DEADSOFTWARE

fixed input when open console
[d2df-sdl.git] / src / game / g_game.pas
index 26465349d5047fb6dc9de60e125f7607174d662f..d8aab5c9eb7b30a89f8152d38561c733f9d54b8b 100644 (file)
@@ -6580,12 +6580,13 @@ begin
           end else
           begin
             // Òàêîé êàðòû íåò, èùåì WAD ôàéë
-            P[1] := addWadExtension(P[1]);
-            g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]]));
-            if FileExists(MapsDir + P[1]) then
+            pw := findDiskWad(MapsDir + P[1]);
+            g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, 'WAD ' + P[1]]));
+            if FileExists(pw) then
             begin
               // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
               SetLength(P, 3);
+              P[1] := ExtractRelativePath(MapsDir, pw);
               P[2] := g_Game_GetFirstMap(MapsDir + P[1]);
 
               s := P[1] + ':\' + P[2];
@@ -6809,19 +6810,6 @@ begin
   begin
     g_TakeScreenShot()
   end
-  else if cmd = 'togglechat' then
-  begin
-    g_Console_Chat_Switch(False);
-    gSkipFirstChar := not g_Console_Interactive()
-  end
-  else if cmd = 'toggleteamchat' then
-  begin
-    if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
-    begin
-      g_Console_Chat_Switch(True);
-      gSkipFirstChar := not g_Console_Interactive()
-    end
-  end
   else if cmd = 'weapon' then
   begin
     if Length(p) = 2 then