diff --git a/src/game/g_gui.pas b/src/game/g_gui.pas
index 5c60e10d77ec9a8ce97bea6abc446b984350034d..45b2364f8adba30e40aa89565fc3648bfd26e24a 100644 (file)
--- a/src/game/g_gui.pas
+++ b/src/game/g_gui.pas
interface
uses
- e_graphics, e_input, e_log, g_playermodel, g_basic, MAPSTRUCT, wadreader;
+ e_graphics, e_input, e_log, g_playermodel, g_basic, MAPDEF, wadreader;
const
MAINMENU_HEADER_COLOR: TRGB = (R:255; G:255; B:255);
TGUIMapPreview = class(TGUIControl)
private
FMapData: array of TPreviewPanel;
- FMapSize: TPoint;
+ FMapSize: TDFPoint;
FScale: Single;
public
constructor Create();
uses
GL, GLExt, g_textures, g_sound, SysUtils,
- g_game, Math, StrUtils, g_player, g_options, MAPREADER,
- g_map, MAPDEF, g_weapons;
+ g_game, Math, StrUtils, g_player, g_options,
+ g_map, g_weapons, xdynrec;
var
Box: Array [0..8] of DWORD;
procedure TGUIMapPreview.SetMap(Res: string);
var
WAD: TWADFile;
- MapReader: TMapReader_1;
+ //MapReader: TMapReader_1;
panels: TPanelsRec1Array;
header: TMapHeaderRec_1;
a: Integer;
Data: Pointer;
Len: Integer;
rX, rY: Single;
+ map: TDynRecord = nil;
begin
+ FMapSize.X := 0;
+ FMapSize.Y := 0;
+ FScale := 0.0;
+ FMapData := nil;
+
FileName := g_ExtractWadName(Res);
WAD := TWADFile.Create();
WAD.Free();
- MapReader := TMapReader_1.Create();
+ try
+ map := g_Map_ParseMap(Data, Len);
+ except
+ map.Free();
+ raise;
+ end;
+ {
+ MapReader := TMapReader_1.Create();
if not MapReader.LoadMap(Data) then
begin
FreeMem(Data);
FMapData := nil;
Exit;
end;
+ }
FreeMem(Data);
- panels := MapReader.GetPanels();
- header := MapReader.GetMapHeader();
+ panels := GetPanels(map);
+ header := GetMapHeader(map);
FMapSize.X := header.Width div 16;
FMapSize.Y := header.Height div 16;
panels := nil;
- MapReader.Free();
+ //MapReader.Free();
+ map.Free();
end;
procedure TGUIMapPreview.ClearMap();