diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 3e092381baf7ad01f2d84574955e044aaae87d5b..da2db1b1a8a484e69016a2091ba9af103a9dbf1b 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
if gState = STATE_ENDPIC then
begin
ID := DWORD(-1);
- if not g_Texture_Get('TEXTURE_endpic', ID) then
- g_Texture_Get(_lc[I_TEXTURE_ENDPIC], ID);
-
- if ID <> DWORD(-1) then
- e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
- else
- e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
+ if g_Texture_Get('TEXTURE_endpic', ID) then DrawMenuBackground('TEXTURE_endpic')
+ else DrawMenuBackground(_lc[I_TEXTURE_ENDPIC]);
if g_ActiveWindow <> nil then
begin
(tgcLocal) and
Sound.IsPlaying() then
begin
+(*
if ((gPlayer1 <> nil) and g_CollidePoint(gPlayer1.GameX, gPlayer1.GameY, X, Y, Width, Height)) or
((gPlayer2 <> nil) and g_CollidePoint(gPlayer2.GameX, gPlayer2.GameY, X, Y, Width, Height)) then
begin
Sound.SetVolume(tgcVolume/255.0);
end
else
+*)
Sound.SetCoords(X+(Width div 2), Y+(Height div 2), tgcVolume/255.0);
end;
end;