DEADSOFTWARE

net: add 'an' as an alias for announce
[d2df-sdl.git] / src / game / g_game.pas
index 80f53ccc05e25ea145ac322c15bdc4898ff3d935..d1246ba0c7dabdc027035501fe4fee5bd9bfc6a7 100644 (file)
@@ -31,6 +31,8 @@ type
     TimeLimit: Word;
     GoalLimit: Word;
     WarmupTime: Word;
+    SpawnInvul: Word;
+    ItemRespawnTime: Word;
     MaxLives: Byte;
     Options: LongWord;
     WAD: String;
@@ -60,6 +62,11 @@ type
     Model: String;
     Color: TRGB;
     Team: Byte;
+    // ones below are sent only to the server
+    WeaponSwitch: Byte;
+    WeaponPreferences: Array[WP_FIRST..WP_LAST+1] of Byte;
+    SwitchToEmpty: Byte;
+    SkipFist: Byte;
   end;
 
   TMegaWADInfo = record
@@ -82,6 +89,7 @@ procedure g_Game_Free (freeTextures: Boolean=true);
 procedure g_Game_LoadData();
 procedure g_Game_FreeData();
 procedure g_Game_Update();
+procedure g_Game_PreUpdate();
 procedure g_Game_Draw();
 procedure g_Game_Quit();
 procedure g_Game_SetupScreenSize();
@@ -101,9 +109,8 @@ procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
 procedure g_Game_Restart();
 procedure g_Game_RestartLevel();
 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
-procedure g_Game_ClientWAD(NewWAD: String; const WHash: TMD5Digest);
-procedure g_Game_SaveOptions();
-function  g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
+function  g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString;
+function  g_Game_StartMap(asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
 procedure g_Game_ChangeMap(const MapPath: String);
 procedure g_Game_ExitLevel(const Map: AnsiString);
 function  g_Game_GetFirstMap(WAD: String): String;
@@ -126,12 +133,14 @@ procedure g_Game_Announce_KillCombo(Param: Integer);
 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
 procedure g_Game_StartVote(Command, Initiator: string);
 procedure g_Game_CheckVote;
-procedure g_TakeScreenShot();
+procedure g_TakeScreenShot(Filename: string = '');
 procedure g_FatalError(Text: String);
 procedure g_SimpleError(Text: String);
 function  g_Game_IsTestMap(): Boolean;
 procedure g_Game_DeleteTestMap();
 procedure GameCVars(P: SSArray);
+procedure PlayerSettingsCVars(P: SSArray);
+procedure SystemCommands(P: SSArray);
 procedure GameCommands(P: SSArray);
 procedure GameCheats(P: SSArray);
 procedure DebugCommands(P: SSArray);
@@ -172,13 +181,19 @@ const
   EXIT_ENDLEVELSINGLE  = 4;
   EXIT_ENDLEVELCUSTOM  = 5;
 
-  GAME_OPTION_RESERVED     = 1;
-  GAME_OPTION_TEAMDAMAGE   = 2;
-  GAME_OPTION_ALLOWEXIT    = 4;
-  GAME_OPTION_WEAPONSTAY   = 8;
-  GAME_OPTION_MONSTERS     = 16;
-  GAME_OPTION_BOTVSPLAYER  = 32;
-  GAME_OPTION_BOTVSMONSTER = 64;
+  GAME_OPTION_RESERVED          = 1;
+  GAME_OPTION_TEAMDAMAGE        = 2;
+  GAME_OPTION_ALLOWEXIT         = 4;
+  GAME_OPTION_WEAPONSTAY        = 8;
+  GAME_OPTION_MONSTERS          = 16;
+  GAME_OPTION_BOTVSPLAYER       = 32;
+  GAME_OPTION_BOTVSMONSTER      = 64;
+  GAME_OPTION_DMKEYS            = 128;
+  GAME_OPTION_TEAMHITTRACE      = 256;
+  GAME_OPTION_TEAMHITPROJECTILE = 512;
+  GAME_OPTION_TEAMABSORBDAMAGE  = 1024;
+  GAME_OPTION_ALLOWDROPFLAG     = 2048;
+  GAME_OPTION_THROWFLAG         = 4096;
 
   STATE_NONE        = 0;
   STATE_MENU        = 1;
@@ -221,6 +236,8 @@ const
   DEFAULT_PLAYERS = 1;
 {$ENDIF}
 
+  STATFILE_VERSION = $03;
+
 var
   gStdFont: DWORD;
   gGameSettings: TGameSettings;
@@ -234,11 +251,12 @@ var
   gPlayer2: TPlayer = nil;
   gPlayerDrawn: TPlayer = nil;
   gTime: LongWord;
+  gLerpFactor: Single = 1.0;
   gSwitchGameMode: Byte = GM_DM;
   gHearPoint1, gHearPoint2: THearPoint;
   gSoundEffectsDF: Boolean = False;
   gSoundTriggerTime: Word = 0;
-  gAnnouncer: Byte = ANNOUNCE_NONE;
+  gAnnouncer: Integer = ANNOUNCE_NONE;
   goodsnd: array[0..3] of TPlayableSound;
   killsnd: array[0..3] of TPlayableSound;
   hahasnd: array[0..2] of TPlayableSound;
@@ -259,6 +277,7 @@ var
   gShowFPS: Boolean = False;
   gShowGoals: Boolean = True;
   gShowStat: Boolean = True;
+  gShowPIDs: Boolean = False;
   gShowKillMsg: Boolean = True;
   gShowLives: Boolean = True;
   gShowPing: Boolean = False;
@@ -287,12 +306,10 @@ var
   gMapToDelete: String;
   gTempDelete: Boolean = False;
   gLastMap: Boolean = False;
-  gWinPosX, gWinPosY: Integer;
-  gWinSizeX, gWinSizeY: Integer;
-  gWinFrameX, gWinFrameY, gWinCaption: Integer;
-  gWinActive: Boolean = True; // by default window is active, lol
+  gScreenWidth: Word;
+  gScreenHeight: Word;
   gResolutionChange: Boolean = False;
-  gRC_Width, gRC_Height: Word;
+  gRC_Width, gRC_Height: Integer;
   gRC_FullScreen, gRC_Maximized: Boolean;
   gLanguageChange: Boolean = False;
   gDebugMode: Boolean = False;
@@ -330,6 +347,7 @@ var
   gDelayedEvents: Array of TDelayedEvent;
   gUseChatSounds: Boolean = True;
   gChatSounds: Array of TChatSound;
+  gWeaponAction: Array [0..1, WP_FACT..WP_LACT] of Boolean; // [player, weapon_action]
   gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon]
   gInterReadyCount: Integer = 0;
 
@@ -377,11 +395,11 @@ uses
 {$IFDEF ENABLE_HOLMES}
   g_holmes,
 {$ENDIF}
-  e_texture, e_res, g_textures, g_main, g_window, g_menu,
+  e_texture, e_res, g_textures, g_window, g_menu,
   e_input, e_log, g_console, g_items, g_map, g_panel,
   g_playermodel, g_gfx, g_options, Math,
   g_triggers, g_monsters, e_sound, CONFIG,
-  g_language, g_net,
+  g_language, g_net, g_main, g_phys,
   ENet, e_msg, g_netmsg, g_netmaster,
   sfs, wadreader, g_system;
 
@@ -585,6 +603,9 @@ var
   MapList: SSArray = nil;
   MapIndex: Integer = -1;
   InterReadyTime: Integer = -1;
+  StatShotDone: Boolean = False;
+  StatFilename: string = ''; // used by stat screenshot to save with the same name as the csv
+  StatDate: string = '';
   MegaWAD: record
     info: TMegaWADInfo;
     endpic: String;
@@ -643,6 +664,68 @@ begin
       end;
 end;
 
+// saves a shitty CSV containing the game stats passed to it
+procedure SaveGameStat(Stat: TEndCustomGameStat; Path: string);
+var 
+  s: TextFile;
+  dir, fname, map, mode, etime: String;
+  I: Integer;
+begin
+  try
+    dir := e_GetWriteableDir(StatsDirs);
+    // stats are placed in stats/yy/mm/dd/*.csv
+    fname := e_CatPath(dir, Path);
+    ForceDirectories(fname); // ensure yy/mm/dd exists within the stats dir
+    fname := e_CatPath(fname, StatFilename + '.csv');
+    AssignFile(s, fname);
+    try
+      Rewrite(s);
+      // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
+      if g_Game_IsNet then fname := NetServerName else fname := '';
+      map := g_ExtractWadNameNoPath(gMapInfo.Map) + ':/' + g_ExtractFileName(gMapInfo.Map);
+      mode := g_Game_ModeToText(Stat.GameMode);
+      etime := Format('%d:%.2d:%.2d', [
+        Stat.GameTime div 1000 div 3600,
+        (Stat.GameTime div 1000 div 60) mod 60,
+        Stat.GameTime div 1000 mod 60
+      ]);
+      WriteLn(s, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
+      WriteLn(s, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
+        STATFILE_VERSION,
+        StatDate,
+        dquoteStr(fname),
+        dquoteStr(map),
+        mode,
+        gGameSettings.TimeLimit,
+        gGameSettings.GoalLimit,
+        gGameSettings.Options,
+        etime,
+        Length(Stat.PlayerStat)
+      ]));
+      // line 2: game specific shit
+      //   if it's a team game: red score, blue score
+      //   if it's a coop game: monsters killed, monsters total, secrets found, secrets total
+      //   otherwise nothing
+      if Stat.GameMode in [GM_TDM, GM_CTF] then
+        WriteLn(s, 
+          Format('red_score,blue_score' + LineEnding + '%d,%d', [Stat.TeamStat[TEAM_RED].Goals, Stat.TeamStat[TEAM_BLUE].Goals]))
+      else if Stat.GameMode in [GM_COOP, GM_SINGLE] then
+        WriteLn(s,
+          Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding + '%d,%d,%d,%d',[gCoopMonstersKilled, gTotalMonsters, gCoopSecretsFound, gSecretsCount]));
+      // lines 3-...: team, player name, frags, deaths
+      WriteLn(s, 'team,name,frags,deaths');
+      for I := Low(Stat.PlayerStat) to High(Stat.PlayerStat) do
+        with Stat.PlayerStat[I] do
+          WriteLn(s, Format('%d,%s,%d,%d', [Team, dquoteStr(Name), Frags, Deaths]));
+    except
+      g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [fname]));
+    end;
+  except
+    g_Console_Add('could not create gamestats file "' + fname + '"');
+  end;
+  CloseFile(s);
+end;
+
 function g_Game_ModeToText(Mode: Byte): string;
 begin
   Result := '';
@@ -902,6 +985,7 @@ procedure EndGame();
 var
   a: Integer;
   FileName: string;
+  t: TDateTime;
 begin
   if g_Game_IsNet and g_Game_IsServer then
     MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed));
@@ -997,6 +1081,19 @@ begin
             end;
 
