uses
{$IFDEF USE_MEMPOOL}mempool,{$ENDIF}
- e_graphics, e_input, e_log, g_playermodel, g_basic, g_touch, MAPDEF, utils;
+ g_base, r_graphics, e_input, e_log, g_playermodel, g_basic, g_touch, MAPDEF, utils;
const
MAINMENU_HEADER_COLOR: TRGB = (R:255; G:255; B:255);
WM_CHAR = 102;
WM_USER = 110;
+ MESSAGE_DIKEY = WM_USER + 1;
+
type
TMessage = record
Msg: DWORD;
implementation
uses
- g_textures, g_sound, SysUtils, e_res,
+ g_sound, SysUtils, e_res, r_textures,
g_game, Math, StrUtils, g_player, g_options, r_playermodel,
g_map, g_weapons, xdynrec, wadreader;