diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index e505f8bea896fef70f92cf52ed64ec26f585ee3b..d19ceb602c36e2177f58848d1590885c65319662 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
g_triggers, g_monsters, e_sound, CONFIG,
g_language, g_net, g_main, g_phys,
ENet, e_msg, g_netmsg, g_netmaster,
- sfs, wadreader, g_system;
+ sfs, wadreader, g_system, r_playermodel;
// ////////////////////////////////////////////////////////////////////////// //
g_Console_Init();
g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
- g_PlayerModel_LoadData();
+ r_PlayerModel_Initialize;
// load models from all possible wad types, in all known directories
// this does a loosy job (linear search, ooph!), but meh
g_Game_StopAllSounds(True);
gMusic.Free();
g_Game_FreeData();
+ r_PlayerModel_Finalize;
g_PlayerModel_FreeData();
g_Texture_DeleteAll();
g_Frames_DeleteAll();
conRegVar('r_showspect', @gSpectHUD, 'show spectator hud', 'show spectator hud');
conRegVar('r_showstat', @gShowStat, 'show stats', 'show stats');
conRegVar('r_showpids', @gShowPIDs, 'show PIDs', 'show PIDs');
-end.
\ No newline at end of file
+end.