           SortGameStat(CustomStat.PlayerStat);
+
+          if (gSaveStats or gScreenshotStats) and (Length(CustomStat.PlayerStat) > 1) then
+          begin
+            t := Now;
+            if g_Game_IsNet then StatFilename := NetServerName else StatFilename := 'local';
+            StatDate := FormatDateTime('yymmdd_hhnnss', t);
+            StatFilename := StatFilename + '_' + CustomStat.Map + '_' + g_Game_ModeToText(CustomStat.GameMode);
+            StatFilename := sanitizeFilename(StatFilename) + '_' + StatDate;
+            if gSaveStats then
+              SaveGameStat(CustomStat, FormatDateTime('yyyy"/"mm"/"dd', t));
+          end;
+
+          StatShotDone := False;
         end;
 
         g_Game_ExecuteEvent('onmapend');
@@ -1077,6 +1174,7 @@ var
   stat: TPlayerStatArray;
   wad, map: string;
   mapstr: string;
+  namestr: string;
 begin
   s1 := '';
   s2 := '';
@@ -1218,8 +1316,12 @@ begin
               gg := g;
               bb := b;
             end;
+            if gShowPIDs then
+              namestr := Format('[%5d] %s', [UID, Name])
+            else
+              namestr := Name;
             // Èìÿ
-            e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
+            e_TextureFontPrintEx(x+16, _y, namestr, gStdFont, rr, gg, bb, 1);
             // Ïèíã/ïîòåðè
             e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1);
             // Ôðàãè
@@ -1254,11 +1356,15 @@ begin
           r := 255;
           g := 127;
         end;
+        if gShowPIDs then
+          namestr := Format('[%5d] %s', [UID, Name])
+        else
+          namestr := Name;
         // Öâåò èãðîêà
         e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
         e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192);
         // Èìÿ
-        e_TextureFontPrintEx(x+16+16+8, _y+4, Name, gStdFont, r, g, 0, 1);
+        e_TextureFontPrintEx(x+16+16+8, _y+4, namestr, gStdFont, r, g, 0, 1);
         // Ïèíã/ïîòåðè
         e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1);
         // Ôðàãè
@@ -1592,12 +1698,16 @@ begin
   if gPlayerAction[p, ACTION_LOOKUP] then plr.PressKey(KEY_UP, time);
   if gPlayerAction[p, ACTION_LOOKDOWN] then plr.PressKey(KEY_DOWN, time);
   if gPlayerAction[p, ACTION_ATTACK] then plr.PressKey(KEY_FIRE);
-  if gPlayerAction[p, ACTION_WEAPNEXT] then plr.PressKey(KEY_NEXTWEAPON);
-  if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON);
   if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN);
 
-  gPlayerAction[p, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation
-  gPlayerAction[p, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation
+  for i := WP_FACT to WP_LACT do
+  begin
+    if gWeaponAction[p, i] then
+    begin
+      plr.ProcessWeaponAction(i);
+      gWeaponAction[p, i] := False
+    end
+  end;
 
   for i := WP_FIRST to WP_LAST do
   begin
@@ -1632,6 +1742,17 @@ begin
   MC_SEND_CheatRequest(NET_CHEAT_READY);
 end;
 
+procedure g_Game_PreUpdate();
+begin
+  // these are in separate PreUpdate functions because they can interact during Update()
+  // and are synced over the net
+  // we don't care that much about corpses and gibs
+  g_Player_PreUpdate();
+  g_Monsters_PreUpdate();
+  g_Items_PreUpdate();
+  g_Weapon_PreUpdate();
+end;
+
 procedure g_Game_Update();
 var
   Msg: g_gui.TMessage;
@@ -1665,6 +1786,16 @@ var
     if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID);
   end;
 
+  function sendItemPos (it: PItem): Boolean;
+  begin
+    result := false; // don't stop
+    if it.needSend then
+    begin
+      MH_SEND_ItemPos(it.myId);
+      it.needSend := False;
+    end;
+  end;
+
 var
   reliableUpdate: Boolean;
 begin
@@ -1727,7 +1858,7 @@ begin
             and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
             and (g_ActiveWindow = nil)
           )
-          or (g_Game_IsNet and ((gInterTime > gInterEndTime) or (gInterReadyCount >= NetClientCount)))
+          or (g_Game_IsNet and ((gInterTime > gInterEndTime) or ((gInterReadyCount >= NetClientCount) and (NetClientCount > 0))))
         )
         then
         begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
@@ -1792,6 +1923,7 @@ begin
           // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
             if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
               begin
+                gState := STATE_INTERCUSTOM;
                 InterReadyTime := -1;
                 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
                 begin
@@ -1801,9 +1933,7 @@ begin
                 end
                 else
                   gMusic.SetByName('MUSIC_ROUNDMUS');
-
                 gMusic.Play();
-                gState := STATE_INTERCUSTOM;
                 e_UnpressAllKeys();
               end
             else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
@@ -1947,17 +2077,17 @@ begin
             gSpectY := Max(gSpectY - gSpectStep, 0);
           if gPlayerAction[0, ACTION_LOOKDOWN] then
             gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
-          if gPlayerAction[0, ACTION_WEAPPREV] then
+          if gWeaponAction[0, WP_PREV] then
           begin
             // decrease step
             if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
-            gSpectKeyPress := True;
+            gWeaponAction[0, WP_PREV] := False;
           end;
-          if gPlayerAction[0, ACTION_WEAPNEXT] then
+          if gWeaponAction[0, WP_NEXT] then
           begin
             // increase step
             if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
-            gSpectKeyPress := True;
+            gWeaponAction[0, WP_NEXT] := False;
           end;
         end;
         if (gSpectMode = SPECT_PLAYERS)
@@ -1987,17 +2117,17 @@ begin
             gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
             gSpectKeyPress := True;
           end;
-          if gPlayerAction[0, ACTION_WEAPPREV] then
+          if gWeaponAction[0, WP_PREV] then
           begin
             // prev player (view 2)
             gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
-            gSpectKeyPress := True;
+            gWeaponAction[0, WP_PREV] := False;
           end;
-          if gPlayerAction[0, ACTION_WEAPNEXT] then
+          if gWeaponAction[0, WP_NEXT] then
           begin
             // next player (view 2)
             gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
-            gSpectKeyPress := True;
+            gWeaponAction[0, WP_NEXT] := False;
           end;
         end;
         if gPlayerAction[0, ACTION_ATTACK] then
@@ -2024,9 +2154,7 @@ begin
            (not gPlayerAction[0, ACTION_MOVELEFT]) and
            (not gPlayerAction[0, ACTION_MOVERIGHT]) and
            (not gPlayerAction[0, ACTION_LOOKUP]) and
-           (not gPlayerAction[0, ACTION_LOOKDOWN]) and
-           (not gPlayerAction[0, ACTION_WEAPPREV]) and
-           (not gPlayerAction[0, ACTION_WEAPNEXT]) then
+           (not gPlayerAction[0, ACTION_LOOKDOWN]) then
           gSpectKeyPress := False;
 
       if gSpectAuto then
@@ -2126,6 +2254,18 @@ begin
 
         g_Mons_ForEach(sendMonsPos);
 
+        // update flags that aren't stationary
+        if gGameSettings.GameMode = GM_CTF then
+          for I := FLAG_RED to FLAG_BLUE do
+            if gFlags[I].NeedSend then
+            begin
+              gFlags[I].NeedSend := False;
+              MH_SEND_FlagPos(I);
+            end;
+
+        // update items that aren't stationary
+        g_Items_ForEachAlive(sendItemPos);
+
         if reliableUpdate then
         begin
           NetTimeToReliable := 0;
@@ -2794,6 +2934,13 @@ begin
         _y := _y+24;
       end;
   end;
+
+  // HACK: take stats screenshot immediately after the first frame of the stats showing
+  if gScreenshotStats and (not StatShotDone) and (Length(CustomStat.PlayerStat) > 1) then
+  begin
+    g_TakeScreenShot('stats/' + StatFilename);
+    StatShotDone := True;
+  end;
 end;
 
 procedure DrawSingleStat();
@@ -3331,7 +3478,7 @@ begin
     end
     else
     begin
-      glScissor(0, 0, gWinSizeX, gWinSizeY);
+      glScissor(0, 0, gScreenWidth, gScreenHeight);
     end;
     // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
     if (g_dbg_scale <> 1.0) then glClear(GL_STENCIL_BUFFER_BIT);
@@ -3531,7 +3678,8 @@ end;
 
 procedure DrawPlayer(p: TPlayer);
 var
-  px, py, a, b, c, d, i: Integer;
+  px, py, a, b, c, d, i, fX, fY: Integer;
+  camObj: TObj;
   //R: TRect;
 begin
   if (p = nil) or (p.FDummy) then
@@ -3549,8 +3697,10 @@ begin
 
   glPushMatrix();
 
-  px := p.GameX + PLAYER_RECT_CX;
-  py := p.GameY + PLAYER_RECT_CY+p.Obj.slopeUpLeft;
+  camObj := p.getCameraObj();
+  camObj.lerp(gLerpFactor, fX, fY);
+  px := fX + PLAYER_RECT_CX;
+  py := fY + PLAYER_RECT_CY+nlerp(p.SlopeOld, camObj.slopeUpLeft, gLerpFactor);
 
   if (g_dbg_scale = 1.0) and (not g_dbg_ignore_bounds) then
   begin
@@ -3581,67 +3731,45 @@ begin
     b := -py+(gPlayerScreenSize.Y div 2);
   end;
 
