end;
end;
-procedure DrawMinimap(p: TPlayer; RenderRect: TRect);
+procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect);
var
a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer;
begin
p.DrawPain();
p.DrawPickup();
p.DrawRulez();
- //if gShowMap then
- //DrawMinimap(p, _TRect(0, 0, 128, 128));
+ if gShowMap then DrawMinimap(p, _TRect(0, 0, 128, 128));
if g_Debug_Player then
g_Player_DrawDebug(p);
p.DrawGUI();