < VK_FIRSTKEY) and (wParam > VK_LASTKEY) then
-                begin
-                  // if (FKeyIdx = 0) then FKey0 := IK_ENTER else FKey1 := IK_ENTER; // <Enter>
-                  if (FKeyIdx = 0) then FKey0 := wParam else FKey1 := wParam;
-                  FIsQuery := False;
-                  actDefCtl();
-                end;
-            end;
-          IK_BACKSPACE: // clear keybinding if we aren't waiting for a key
-            begin
-              if not FIsQuery then
+        if not FIsQuery then
+        begin
+          case wParam of
+            IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
+              begin
+                with FWindow do
+                  if FActiveControl <> Self then
+                    SetActive(Self);
+                FIsQuery := True;
+              end;
+            IK_BACKSPACE: // clear keybinding if we aren't waiting for a key
               begin
                 if (FKeyIdx = 0) then FKey0 := 0 else FKey1 := 0;
                 actDefCtl();
               end;
-            end;
-          IK_LEFT, IK_KPLEFT, VK_LEFT, JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT:
-            if not FIsQuery then
-            begin
-              FKeyIdx := 0;
-              actDefCtl();
-            end;
-          IK_RIGHT, IK_KPRIGHT, VK_RIGHT, JOY0_RIGHT, JOY1_RIGHT, JOY2_RIGHT, JOY3_RIGHT:
-            if not FIsQuery then
-            begin
-              FKeyIdx := 1;
-              actDefCtl();
-            end;
-        end;
-
-      MESSAGE_DIKEY:
-        begin
-          if not FIsQuery and (wParam = IK_BACKSPACE) then
-          begin
-            if (FKeyIdx = 0) then FKey0 := 0 else FKey1 := 0;
-            actDefCtl();
-          end
-          else if FIsQuery then
-          begin
-            case wParam of
-              IK_ENTER, IK_KPRETURN, VK_FIRSTKEY..VK_LASTKEY (*, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK*): // Not <Enter
-            else
-              if e_KeyNames[wParam] <> '' then
+            IK_LEFT, IK_KPLEFT, VK_LEFT, JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT:
+              begin
+                FKeyIdx := 0;
+                actDefCtl();
+              end;
+            IK_RIGHT, IK_KPRIGHT, VK_RIGHT, JOY0_RIGHT, JOY1_RIGHT, JOY2_RIGHT, JOY3_RIGHT:
               begin
-                if (FKeyIdx = 0) then FKey0 := wParam else FKey1 := wParam;
+                FKeyIdx := 1;
+                actDefCtl();
               end;
-              FIsQuery := False;
-              actDefCtl()
-            end
+          else
+            FIsQuery := False;
+            actDefCtl();
           end;
+        end
+        else
+        begin
+          case wParam of
+            VK_FIRSTKEY..VK_LASTKEY: // do not allow to bind virtual keys
+              begin
+                FIsQuery := False;
+                actDefCtl();
+              end;
+          else
+            if (e_KeyNames[wParam] <> '') and not g_Console_MatchBind(wParam, 'togglemenu') then
+            begin
+              if (FKeyIdx = 0) then FKey0 := wParam else FKey1 := wParam;
+            end;
+            FIsQuery := False;
+            actDefCtl()
+          end
         end;
     end;
 
@@ -2709,10 +2675,9 @@ begin
   if FModel = nil then
     Exit;
 
-  if FModel.Weapon < WP_LAST then
-    FModel.SetWeapon(FModel.Weapon+1)
-  else
-    FModel.SetWeapon(WEAPON_KASTET);
+  if FModel.Weapon < WP_LAST
+    then FModel.SetWeapon(FModel.Weapon+1)
+    else FModel.SetWeapon(WEAPON_IRONFIST);
 end;
 
 procedure TGUIModelView.OnMessage(var Msg: TMessage);
@@ -3266,13 +3231,13 @@ begin
                   begin
                     if FItems[FIndex] = #29 + '..' then
                     begin
-                      e_LogWritefln('TGUIFileListBox: Upper dir "%s" -> "%s"', [FSubPath, e_UpperDir(FSubPath)]);
+                      //e_LogWritefln('TGUIFileListBox: Upper dir "%s" -> "%s"', [FSubPath, e_UpperDir(FSubPath)]);
                       FSubPath := e_UpperDir(FSubPath)
                     end
                     else
                     begin
                       s := Copy(AnsiString(FItems[FIndex]), 2);
-                      e_LogWritefln('TGUIFileListBox: Enter dir "%s" -> "%s"', [FSubPath, e_CatPath(FSubPath, s)]);
+                      //e_LogWritefln('TGUIFileListBox: Enter dir "%s" -> "%s"', [FSubPath, e_CatPath(FSubPath, s)]);
                       FSubPath := e_CatPath(FSubPath, s);
                     end;
                     ScanDirs;