-  if p.IncCam <> 0 then
-  begin
-    if py > gMapInfo.Height-(gPlayerScreenSize.Y div 2) then
-    begin
-      if p.IncCam > 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2))) then
-      begin
-        p.IncCam := 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2)));
-      end;
-    end;
-
-    if py < gPlayerScreenSize.Y div 2 then
-    begin
-      if p.IncCam < -120+((gPlayerScreenSize.Y div 2)-py) then
-      begin
-        p.IncCam := -120+((gPlayerScreenSize.Y div 2)-py);
-      end;
-    end;
-
-    if p.IncCam < 0 then
-    begin
-      while (py+(gPlayerScreenSize.Y div 2)-p.IncCam > gMapInfo.Height) and (p.IncCam < 0) do p.IncCam := p.IncCam+1; //Inc(p.IncCam);
-    end;
-
-    if p.IncCam > 0 then
-    begin
-      while (py-(gPlayerScreenSize.Y div 2)-p.IncCam < 0) and (p.IncCam > 0) do p.IncCam := p.IncCam-1; //Dec(p.IncCam);
-    end;
-  end;
-
-       if (px < gPlayerScreenSize.X div 2) or (gMapInfo.Width-gPlayerScreenSize.X <= 256) then c := 0
-  else if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then c := gBackSize.X-gPlayerScreenSize.X
-  else c := round((px-(gPlayerScreenSize.X div 2))/(gMapInfo.Width-gPlayerScreenSize.X)*(gBackSize.X-gPlayerScreenSize.X));
-
-       if (py-p.IncCam <= gPlayerScreenSize.Y div 2) or (gMapInfo.Height-gPlayerScreenSize.Y <= 256) then d := 0
-  else if (py-p.IncCam >= gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then d := gBackSize.Y-gPlayerScreenSize.Y
-  else d := round((py-p.IncCam-(gPlayerScreenSize.Y div 2))/(gMapInfo.Height-gPlayerScreenSize.Y)*(gBackSize.Y-gPlayerScreenSize.Y));
-
   sX := -a;
-  sY := -(b+p.IncCam);
+  sY := -b;
   sWidth := gPlayerScreenSize.X;
   sHeight := gPlayerScreenSize.Y;
+  fixViewportForScale();
 
-  //glTranslatef(a, b+p.IncCam, 0);
-
-  //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
+  i := py - (sY + sHeight div 2);
+  if (p.IncCam > 0) then
+  begin
+    // clamp to level bounds
+    if (sY - p.IncCam < 0) then
+      p.IncCam := nclamp(sY, 0, 120);
+    // clamp around player position
+    if (i > 0) then
+      p.IncCam := nclamp(p.IncCam, 0, max(0, 120 - i));
+  end
+  else if (p.IncCam < 0) then
+  begin
+    // clamp to level bounds
+    if (sY + sHeight - p.IncCam > gMapInfo.Height) then
+      p.IncCam := nclamp(sY + sHeight - gMapInfo.Height, -120, 0);
+    // clamp around player position
+    if (i < 0) then
+      p.IncCam := nclamp(p.IncCam, min(0, -120 - i), 0);
+  end;
 
-  //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
-  fixViewportForScale();
-  //conwritefln('     (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
+  sY := sY - nlerp(p.IncCamOld, p.IncCam, gLerpFactor);
 
-  if (g_dbg_scale <> 1.0) and (not g_dbg_ignore_bounds) then
+  if (not g_dbg_ignore_bounds) then
   begin
     if (sX+sWidth > gMapInfo.Width) then sX := gMapInfo.Width-sWidth;
     if (sY+sHeight > gMapInfo.Height) then sY := gMapInfo.Height-sHeight;
     if (sX < 0) then sX := 0;
     if (sY < 0) then sY := 0;
-
-    if (gBackSize.X <= gPlayerScreenSize.X) or (gMapInfo.Width <= sWidth) then c := 0 else c := trunc((gBackSize.X-gPlayerScreenSize.X)*sX/(gMapInfo.Width-sWidth));
-    if (gBackSize.Y <= gPlayerScreenSize.Y) or (gMapInfo.Height <= sHeight) then d := 0 else d := trunc((gBackSize.Y-gPlayerScreenSize.Y)*sY/(gMapInfo.Height-sHeight));
   end;
 
+  if (gBackSize.X <= gPlayerScreenSize.X) or (gMapInfo.Width <= sWidth) then c := 0 else c := trunc((gBackSize.X-gPlayerScreenSize.X)*sX/(gMapInfo.Width-sWidth));
+  if (gBackSize.Y <= gPlayerScreenSize.Y) or (gMapInfo.Height <= sHeight) then d := 0 else d := trunc((gBackSize.Y-gPlayerScreenSize.Y)*sY/(gMapInfo.Height-sHeight));
+
   //r_smallmap_h: 0: left; 1: center; 2: right
   //r_smallmap_v: 0: top; 1: center; 2: bottom
   // horiz small map?
@@ -3701,10 +3829,6 @@ begin
               else gPlayers[i].DrawIndicator(gPlayers[i].GetColor);
     end;
 
-  if p.FSpectator then
-    e_TextureFontPrintEx(p.GameX + PLAYER_RECT_CX - 4,
-                         p.GameY + PLAYER_RECT_CY - 4,
-                         'X', gStdFont, 255, 255, 255, 1, True);
   {
   for a := 0 to High(gCollideMap) do
     for b := 0 to High(gCollideMap[a]) do
@@ -3765,6 +3889,9 @@ begin
     FPSTime := Time;
   end;
 
+  e_SetRendertarget(True);
+  e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
+
   if gGameOn or (gState = STATE_FOLD) then
   begin
     if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
@@ -3905,7 +4032,8 @@ begin
                   Round(gScreenHeight / 2.75)-(h div 2), MessageText);
     end;
 
-    if IsDrawStat or (gSpectMode = 1) then DrawStat();
+    if IsDrawStat or (gSpectMode = SPECT_STATS) then
+      DrawStat();
 
     if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) and (not gSpectAuto) then
     begin
@@ -4095,10 +4223,20 @@ begin
 
   if gGameOn then drawProfilers();
 
+  // TODO: draw this after the FBO and remap mouse click coordinates
+
 {$IFDEF ENABLE_HOLMES}
   g_Holmes_DrawUI();
 {$ENDIF}
 
+  // blit framebuffer to screen
+
+  e_SetRendertarget(False);
+  e_SetViewPort(0, 0, gWinSizeX, gWinSizeY);
+  e_BlitFramebuffer(gWinSizeX, gWinSizeY);
+
+  // draw the overlay stuff on top of it
+
   g_Touch_Draw;
 end;
 
@@ -4106,7 +4244,6 @@ procedure g_Game_Quit();
 begin
   g_Game_StopAllSounds(True);
   gMusic.Free();
-  g_Game_SaveOptions();
   g_Game_FreeData();
   g_PlayerModel_FreeData();
   g_Texture_DeleteAll();
@@ -4131,6 +4268,7 @@ begin
   e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), TMsgType.Warning);
 
   gExit := EXIT_SIMPLE;
+  if gGameOn then EndGame;
 end;
 
 procedure g_SimpleError(Text: String);
@@ -4180,7 +4318,7 @@ end;
 
 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
 begin
-  sys_SetDisplayMode(newWidth, newHeight, gBPP, nowFull);
+  sys_SetDisplayMode(newWidth, newHeight, gBPP, nowFull, nowMax);
 end;
 
 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
@@ -4188,15 +4326,16 @@ begin
   if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
   or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
     Exit;
+
+  if (gGameSettings.MaxLives > 0) and (gLMSRespawn = LMS_RESPAWN_NONE) then
+    Exit;
+
   if gPlayer1 = nil then
   begin
     if g_Game_IsClient then
     begin
       if NetPlrUID1 > -1 then
-      begin
         MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
-        gPlayer1 := g_Player_Get(NetPlrUID1);
-      end;
       Exit;
     end;
 
@@ -4212,6 +4351,10 @@ begin
     else
     begin
       gPlayer1.Name := gPlayer1Settings.Name;
+      gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
+      gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
+      gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
+      gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
       g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True);
       if g_Game_IsServer and g_Game_IsNet then
         MH_SEND_PlayerCreate(gPlayer1.UID);
@@ -4242,6 +4385,10 @@ begin
     else
     begin
       gPlayer2.Name := gPlayer2Settings.Name;
+      gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
+      gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
+      gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
+      gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
       g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True);
       if g_Game_IsServer and g_Game_IsNet then
         MH_SEND_PlayerCreate(gPlayer2.UID);
@@ -4270,8 +4417,12 @@ begin
       g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
       g_Player_Remove(Pl.UID);
       g_Net_Slist_ServerPlayerLeaves();
-    end else
+    end
+    else
+    begin
+      gSpectLatchPID2 := Pl.UID;
       gPlayer2 := nil;
+    end;
     Exit;
   end;
   Pl := gPlayer1;
@@ -4286,6 +4437,7 @@ begin
       g_Net_Slist_ServerPlayerLeaves();
     end else
     begin
+      gSpectLatchPID1 := Pl.UID;
       gPlayer1 := nil;
       MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
     end;
@@ -4327,8 +4479,15 @@ begin
   gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
   gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
   gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
+  gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITPROJECTILE;
+  gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITTRACE;
   gSwitchGameMode := GM_SINGLE;
 
+  gLMSRespawn := LMS_RESPAWN_NONE;
+  gLMSRespawnTime := 0;
+  gSpectLatchPID1 := 0;
+  gSpectLatchPID2 := 0;
+
   g_Game_ExecuteEvent('ongamestart');
 
 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
@@ -4345,6 +4504,10 @@ begin
   end;
 
   gPlayer1.Name := gPlayer1Settings.Name;
+  gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
+  gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
+  gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
+  gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
   nPl := 1;
 
 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
@@ -4360,11 +4523,15 @@ begin
     end;
 
     gPlayer2.Name := gPlayer2Settings.Name;
+    gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
+    gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
+    gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
+    gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
     Inc(nPl);
   end;
 
 // Çàãðóçêà è çàïóñê êàðòû:
-  if not g_Game_StartMap(MAP, True) then
+  if not g_Game_StartMap(false{asMegawad}, MAP, True) then
   begin
     if (Pos(':\', Map) > 0) or (Pos(':/', Map) > 0) then tmps := Map else tmps := gGameSettings.WAD + ':\' + MAP;
     g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [tmps]));
@@ -4408,6 +4575,11 @@ begin
   gAimLine := False;
   gShowMap := False;
 
+  gLMSRespawn := LMS_RESPAWN_NONE;
+  gLMSRespawnTime := 0;
+  gSpectLatchPID1 := 0;
+  gSpectLatchPID2 := 0;
+
   g_Game_ExecuteEvent('ongamestart');
 
 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
@@ -4434,6 +4606,10 @@ begin
     end;
 
     gPlayer1.Name := gPlayer1Settings.Name;
+    gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
+    gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
+    gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
+    gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
     Inc(nPl);
   end;
 
@@ -4450,11 +4626,15 @@ begin
     end;
 
     gPlayer2.Name := gPlayer2Settings.Name;
+    gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
+    gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
+    gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
+    gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
     Inc(nPl);
   end;
 
