DEADSOFTWARE

remove volume change at trigger bounds
[d2df-sdl.git] / src / game / g_game.pas
index 3e092381baf7ad01f2d84574955e044aaae87d5b..da2db1b1a8a484e69016a2091ba9af103a9dbf1b 100644 (file)
@@ -4005,13 +4005,8 @@ begin
     if gState = STATE_ENDPIC then
     begin
       ID := DWORD(-1);
-      if not g_Texture_Get('TEXTURE_endpic', ID) then
-        g_Texture_Get(_lc[I_TEXTURE_ENDPIC], ID);
-
-      if ID <> DWORD(-1) then
-        e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
-      else
-        e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
+      if g_Texture_Get('TEXTURE_endpic', ID) then DrawMenuBackground('TEXTURE_endpic')
+      else DrawMenuBackground(_lc[I_TEXTURE_ENDPIC]);
 
       if g_ActiveWindow <> nil then
       begin
@@ -7219,6 +7214,7 @@ begin
            (tgcLocal) and
            Sound.IsPlaying() then
         begin
+(*
           if ((gPlayer1 <> nil) and g_CollidePoint(gPlayer1.GameX, gPlayer1.GameY, X, Y, Width, Height)) or
              ((gPlayer2 <> nil) and g_CollidePoint(gPlayer2.GameX, gPlayer2.GameY, X, Y, Width, Height)) then
           begin
@@ -7226,6 +7222,7 @@ begin
             Sound.SetVolume(tgcVolume/255.0);
           end
           else
+*)
             Sound.SetCoords(X+(Width div 2), Y+(Height div 2), tgcVolume/255.0);
         end;
 end;