diff --git a/src/game/g_gui.pas b/src/game/g_gui.pas
index 2ead3bbbb06a9e0bf0bd7c8cbae0b5eb2d626919..04b8d76a1cc6b79e6c508c3236005e2d2e5a1758 100644 (file)
--- a/src/game/g_gui.pas
+++ b/src/game/g_gui.pas
FMiddleID: DWORD;
FOnChangeEvent: TOnChangeEvent;
FOnEnterEvent: TOnEnterEvent;
+ FInvalid: Boolean;
procedure SetText(Text: string);
public
constructor Create(FontID: DWORD);
property Text: string read FText write SetText;
property Color: TRGB read FColor write FColor;
property Font: TFont read FFont write FFont;
+ property Invalid: Boolean read FInvalid write FInvalid;
end;
TGUIKeyRead = class(TGUIControl)
FMaxLength := 0;
FWidth := 0;
+ FInvalid := false;
g_Texture_Get(EDIT_LEFT, FLeftID);
g_Texture_Get(EDIT_RIGHT, FRightID);
procedure TGUIEdit.Draw;
var
c, w, h: Word;
+ r, g, b: Byte;
begin
inherited;
for c := 0 to FWidth-1 do
e_Draw(FMiddleID, FX+8+c*16, FY, 0, True, False);
- FFont.Draw(FX+8, FY, FText, FColor.R, FColor.G, FColor.B);
+ r := FColor.R;
+ g := FColor.G;
+ b := FColor.B;
+ if FInvalid then begin r := 128; g := 128; b := 128; end;
+ FFont.Draw(FX+8, FY, FText, r, g, b);
- if FWindow.FActiveControl = Self then
+ if (FWindow.FActiveControl = self) then
begin
FFont.GetTextSize(Copy(FText, 1, FCaretPos), w, h);
h := e_CharFont_GetMaxHeight(FFont.ID);