 // Çàãðóçêà è çàïóñê êàðòû:
-  if not g_Game_StartMap(Map, True) then
+  if not g_Game_StartMap(true{asMegawad}, Map, True) then
   begin
     g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
     Exit;
@@ -4507,6 +4687,11 @@ begin
   gAimLine := False;
   gShowMap := False;
 
+  gLMSRespawn := LMS_RESPAWN_NONE;
+  gLMSRespawnTime := 0;
+  gSpectLatchPID1 := 0;
+  gSpectLatchPID2 := 0;
+
   g_Game_ExecuteEvent('ongamestart');
 
 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
@@ -4532,6 +4717,10 @@ begin
     end;
 
     gPlayer1.Name := gPlayer1Settings.Name;
+    gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
+    gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
+    gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
+    gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
   end;
 
   if nPlayers >= 2 then
@@ -4547,6 +4736,10 @@ begin
     end;
 
     gPlayer2.Name := gPlayer2Settings.Name;
+    gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
+    gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
+    gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
+    gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
   end;
 
   g_Game_SetLoadingText(_lc[I_LOAD_HOST], 0, False);
@@ -4556,16 +4749,16 @@ begin
 // Ñòàðòóåì ñåðâåð
   if not g_Net_Host(IPAddr, Port, NetMaxClients) then
   begin
-    g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_HOST]);
+    g_FatalError(_lc[I_NET_MSG] + Format(_lc[I_NET_ERR_HOST], [Port]));
     Exit;
   end;
 
-  g_Net_Slist_Set(NetSlistIP, NetSlistPort, NetSlistList);
+  g_Net_Slist_Set(NetMasterList);
 
   g_Net_Slist_ServerStarted();
 
 // Çàãðóçêà è çàïóñê êàðòû:
-  if not g_Game_StartMap(Map, True) then
+  if not g_Game_StartMap(false{asMegawad}, Map, True) then
   begin
     g_Net_Slist_ServerClosed();
     g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
@@ -4633,6 +4826,11 @@ begin
   // create (or update) map/resource databases
   g_Res_CreateDatabases(true);
 
+  gLMSRespawn := LMS_RESPAWN_NONE;
+  gLMSRespawnTime := 0;
+  gSpectLatchPID1 := 0;
+  gSpectLatchPID2 := 0;
+
 // Ñòàðòóåì êëèåíò
   if not g_Net_Connect(Addr, Port) then
   begin
@@ -4693,7 +4891,7 @@ begin
           //if newResPath = '' then
           begin
             //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
-            newResPath := g_Res_DownloadMapWAD(WadName, gWADHash);
+            newResPath := g_Res_DownloadMapWAD(ExtractFileName(WadName), gWADHash);
             if newResPath = '' then
             begin
               g_FatalError(_lc[I_NET_ERR_HASH]);
@@ -4704,7 +4902,7 @@ begin
             e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath, WadName], TMsgType.Notify);
           end;
           //newResPath := ExtractRelativePath(MapsDir, newResPath);
-          
+
 
           gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
                                                    gPlayer1Settings.Color,
@@ -4720,10 +4918,14 @@ begin
           end;
 
           gPlayer1.Name := gPlayer1Settings.Name;
+          gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
+          gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
+          gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
+          gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
           gPlayer1.UID := NetPlrUID1;
           gPlayer1.Reset(True);
 
-          if not g_Game_StartMap(newResPath + ':\' + Map, True) then
+          if not g_Game_StartMap(false{asMegawad}, newResPath + ':\' + Map, True) then
           begin
             g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map]));
 
@@ -4772,24 +4974,14 @@ begin
     Exit;
   end;
 
-  gLMSRespawn := LMS_RESPAWN_NONE;
-  gLMSRespawnTime := 0;
-
   g_Player_Init();
   NetState := NET_STATE_GAME;
   MC_SEND_FullStateRequest;
   e_WriteLog('NET: Connection successful.', TMsgType.Notify);
 end;
 
-procedure g_Game_SaveOptions;
-  var s: AnsiString;
-begin
-  s := e_GetWriteableDir(ConfigDirs);
-  if s <> '' then
-    g_Options_Write_Video(s + '/' + CONFIG_FILENAME)
-  else
-    e_LogWritefln('unable to find or create directory for configs', []);
-end;
+var
+  lastAsMegaWad: Boolean = false;
 
 procedure g_Game_ChangeMap(const MapPath: String);
 var
@@ -4804,7 +4996,7 @@ begin
     Force := False;
     gExitByTrigger := False;
   end;
-  if not g_Game_StartMap(MapPath, Force) then
+  if not g_Game_StartMap(lastAsMegaWad, MapPath, Force) then
     g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [MapPath]));
 end;
 
@@ -4820,10 +5012,10 @@ begin
   MessageTime := 0;
   gGameOn := False;
   g_Game_ClearLoading();
-  g_Game_StartMap(Map, True, gCurrentMapFileName);
+  g_Game_StartMap(lastAsMegaWad, Map, True, gCurrentMapFileName);
 end;
 
-function g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
+function g_Game_StartMap (asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
 var
   NewWAD, ResName: String;
   I: Integer;
@@ -4845,34 +5037,61 @@ begin
 
   g_Player_ResetTeams();
 
+  lastAsMegaWad := asMegawad;
   if isWadPath(Map) then
   begin
     NewWAD := g_ExtractWadName(Map);
     ResName := g_ExtractFileName(Map);
     if g_Game_IsServer then
     begin
-//     nws := e_FindWad(MapDirs, NewWAD);
-      nws := NewWAD;
+      nws := findDiskWad(NewWAD);
+      //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
+      if (asMegawad) then
+      begin
+        if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD);
+        if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD);
+      end
+      else
+      begin
+        if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD);
+        if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD);
+      end;
+      //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
+      //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
+      //nws := NewWAD;
       if (length(nws) = 0) then
       begin
-        ResName := '';
+        ResName := ''; // failed
       end
       else
       begin
+        NewWAD := nws;
         if (g_Game_IsNet) then gWADHash := MD5File(nws);
         //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
         g_Game_LoadWAD(NewWAD);
       end;
-    end else
+    end
+    else
+    begin
       // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
-      g_Game_ClientWAD(NewWAD, gWADHash);
-  end else
+      NewWAD := g_Game_ClientWAD(NewWAD, gWADHash);
+    end;
+  end
+  else
+  begin
+    NewWAD := gGameSettings.WAD;
     ResName := Map;
+  end;
+
+  gTime := 0;
 
   //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
   result := false;
-  if ResName <> '' then
-    result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
+  if (ResName <> '') and (NewWAD <> '') then
+  begin
+    //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
+    result := g_Map_Load(NewWAD+':\'+ResName);
+  end;
   if Result then
     begin
       g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE);
@@ -4902,12 +5121,11 @@ begin
   gExit := 0;
   gPauseMain := false;
   gPauseHolmes := false;
-  gTime := 0;
   NetTimeToUpdate := 1;
   NetTimeToReliable := 0;
   NetTimeToMaster := NetMasterRate;
-  gLMSRespawn := LMS_RESPAWN_NONE;
-  gLMSRespawnTime := 0;
+  gSpectLatchPID1 := 0;
+  gSpectLatchPID2 := 0;
   gMissionFailed := False;
   gNextMap := '';
 
@@ -4925,15 +5143,21 @@ begin
 
   g_Game_SpectateCenterView();
 
-  if (gGameSettings.MaxLives > 0) and (gGameSettings.WarmupTime > 0) then
+  if g_Game_IsServer then
   begin
-    gLMSRespawn := LMS_RESPAWN_WARMUP;
-    gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
-    gLMSSoftSpawn := True;
-    if NetMode = NET_SERVER then
-      MH_SEND_GameEvent(NET_EV_LMS_WARMUP, (gLMSRespawnTime - gTime) div 1000)
+    if (gGameSettings.MaxLives > 0) and (gGameSettings.WarmupTime > 0) then
+    begin
+      gLMSRespawn := LMS_RESPAWN_WARMUP;
+      gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
+      gLMSSoftSpawn := True;
+      if g_Game_IsNet then
+        MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
+    end
     else
-      g_Console_Add(Format(_lc[I_MSG_WARMUP_START], [(gLMSRespawnTime - gTime) div 1000]), True);
+    begin
+      gLMSRespawn := LMS_RESPAWN_NONE;
+      gLMSRespawnTime := 0;
+    end;
   end;
 
   if NetMode = NET_SERVER then
@@ -5037,30 +5261,28 @@ begin
   gNextMap := Map;
 end;
 
-procedure g_Game_ClientWAD(NewWAD: String; const WHash: TMD5Digest);
+function g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString;
 var
   gWAD{, xwad}: String;
 begin
+  result := NewWAD;
   if not g_Game_IsClient then Exit;
   //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
 
   gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
   if gWAD = '' then
   begin
+    result := '';
     g_Game_Free();
     g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
     Exit;
   end;
 
-(*
-  xwad := ExtractRelativePath(MapsDir, gWAD);
-  e_LogWritefln('using downloaded client map wad [%s] for [%s]`', [xwad, NewWAD], TMsgType.Notify);
-  NewWAD := xwad;
-  g_Game_LoadWAD(NewWAD);
-*)
+  e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD, NewWAD], TMsgType.Notify);
+  NewWAD := gWAD;
 
-  e_LogWritefln('using downloaded client map wad [%s]`', [NewWAD], TMsgType.Notify);
   g_Game_LoadWAD(NewWAD);
+  result := NewWAD;
 
   {
   if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
@@ -5084,13 +5306,6 @@ end;
 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
 var
   i, n, nb, nr: Integer;
-
-  function monRespawn (mon: TMonster): Boolean;
-  begin
-    result := false; // don't stop
-    if not mon.FNoRespawn then mon.Respawn();
-  end;
-
 begin
   if not g_Game_IsServer then Exit;
   if gLMSRespawn = LMS_RESPAWN_NONE then Exit;
@@ -5116,12 +5331,14 @@ begin
         else if gPlayers[i].Team = TEAM_BLUE then Inc(nb)
       end;
 
-  if (n < 2) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then
+  if (n < 1) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then
   begin
     // wait a second until the fuckers finally decide to join
     gLMSRespawn := LMS_RESPAWN_WARMUP;
-    gLMSRespawnTime := gTime + 1000;
+    gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
     gLMSSoftSpawn := NoMapRestart;
+    if g_Game_IsNet then
+      MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
     Exit;
   end;
 
