diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index f341dab77d3be947924e6ec0592c0ef444e8aa42..fcd73a7bb8147add3027353f37401c4ea3791c8d 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
uses
SysUtils, Classes,
MAPDEF,
- g_base, g_basic, g_player, r_graphics, g_res_downloader,
+ g_base, g_basic, g_player, g_res_downloader,
g_sound, g_gui, utils, md5, mempool, xprofiler,
g_touch, g_weapons;
procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
procedure g_Game_StartVote(Command, Initiator: string);
procedure g_Game_CheckVote;
-procedure g_TakeScreenShot(Filename: string = '');
+{$IFNDEF HEADLESS}
+ procedure g_TakeScreenShot(Filename: string = '');
+{$ENDIF}
procedure g_FatalError(Text: String);
procedure g_SimpleError(Text: String);
function g_Game_IsTestMap(): Boolean;
implementation
uses
-{$IFDEF ENABLE_HOLMES}
- g_holmes,
-{$ENDIF}
- e_res, g_window, g_menu, r_render, r_gfx,
- e_input, e_log, g_console, r_console, g_items, g_map, g_panel,
+ {$IFDEF ENABLE_HOLMES}
+ g_holmes,
+ {$ENDIF}
+ {$IFNDEF HEADLESS}
+ r_render,
+ {$ENDIF}
+ e_res, g_window, g_menu,
+ e_input, e_log, g_console, g_items, g_map, g_panel,
g_playermodel, g_gfx, g_options, Math,
g_triggers, g_monsters, e_sound, CONFIG,
g_language, g_net, g_phys,
UPSTime: LongWord;
DataLoaded: Boolean = False;
MessageTime: Word;
- MessageLineLength: Integer = 80;
MapList: SSArray = nil;
MapIndex: Integer = -1;
InterReadyTime: Integer = -1;
// no need to, as we'll do it in event handler
// Обновляем консоль (движение и сообщения):
- r_Console_Update;
g_Console_Update();
if (NetMode = NET_NONE) and (g_Game_IsNet) and (gGameOn or (gState in [STATE_FOLD, STATE_INTERCUSTOM])) then
g_Weapon_Update();
g_Monsters_Update();
g_GFX_Update();
- r_GFX_Update;
g_Player_UpdateAll();
g_Player_UpdatePhysicalObjects();
// Нужно сменить разрешение:
if gResolutionChange then
begin
- e_WriteLog('Changing resolution', TMsgType.Notify);
- r_Render_Apply;
+ {$IFNDEF HEADLESS}
+ e_WriteLog('Changing resolution', TMsgType.Notify);
+ r_Render_Apply;
+ {$ENDIF}
gResolutionChange := False;
g_ActiveWindow := nil;
end;
begin
//result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
result := g_Map_Load(NewWAD+':\'+ResName);
- r_Render_LoadTextures;
+ {$IFNDEF HEADLESS}
+ r_Render_LoadTextures;
+ {$ENDIF}
end;
if Result then
begin
end
else if cmd = 'screenshot' then
begin
- g_TakeScreenShot()
+ {$IFNDEF HEADLESS}
+ g_TakeScreenShot()
+ {$ENDIF}
end
else if cmd = 'weapon' then
begin
g_Game_Free();
g_Game_Quit();
end;
+{$IFNDEF HEADLESS}
'r_reset':
- r_Render_Apply;
+ r_Render_Apply;
+{$ENDIF}
'r_maxfps':
begin
if Length(p) = 2 then
end;
end;
+{$IFNDEF HEADLESS}
procedure g_TakeScreenShot(Filename: string = '');
var t: TDateTime; dir, date, name: String;
begin
else
g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [name]));
end;
+{$ENDIF}
procedure g_Game_InGameMenu(Show: Boolean);
begin
end;
end;
-procedure g_Game_Message(Msg: string; Time: Word);
-begin
- MessageLineLength := (gScreenWidth - 204) div e_CharFont_GetMaxWidth(gMenuFont);
- MessageText := b_Text_Wrap(b_Text_Format(Msg), MessageLineLength);
- MessageTime := Time;
-end;
+ procedure g_Game_Message (Msg: string; Time: Word);
+ begin
+ MessageText := Msg;
+ MessageTime := Time;
+ end;
procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
const