@@ -5151,17 +5368,14 @@ begin
       gPlayers[i].Frags := 0;
       gPlayers[i].RecallState;
     end;
-    if (gPlayer1 = nil) and (gLMSPID1 > 0) then
-      gPlayer1 := g_Player_Get(gLMSPID1);
-    if (gPlayer2 = nil) and (gLMSPID2 > 0) then
-      gPlayer2 := g_Player_Get(gLMSPID2);
+    if (gPlayer1 = nil) and (gSpectLatchPID1 > 0) then
+      gPlayer1 := g_Player_Get(gSpectLatchPID1);
+    if (gPlayer2 = nil) and (gSpectLatchPID2 > 0) then
+      gPlayer2 := g_Player_Get(gSpectLatchPID2);
   end;
 
   g_Items_RestartRound();
 
-
-  g_Mons_ForEach(monRespawn);
-
   gLMSSoftSpawn := False;
 end;
 
@@ -5300,66 +5514,62 @@ procedure GameCVars(P: SSArray);
 var
   a, b: Integer;
   stat: TPlayerStatArray;
-  cmd, s: string;
-  config: TConfig;
-begin
-  stat := nil;
-  cmd := LowerCase(P[0]);
-  if (cmd = 'g_friendlyfire') and not g_Game_IsClient then
+  cmd: string;
+
+  procedure ParseGameFlag(Flag: LongWord; OffMsg, OnMsg: TStrings_Locale; OnMapChange: Boolean = False);
+  var
+    x: Boolean;
   begin
-    with gGameSettings do
+    if Length(P) > 1 then
     begin
-      if (Length(P) > 1) and
-         ((P[1] = '1') or (P[1] = '0')) then
-      begin
-        if (P[1][1] = '1') then
-          Options := Options or GAME_OPTION_TEAMDAMAGE
-        else
-          Options := Options and (not GAME_OPTION_TEAMDAMAGE);
-      end;
+      x := P[1] = '1';
 
-      if (LongBool(Options and GAME_OPTION_TEAMDAMAGE)) then
-        g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_ON])
+      if x then
+        gsGameFlags := gsGameFlags or Flag
       else
-        g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_OFF]);
+        gsGameFlags := gsGameFlags and (not Flag);
 
-      if g_Game_IsNet then MH_SEND_GameSettings;
-    end;
-  end
-  else if (cmd = 'g_weaponstay') and not g_Game_IsClient then
-  begin
-    with gGameSettings do
-    begin
-      if (Length(P) > 1) and
-         ((P[1] = '1') or (P[1] = '0')) then
+      if g_Game_IsServer then
       begin
-        if (P[1][1] = '1') then
-          Options := Options or GAME_OPTION_WEAPONSTAY
+        if x then
+          gGameSettings.Options := gGameSettings.Options or Flag
         else
-          Options := Options and (not GAME_OPTION_WEAPONSTAY);
+          gGameSettings.Options := gGameSettings.Options and (not Flag);
+        if g_Game_IsNet then MH_SEND_GameSettings;
       end;
+    end;
 
-      if (LongBool(Options and GAME_OPTION_WEAPONSTAY)) then
-        g_Console_Add(_lc[I_MSG_WEAPONSTAY_ON])
-      else
-        g_Console_Add(_lc[I_MSG_WEAPONSTAY_OFF]);
+    if LongBool(gsGameFlags and Flag) then
+      g_Console_Add(_lc[OnMsg])
+    else
+      g_Console_Add(_lc[OffMsg]);
 
-      if g_Game_IsNet then MH_SEND_GameSettings;
-    end;
-  end
-  else if cmd = 'g_gamemode' then
+    if OnMapChange and g_Game_IsServer then
+      g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
+  end;
+
+begin
+  stat := nil;
+  cmd := LowerCase(P[0]);
+
+  if cmd = 'g_gamemode' then
   begin
-    a := g_Game_TextToMode(P[1]);
-    if a = GM_SINGLE then a := GM_COOP;
-    if (Length(P) > 1) and (a <> GM_NONE) and (not g_Game_IsClient) then
+    if (Length(P) > 1) then
     begin
-      gSwitchGameMode := a;
-      if (gGameOn and (gGameSettings.GameMode = GM_SINGLE)) or
-         (gState = STATE_INTERSINGLE) then
-        gSwitchGameMode := GM_SINGLE;
-      if not gGameOn then
-        gGameSettings.GameMode := gSwitchGameMode;
+      a := g_Game_TextToMode(P[1]);
+      if a = GM_SINGLE then a := GM_COOP;
+      gsGameMode := g_Game_ModeToText(a);
+      if g_Game_IsServer then
+      begin
+        gSwitchGameMode := a;
+        if (gGameOn and (gGameSettings.GameMode = GM_SINGLE)) or
+           (gState = STATE_INTERSINGLE) then
+          gSwitchGameMode := GM_SINGLE;
+        if not gGameOn then
+          gGameSettings.GameMode := gSwitchGameMode;
+      end;
     end;
+
     if gSwitchGameMode = gGameSettings.GameMode then
       g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CURRENT],
                           [g_Game_ModeToText(gGameSettings.GameMode)]))
@@ -5368,443 +5578,536 @@ begin
                           [g_Game_ModeToText(gGameSettings.GameMode),
                            g_Game_ModeToText(gSwitchGameMode)]));
   end
-  else if (cmd = 'g_allow_exit') and not g_Game_IsClient then
+  else if cmd = 'g_friendlyfire' then
   begin
-    with gGameSettings do
-    begin
-      if (Length(P) > 1) and
-         ((P[1] = '1') or (P[1] = '0')) then
-      begin
-        if (P[1][1] = '1') then
-          Options := Options or GAME_OPTION_ALLOWEXIT
-        else
-          Options := Options and (not GAME_OPTION_ALLOWEXIT);
-      end;
-
-      if (LongBool(Options and GAME_OPTION_ALLOWEXIT)) then
-        g_Console_Add(_lc[I_MSG_ALLOWEXIT_ON])
-      else
-        g_Console_Add(_lc[I_MSG_ALLOWEXIT_OFF]);
-      g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
-
-      if g_Game_IsNet then MH_SEND_GameSettings;
-    end;
+    ParseGameFlag(GAME_OPTION_TEAMDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
+  end
+  else if cmd = 'g_friendly_absorb_damage' then
+  begin
+    ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE, I_MSG_FRIENDLY_ABSORB_DAMAGE_OFF, I_MSG_FRIENDLY_ABSORB_DAMAGE_ON);
+  end
+  else if cmd = 'g_friendly_hit_trace' then
+  begin
+    ParseGameFlag(GAME_OPTION_TEAMHITTRACE, I_MSG_FRIENDLY_HIT_TRACE_OFF, I_MSG_FRIENDLY_HIT_TRACE_ON);
+  end
+  else if cmd = 'g_friendly_hit_projectile' then
+  begin
+    ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_PROJECT_TRACE_OFF, I_MSG_FRIENDLY_PROJECT_TRACE_ON);
+  end
+  else if cmd = 'g_weaponstay' then
+  begin
+    ParseGameFlag(GAME_OPTION_WEAPONSTAY, I_MSG_WEAPONSTAY_OFF, I_MSG_WEAPONSTAY_ON);
+  end
+  else if cmd = 'g_allow_exit' then
+  begin
+    ParseGameFlag(GAME_OPTION_ALLOWEXIT, I_MSG_ALLOWEXIT_OFF, I_MSG_ALLOWEXIT_ON, True);
+  end
+  else if cmd = 'g_allow_monsters' then
+  begin
+    ParseGameFlag(GAME_OPTION_MONSTERS, I_MSG_ALLOWMON_OFF, I_MSG_ALLOWMON_ON, True);
   end
-  else if (cmd = 'g_allow_monsters') and not g_Game_IsClient then
+  else if cmd = 'g_allow_dropflag' then
   begin
-    with gGameSettings do
+    ParseGameFlag(GAME_OPTION_ALLOWDROPFLAG, I_MSG_ALLOWDROPFLAG_OFF, I_MSG_ALLOWDROPFLAG_ON);
+  end
+  else if cmd = 'g_throw_flag' then
+  begin
+    ParseGameFlag(GAME_OPTION_THROWFLAG, I_MSG_THROWFLAG_OFF, I_MSG_THROWFLAG_ON);
+  end
+  else if cmd = 'g_bot_vsplayers' then
+  begin
+    ParseGameFlag(GAME_OPTION_BOTVSPLAYER, I_MSG_BOTSVSPLAYERS_OFF, I_MSG_BOTSVSPLAYERS_ON);
+  end
+  else if cmd = 'g_bot_vsmonsters' then
+  begin
+    ParseGameFlag(GAME_OPTION_BOTVSMONSTER, I_MSG_BOTSVSMONSTERS_OFF, I_MSG_BOTSVSMONSTERS_ON);
+  end
+  else if cmd = 'g_dm_keys' then
+  begin
+    ParseGameFlag(GAME_OPTION_DMKEYS, I_MSG_DMKEYS_OFF, I_MSG_DMKEYS_ON, True);
+  end
+  else if cmd = 'g_gameflags' then
+  begin
+    if Length(P) > 1 then
     begin
-      if (Length(P) > 1) and
-         ((P[1] = '1') or (P[1] = '0')) then
+      gsGameFlags := StrToDWordDef(P[1], gsGameFlags);
+      if g_Game_IsServer then
       begin
-        if (P[1][1] = '1') then
-          Options := Options or GAME_OPTION_MONSTERS
-        else
-          Options := Options and (not GAME_OPTION_MONSTERS);
+        gGameSettings.Options := gsGameFlags;
+        if g_Game_IsNet then MH_SEND_GameSettings;
       end;
-
-      if (LongBool(Options and GAME_OPTION_MONSTERS)) then
-        g_Console_Add(_lc[I_MSG_ALLOWMON_ON])
-      else
-        g_Console_Add(_lc[I_MSG_ALLOWMON_OFF]);
-      g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
-
-      if g_Game_IsNet then MH_SEND_GameSettings;
     end;
+
+    g_Console_Add(Format('%s %u', [cmd, gsGameFlags]));
   end
-  else if (cmd = 'g_bot_vsplayers') and not g_Game_IsClient then
+  else if cmd = 'g_warmup_time' then
   begin
-    with gGameSettings do
+    if Length(P) > 1 then
     begin
-      if (Length(P) > 1) and
-         ((P[1] = '1') or (P[1] = '0')) then
+      gsWarmupTime := nclamp(StrToIntDef(P[1], gsWarmupTime), 0, $FFFF);
+      if g_Game_IsServer then
       begin
-        if (P[1][1] = '1') then
-          Options := Options or GAME_OPTION_BOTVSPLAYER
-        else
-          Options := Options and (not GAME_OPTION_BOTVSPLAYER);
+        gGameSettings.WarmupTime := gsWarmupTime;
+        // extend warmup if it's already going
+        if gLMSRespawn = LMS_RESPAWN_WARMUP then
+        begin
+          gLMSRespawnTime := gTime + gsWarmupTime * 1000;
+          if g_Game_IsNet then MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
+        end;
+        if g_Game_IsNet then MH_SEND_GameSettings;
       end;
-
-      if (LongBool(Options and GAME_OPTION_BOTVSPLAYER)) then
-        g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_ON])
-      else
-        g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_OFF]);
-
-      if g_Game_IsNet then MH_SEND_GameSettings;
     end;
+
+    g_Console_Add(Format(_lc[I_MSG_WARMUP], [Integer(gsWarmupTime)]));
+    if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
   end
-  else if (cmd = 'g_bot_vsmonsters') and not g_Game_IsClient then
+  else if cmd = 'g_spawn_invul' then
   begin
-    with gGameSettings do
+    if Length(P) > 1 then
     begin
-      if (Length(P) > 1) and
-         ((P[1] = '1') or (P[1] = '0')) then
+      gsSpawnInvul := nclamp(StrToIntDef(P[1], gsSpawnInvul), 0, $FFFF);
+      if g_Game_IsServer then
       begin
-        if (P[1][1] = '1') then
-          Options := Options or GAME_OPTION_BOTVSMONSTER
-        else
-          Options := Options and (not GAME_OPTION_BOTVSMONSTER);
+        gGameSettings.SpawnInvul := gsSpawnInvul;
+        if g_Game_IsNet then MH_SEND_GameSettings;
       end;
-
-      if (LongBool(Options and GAME_OPTION_BOTVSMONSTER)) then
-        g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_ON])
-      else
-        g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_OFF]);
-
-      if g_Game_IsNet then MH_SEND_GameSettings;
     end;
+
+    g_Console_Add(Format('%s %d', [cmd, Integer(gsSpawnInvul)]));
   end
-  else if (cmd = 'g_warmuptime') and not g_Game_IsClient then
+  else if cmd = 'g_item_respawn_time' then
   begin
     if Length(P) > 1 then
     begin
-      if StrToIntDef(P[1], gGameSettings.WarmupTime) = 0 then
-        gGameSettings.WarmupTime := 30
-      else
-        gGameSettings.WarmupTime := StrToIntDef(P[1], gGameSettings.WarmupTime);
+      gsItemRespawnTime := nclamp(StrToIntDef(P[1], gsItemRespawnTime), 0, $FFFF);
+      if g_Game_IsServer then
+      begin
+        gGameSettings.ItemRespawnTime := gsItemRespawnTime;
+        if g_Game_IsNet then MH_SEND_GameSettings;
+      end;
     end;
 
-    g_Console_Add(Format(_lc[I_MSG_WARMUP],
-                 [gGameSettings.WarmupTime]));
-    g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
+    g_Console_Add(Format('%s %d', [cmd, Integer(gsItemRespawnTime)]));
+    if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
   end
-  else if cmd = 'net_interp' then
+  else if cmd = 'sv_intertime' then
   begin
     if (Length(P) > 1) then
-      NetInterpLevel := StrToIntDef(P[1], NetInterpLevel);
-    g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel));
-    s := e_GetWriteableDir(ConfigDirs);
-    if s <> '' then
+      gDefInterTime := Min(Max(StrToIntDef(P[1], gDefInterTime), -1), 120);
+
+    g_Console_Add(cmd + ' = ' + IntToStr(gDefInterTime));
+  end
+  else if cmd = 'g_max_particles' then
+  begin
+    if Length(p) = 2 then
     begin
-      config := TConfig.CreateFile(s + '/' + CONFIG_FILENAME);
-      config.WriteInt('Client', 'InterpolationSteps', NetInterpLevel);
-      config.SaveFile(s + '/' + CONFIG_FILENAME);
-      config.Free
+      a := Max(0, StrToIntDef(p[1], 0));
+      g_GFX_SetMax(a)
+    end
+    else if Length(p) = 1 then
+    begin
+      e_LogWritefln('%s', [g_GFX_GetMax()])
+    end
+    else
+    begin
+      e_LogWritefln('usage: %s <n>', [cmd])
     end
   end
-  else if cmd = 'net_forceplayerupdate' then
+  else if cmd = 'g_max_shells' then
   begin
-    if (Length(P) > 1) and ((P[1] = '1') or (P[1] = '0')) then
-      NetForcePlayerUpdate := (P[1][1] = '1');
-
-    if NetForcePlayerUpdate then
-      g_Console_Add('net_forceplayerupdate = 1')
+    if Length(p) = 2 then
+    begin
+      a := Max(0, StrToIntDef(p[1], 0));
+      g_Shells_SetMax(a)
+    end
+    else if Length(p) = 1 then
+    begin
+      e_LogWritefln('%s', [g_Shells_GetMax()])
+    end
     else
-      g_Console_Add('net_forceplayerupdate = 0');
-
-    s := e_GetWriteableDir(ConfigDirs);
-    if s <> '' then
     begin
-      config := TConfig.CreateFile(s + '/' + CONFIG_FILENAME);
-      config.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate);
-      config.SaveFile(s + '/' + CONFIG_FILENAME);
-      config.Free
+      e_LogWritefln('usage: %s <n>', [cmd])
     end
   end
-  else if cmd = 'net_predictself' then
+  else if cmd = 'g_max_gibs' then
   begin
-    if (Length(P) > 1) and
-       ((P[1] = '1') or (P[1] = '0')) then
-      NetPredictSelf := (P[1][1] = '1');
-
-    if NetPredictSelf then
-      g_Console_Add('net_predictself = 1')
+    if Length(p) = 2 then
+    begin
+      a := Max(0, StrToIntDef(p[1], 0));
+      g_Gibs_SetMax(a)
+    end
+    else if Length(p) = 1 then
+    begin
+      e_LogWritefln('%s', [g_Gibs_GetMax()])
+    end
     else
-      g_Console_Add('net_predictself = 0');
-
-    s := e_GetWriteableDir(ConfigDirs);
-    if s <> '' then
     begin
-      config := TConfig.CreateFile(s + '/' + CONFIG_FILENAME);
-      config.WriteBool('Client', 'PredictSelf', NetPredictSelf);
-      config.SaveFile(s + '/' + CONFIG_FILENAME);
-      config.Free
+      e_LogWritefln('usage: %s <n>', [cmd])
     end
   end
-  else if cmd = 'sv_name' then
+  else if cmd = 'g_max_corpses' then
   begin
-    if (Length(P) > 1) and (Length(P[1]) > 0) then
+    if Length(p) = 2 then
     begin
-      NetServerName := P[1];
-      if Length(NetServerName) > 64 then
-        SetLength(NetServerName, 64);
-      g_Net_Slist_ServerRenamed();
-    end;
-
-    g_Console_Add(cmd + ' = "' + NetServerName + '"');
+      a := Max(0, StrToIntDef(p[1], 0));
+      g_Corpses_SetMax(a)
+    end
+    else if Length(p) = 1 then
+    begin
+      e_LogWritefln('%s', [g_Corpses_GetMax()])
+    end
+    else
+    begin
+      e_LogWritefln('usage: %s <n>', [cmd])
+    end
   end
-  else if cmd = 'sv_passwd' then
+  else if cmd = 'g_scorelimit' then
   begin
-    if (Length(P) > 1) and (Length(P[1]) > 0) then
+    if Length(P) > 1 then
     begin
-      NetPassword := P[1];
-      if Length(NetPassword) > 24 then
-        SetLength(NetPassword, 24);
-      g_Net_Slist_ServerRenamed();
+      gsGoalLimit := nclamp(StrToIntDef(P[1], gsGoalLimit), 0, $FFFF);
+
+      if g_Game_IsServer then
+      begin
+        b := 0;
+        if gGameSettings.GameMode = GM_DM then
+        begin // DM
+          stat := g_Player_GetStats();
+          if stat <> nil then
+            for a := 0 to High(stat) do
+              if stat[a].Frags > b then
+                b := stat[a].Frags;
+        end
+        else // TDM/CTF
+          b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
+
+        // if someone has a higher score, set it to that instead
+        gsGoalLimit := max(gsGoalLimit, b);
+        gGameSettings.GoalLimit := gsGoalLimit;
+        if g_Game_IsNet then MH_SEND_GameSettings;
+      end;
     end;
 
-    g_Console_Add(cmd + ' = "' + AnsiLowerCase(NetPassword) + '"');
+    g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [Integer(gsGoalLimit)]));
   end
-  else if cmd = 'sv_maxplrs' then
+  else if cmd = 'g_timelimit' then
   begin
-    if (Length(P) > 1) then
+    if Length(P) > 1 then
     begin
-      NetMaxClients := Min(Max(StrToIntDef(P[1], NetMaxClients), 1), NET_MAXCLIENTS);
-      if g_Game_IsServer and g_Game_IsNet then
+      gsTimeLimit := nclamp(StrToIntDef(P[1], gsTimeLimit), 0, $FFFF);
+      if g_Game_IsServer then
       begin
-        b := 0;
-        for a := 0 to High(NetClients) do
-        begin
-          if NetClients[a].Used then
-          begin
-            Inc(b);
-            if b > NetMaxClients then
-            begin
-              s := g_Player_Get(NetClients[a].Player).Name;
-              enet_peer_disconnect(NetClients[a].Peer, NET_DISC_FULL);
-              g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
-              MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
-            end;
-          end;
-        end;
-        g_Net_Slist_ServerRenamed();
+        gGameSettings.TimeLimit := gsTimeLimit;
+        if g_Game_IsNet then MH_SEND_GameSettings;
       end;
     end;
-
-    g_Console_Add(cmd + ' = ' + IntToStr(NetMaxClients));
+    g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
+                         [gsTimeLimit div 3600,
+                         (gsTimeLimit div 60) mod 60,
+                          gsTimeLimit mod 60]));
   end
-  else if cmd = 'sv_public' then
+  else if cmd = 'g_maxlives' then
   begin
-    if (Length(P) > 1) then
+    if Length(P) > 1 then
     begin
-      NetUseMaster := StrToIntDef(P[1], Byte(NetUseMaster)) > 0;
-      if NetUseMaster then g_Net_Slist_Public() else g_Net_Slist_Private();
+      gsMaxLives := nclamp(StrToIntDef(P[1], gsMaxLives), 0, $FFFF);
+      if g_Game_IsServer then
+      begin
+        gGameSettings.MaxLives := gsMaxLives;
+        if g_Game_IsNet then MH_SEND_GameSettings;
+      end;
     end;
 
-    g_Console_Add(cmd + ' = ' + IntToStr(Byte(NetUseMaster)));
-  end
-  else if cmd = 'sv_intertime' then
-  begin
-    if (Length(P) > 1) then
-      gDefInterTime := Min(Max(StrToIntDef(P[1], gDefInterTime), -1), 120);
+    g_Console_Add(Format(_lc[I_MSG_LIVES], [Integer(gsMaxLives)]));
+  end;
+end;
 
-    g_Console_Add(cmd + ' = ' + IntToStr(gDefInterTime));
-  end
-  else if cmd = 'p1_name' then
+procedure PlayerSettingsCVars(P: SSArray);
+var
+  cmd: string;
+  team: Byte;
+
+  function ParseTeam(s: string): Byte;
   begin
-    if (Length(P) > 1) and gGameOn then
-    begin
-      if g_Game_IsClient then
+    result := 0;
+    case s of
+      'red', '1':  result := TEAM_RED;
+      'blue', '2': result := TEAM_BLUE;
+      else         result := TEAM_NONE;
+    end;
+  end;
+begin
+  cmd := LowerCase(P[0]);
+  case cmd of
+    'p1_name':
       begin
-        gPlayer1Settings.Name := b_Text_Unformat(P[1]);
-        MC_SEND_PlayerSettings;
-      end
-      else
-        if gPlayer1 <> nil then
+        if (Length(P) > 1) then
         begin
-          gPlayer1.Name := b_Text_Unformat(P[1]);
-          if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
-        end
-        else
           gPlayer1Settings.Name := b_Text_Unformat(P[1]);
-    end;
-  end
-  else if cmd = 'p2_name' then
-  begin
-    if (Length(P) > 1) and gGameOn then
-    begin
-      if g_Game_IsClient then
+          if g_Game_IsClient then
+            MC_SEND_PlayerSettings
+          else if gGameOn and (gPlayer1 <> nil) then
+          begin
+            gPlayer1.Name := b_Text_Unformat(P[1]);
+            if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
+          end;
+        end;
+      end;
+    'p2_name':
       begin
-        gPlayer2Settings.Name := b_Text_Unformat(P[1]);
-        MC_SEND_PlayerSettings;
-      end
-      else
-        if gPlayer2 <> nil then
+        if (Length(P) > 1) then
         begin
-          gPlayer2.Name := b_Text_Unformat(P[1]);
-          if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
-        end
-        else
           gPlayer2Settings.Name := b_Text_Unformat(P[1]);
-    end;
-  end
-  else if cmd = 'p1_color' then
-  begin
-    if Length(P) > 3 then
-      if g_Game_IsClient then
+          if g_Game_IsClient then
+            MC_SEND_PlayerSettings
+          else if gGameOn and (gPlayer2 <> nil) then
+          begin
+            gPlayer2.Name := b_Text_Unformat(P[1]);
+            if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
+          end;
+        end;
+      end;
+    'p1_color':
       begin
-        gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
-                                       EnsureRange(StrToIntDef(P[2], 0), 0, 255),
-                                       EnsureRange(StrToIntDef(P[3], 0), 0, 255));
-        MC_SEND_PlayerSettings;
-      end
-      else
-        if gPlayer1 <> nil then
+        if Length(P) > 3 then
         begin
-          gPlayer1.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
-                                  EnsureRange(StrToIntDef(P[2], 0), 0, 255),
-                                  EnsureRange(StrToIntDef(P[3], 0), 0, 255));
-          if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
-        end
-        else
           gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
                                          EnsureRange(StrToIntDef(P[2], 0), 0, 255),
                                          EnsureRange(StrToIntDef(P[3], 0), 0, 255));
-  end
-  else if (cmd = 'p2_color') and not g_Game_IsNet then
-  begin
-    if Length(P) > 3 then
-      if g_Game_IsClient then
+          if g_Game_IsClient then
+            MC_SEND_PlayerSettings
+          else if gGameOn and (gPlayer1 <> nil) then
+          begin
+            gPlayer1.SetColor(gPlayer1Settings.Color);
+            if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
+          end;
+        end;
+      end;
+    'p2_color':
       begin
-        gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
-                                       EnsureRange(StrToIntDef(P[2], 0), 0, 255),
-                                       EnsureRange(StrToIntDef(P[3], 0), 0, 255));
-        MC_SEND_PlayerSettings;
-      end
-      else
-        if gPlayer2 <> nil then
+        if Length(P) > 3 then
         begin
-          gPlayer2.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
-                                  EnsureRange(StrToIntDef(P[2], 0), 0, 255),
-                                  EnsureRange(StrToIntDef(P[3], 0), 0, 255));
-          if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
-        end
-        else
           gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
                                          EnsureRange(StrToIntDef(P[2], 0), 0, 255),
                                          EnsureRange(StrToIntDef(P[3], 0), 0, 255));
-  end
-  else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
-  begin
-    if cmd = 'r_showscore' then
-    begin
-      if (Length(P) > 1) and
-         ((P[1] = '1') or (P[1] = '0')) then
-        gShowGoals := (P[1][1] = '1');
-
-      if gShowGoals then
-        g_Console_Add(_lc[I_MSG_SCORE_ON])
-      else
-        g_Console_Add(_lc[I_MSG_SCORE_OFF]);
-    end
-    else if cmd = 'r_showstat' then
-    begin
-      if (Length(P) > 1) and
-         ((P[1] = '1') or (P[1] = '0')) then
-        gShowStat := (P[1][1] = '1');
-
-      if gShowStat then
-        g_Console_Add(_lc[I_MSG_STATS_ON])
-      else
-        g_Console_Add(_lc[I_MSG_STATS_OFF]);
-    end
-    else if cmd = 'r_showkillmsg' then
-    begin
-      if (Length(P) > 1) and
-         ((P[1] = '1') or (P[1] = '0')) then
-        gShowKillMsg := (P[1][1] = '1');
-
-      if gShowKillMsg then
-        g_Console_Add(_lc[I_MSG_KILL_MSGS_ON])
-      else
-        g_Console_Add(_lc[I_MSG_KILL_MSGS_OFF]);
-    end
-    else if cmd = 'r_showlives' then
-    begin
-      if (Length(P) > 1) and
-         ((P[1] = '1') or (P[1] = '0')) then
-        gShowLives := (P[1][1] = '1');
-
-      if gShowLives then
-        g_Console_Add(_lc[I_MSG_LIVES_ON])
-      else
-        g_Console_Add(_lc[I_MSG_LIVES_OFF]);
-    end
-    else if cmd = 'r_showspect' then
-    begin
-      if (Length(P) > 1) and
-         ((P[1] = '1') or (P[1] = '0')) then
-        gSpectHUD := (P[1][1] = '1');
-
-      if gSpectHUD then
-        g_Console_Add(_lc[I_MSG_SPECT_HUD_ON])
-      else
-        g_Console_Add(_lc[I_MSG_SPECT_HUD_OFF]);
-    end
-    else if cmd = 'r_showping' then
-    begin
-      if (Length(P) > 1) and
-         ((P[1] = '1') or (P[1] = '0')) then
-        gShowPing := (P[1][1] = '1');
-
-      if gShowPing then
-        g_Console_Add(_lc[I_MSG_PING_ON])
-      else
-        g_Console_Add(_lc[I_MSG_PING_OFF]);
-    end
-    else if (cmd = 'g_scorelimit') and not g_Game_IsClient then
-    begin
-      if Length(P) > 1 then
+          if g_Game_IsClient then
+            MC_SEND_PlayerSettings
+          else if gGameOn and (gPlayer2 <> nil) then
+          begin
+            gPlayer2.SetColor(gPlayer2Settings.Color);
+            if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
+          end;
+        end;
+      end;
+    'p1_model':
       begin
-        if StrToIntDef(P[1], gGameSettings.GoalLimit) = 0 then
-          gGameSettings.GoalLimit := 0
-        else
+        if (Length(P) > 1) then
+        begin
+          gPlayer1Settings.Model := P[1];
+          if g_Game_IsClient then
+            MC_SEND_PlayerSettings
+          else if gGameOn and (gPlayer1 <> nil) then
           begin
-            b := 0;
-
-            if gGameSettings.GameMode = GM_DM then
-              begin // DM
-                stat := g_Player_GetStats();
-                if stat <> nil then
-                  for a := 0 to High(stat) do
-                    if stat[a].Frags > b then
-                      b := stat[a].Frags;
-              end
-            else // TDM/CTF
-              b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
-
-            gGameSettings.GoalLimit := Max(StrToIntDef(P[1], gGameSettings.GoalLimit), b);
+            gPlayer1.FActualModelName := gPlayer1Settings.Model;
+            gPlayer1.SetModel(gPlayer1Settings.Model);
+            if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
           end;
-
-        if g_Game_IsNet then MH_SEND_GameSettings;
+        end;
       end;
-
-      g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [gGameSettings.GoalLimit]));
-    end
-    else if (cmd = 'g_timelimit') and not g_Game_IsClient then
-    begin
-      if (Length(P) > 1) and (StrToIntDef(P[1], -1) >= 0) then
-        gGameSettings.TimeLimit := StrToIntDef(P[1], -1);
-
-      g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
-                           [gGameSettings.TimeLimit div 3600,
-                           (gGameSettings.TimeLimit div 60) mod 60,
-                            gGameSettings.TimeLimit mod 60]));
-      if g_Game_IsNet then MH_SEND_GameSettings;
-    end
-    else if (cmd = 'g_maxlives') and not g_Game_IsClient then
-    begin
-      if Length(P) > 1 then
+    'p2_model':
       begin
-        if StrToIntDef(P[1], gGameSettings.MaxLives) = 0 then
-          gGameSettings.MaxLives := 0
-        else
+        if (Length(P) > 1) then
         begin
-          b := 0;
-          stat := g_Player_GetStats();
-          if stat <> nil then
-            for a := 0 to High(stat) do
-              if stat[a].Lives > b then
-                b := stat[a].Lives;
-          gGameSettings.MaxLives :=
-            Max(StrToIntDef(P[1], gGameSettings.MaxLives), b);
+          gPlayer2Settings.Model := P[1];
+          if g_Game_IsClient then
+            MC_SEND_PlayerSettings
+          else if gGameOn and (gPlayer2 <> nil) then
+          begin
+            gPlayer2.FActualModelName := gPlayer2Settings.Model;
+            gPlayer2.SetModel(gPlayer2Settings.Model);
+            if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
+          end;
         end;
       end;
-
-      g_Console_Add(Format(_lc[I_MSG_LIVES],
-                           [gGameSettings.MaxLives]));
-      if g_Game_IsNet then MH_SEND_GameSettings;
-    end;
+    'p1_team':
+      begin
+        // TODO: switch teams if in game or store this separately
+        if (Length(P) > 1) then
+        begin
+          team := ParseTeam(P[1]);
+          if team = TEAM_NONE then
+            g_Console_Add('expected ''red'', ''blue'', 1 or 2')
+          else if not gGameOn and not g_Game_IsNet then
+            gPlayer1Settings.Team := team
+          else
+            g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
+        end;
+      end;
+    'p2_team':
+      begin
+        // TODO: switch teams if in game or store this separately
+        if (Length(P) > 1) then
+        begin
+          team := ParseTeam(P[1]);
+          if team = TEAM_NONE then
+            g_Console_Add('expected ''red'', ''blue'', 1 or 2')
+          else if not gGameOn and not g_Game_IsNet then
+            gPlayer2Settings.Team := team
+          else
+            g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
+        end;
+      end;
+    'p1_autoswitch':
+      begin
+        if (Length(P) = 2) then
+          gPlayer1Settings.WeaponSwitch := EnsureRange(StrTointDef(P[1], 0), 0, 2);
+        end;
+    'p2_autoswitch':
+      begin
+        if (Length(P) = 2) then
+          gPlayer2Settings.WeaponSwitch := EnsureRange(StrTointDef(P[1], 0), 0, 2);
+        end;
+    'p1_switch_empty':
+      begin
+        if (Length(P) = 2) then
+          gPlayer1Settings.SwitchToEmpty := EnsureRange(StrTointDef(P[1], 0), 0, 1);
+        end;
+    'p2_switch_empty':
+      begin
+        if (Length(P) = 2) then
+          gPlayer2Settings.SwitchToEmpty := EnsureRange(StrTointDef(P[1], 0), 0, 1);
+        end;
+    'p1_skip_fist':
+      begin
+        if (Length(P) = 2) then
+          gPlayer1Settings.SkipFist := EnsureRange(StrTointDef(P[1], 0), 0, 1);
+        end;
+    'p2_skip_fist':
+      begin
+        if (Length(P) = 2) then
+          gPlayer2Settings.SkipFist := EnsureRange(StrTointDef(P[1], 0), 0, 1);
+        end;
+    'p1_priority_kastet':
+      begin
+        if (Length(P) = 2) then
+          gPlayer1Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); 
+        end;
+    'p2_priority_kastet':
+      begin
+        if (Length(P) = 2) then
+          gPlayer2Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); 
+      end;        
+    'p1_priority_saw':
+      begin
+        if (Length(P) = 2) then
+          gPlayer1Settings.WeaponPreferences[WEAPON_SAW] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+        end;
+    'p2_priority_saw':
+      begin
+        if (Length(P) = 2) then
+          gPlayer2Settings.WeaponPreferences[WEAPON_SAW] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+      end;
+    'p1_priority_pistol':
+      begin
+        if (Length(P) = 2) then
+          gPlayer1Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); 
+        end;
+    'p2_priority_pistol':
+      begin
+        if (Length(P) = 2) then
+          gPlayer2Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); 
+      end;         
+    'p1_priority_shotgun1':
+      begin
+        if (Length(P) = 2) then
+          gPlayer1Settings.WeaponPreferences[WEAPON_SHOTGUN1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+      end;
+    'p2_priority_shotgun1':
+      begin
+        if (Length(P) = 2) then
+          gPlayer2Settings.WeaponPreferences[WEAPON_SHOTGUN1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+      end;
+    'p1_priority_shotgun2':
+      begin
+        if (Length(P) = 2) then
+          gPlayer1Settings.WeaponPreferences[WEAPON_SHOTGUN2] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+      end;
+    'p2_priority_shotgun2':
+      begin
+        if (Length(P) = 2) then
+          gPlayer2Settings.WeaponPreferences[WEAPON_SHOTGUN2] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+      end;
+    'p1_priority_chaingun':
+      begin
+        if (Length(P) = 2) then
+          gPlayer1Settings.WeaponPreferences[WEAPON_CHAINGUN] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+      end;
+    'p2_priority_chaingun':
+      begin
+        if (Length(P) = 2) then
+          gPlayer2Settings.WeaponPreferences[WEAPON_CHAINGUN] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+      end;
+    'p1_priority_rocketlauncher':
+      begin
+        if (Length(P) = 2) then
+          gPlayer1Settings.WeaponPreferences[WEAPON_ROCKETLAUNCHER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+      end;
+    'p2_priority_rocketlauncher':
+      begin
+        if (Length(P) = 2) then
+          gPlayer2Settings.WeaponPreferences[WEAPON_ROCKETLAUNCHER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+      end;
+    'p1_priority_plasma':
+      begin
+        if (Length(P) = 2) then
+          gPlayer1Settings.WeaponPreferences[WEAPON_PLASMA] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+      end;
+    'p2_priority_plasma':
+      begin
+        if (Length(P) = 2) then
+          gPlayer2Settings.WeaponPreferences[WEAPON_PLASMA] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+      end;
+    'p1_priority_bfg':
+      begin
+        if (Length(P) = 2) then
+          gPlayer1Settings.WeaponPreferences[WEAPON_BFG] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+      end;
+    'p2_priority_bfg':
+      begin
+        if (Length(P) = 2) then
+          gPlayer2Settings.WeaponPreferences[WEAPON_BFG] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+      end;
+    'p1_priority_super':
+      begin
+        if (Length(P) = 2) then
+          gPlayer1Settings.WeaponPreferences[WEAPON_SUPERPULEMET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+      end;
+    'p2_priority_super':
+      begin
+        if (Length(P) = 2) then
+          gPlayer2Settings.WeaponPreferences[WEAPON_SUPERPULEMET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+      end;
+    'p1_priority_flamethrower':
+      begin
+        if (Length(P) = 2) then
+          gPlayer1Settings.WeaponPreferences[WEAPON_FLAMETHROWER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+      end;
+    'p2_priority_flamethrower':
+      begin
+        if (Length(P) = 2) then
+          gPlayer2Settings.WeaponPreferences[WEAPON_FLAMETHROWER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+      end;      
+    'p1_priority_berserk':
+      begin
+        if (Length(P) = 2) then
+          gPlayer1Settings.WeaponPreferences[WP_LAST+1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); 
+        end;
+    'p2_priority_berserk':
+      begin
+        if (Length(P) = 2) then
+          gPlayer2Settings.WeaponPreferences[WP_LAST+1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); 
+      end;                                                                                  
   end;
 end;
 
@@ -5835,11 +6138,8 @@ begin
     cmd := LowerCase(P[0]);
     if cmd = 'd_window' then
     begin
-      g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX, gWinPosY]));
-      g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX, gWinRealPosY]));
       g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
-      g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX, gWinSizeY]));
-      g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX, gWinFrameY, gWinCaption]));
+      g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
     end
     else if cmd = 'd_sounds' then
     begin
@@ -6184,14 +6484,7 @@ begin
 // Îáùèå êîìàíäû:
   cmd := LowerCase(P[0]);
   chstr := '';
-  if (cmd = 'quit') or
-     (cmd = 'exit') then
-  begin
-    g_Game_Free();
-    g_Game_Quit();
-    Exit;
-  end
-  else if cmd = 'pause' then
+  if cmd = 'pause' then
   begin
     if (g_ActiveWindow = nil) then
       g_Game_Pause(not gPauseMain);
@@ -6284,6 +6577,34 @@ begin
     end else
       g_Console_Add(_lc[I_MSG_SERVERONLY]);
   end
+  else if cmd = 'kick_pid' then
+  begin
+    if g_Game_IsServer and g_Game_IsNet then
+    begin
+      if Length(P) < 2 then
+      begin
+        g_Console_Add('kick_pid <player ID>');
+        Exit;
+      end;
+      if P[1] = '' then
+      begin
+        g_Console_Add('kick_pid <player ID>');
+        Exit;
+      end;
+
+      a := StrToIntDef(P[1], 0);
+      pl := g_Net_Client_ByPlayer(a);
+      if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
+      begin
+        s := g_Net_ClientName_ByID(pl^.ID);
+        enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
+        g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
+        MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
+        g_Net_Slist_ServerPlayerLeaves();
+      end;
+    end else
+      g_Console_Add(_lc[I_MSG_SERVERONLY]);
+  end
   else if cmd = 'ban' then
   begin
     if g_Game_IsServer and g_Game_IsNet then
@@ -6342,6 +6663,35 @@ begin
     end else
       g_Console_Add(_lc[I_MSG_SERVERONLY]);
   end
+  else if cmd = 'ban_pid' then
+  begin
+    if g_Game_IsServer and g_Game_IsNet then
+    begin
+      if Length(P) < 2 then
+      begin
+        g_Console_Add('ban_pid <player ID>');
+        Exit;
+      end;
+      if P[1] = '' then
+      begin
+        g_Console_Add('ban_pid <player ID>');
+        Exit;
+      end;
+
+      a := StrToIntDef(P[1], 0);
+      pl := g_Net_Client_ByPlayer(a);
+      if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
+      begin
+        s := g_Net_ClientName_ByID(pl^.ID);
+        g_Net_BanHost(pl^.Peer^.address.host, False);
+        enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
+        g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
+        MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
+        g_Net_Slist_ServerPlayerLeaves();
+      end;
+    end else
+      g_Console_Add(_lc[I_MSG_SERVERONLY]);
+  end
   else if cmd = 'permban' then
   begin
     if g_Game_IsServer and g_Game_IsNet then
@@ -6402,6 +6752,57 @@ begin
     end else
       g_Console_Add(_lc[I_MSG_SERVERONLY]);
   end
+  else if cmd = 'permban_pid' then
+  begin
+    if g_Game_IsServer and g_Game_IsNet then
+    begin
+      if Length(P) < 2 then
+      begin
+        g_Console_Add('permban_pid <player ID>');
+        Exit;
+      end;
+      if P[1] = '' then
+      begin
+        g_Console_Add('permban_pid <player ID>');
+        Exit;
+      end;
+
+      a := StrToIntDef(P[1], 0);
+      pl := g_Net_Client_ByPlayer(a);
+      if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
+      begin
+        s := g_Net_ClientName_ByID(pl^.ID);
+        g_Net_BanHost(pl^.Peer^.address.host);
+        enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
+        g_Net_SaveBanList();
+        g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
+        MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
+        g_Net_Slist_ServerPlayerLeaves();
+      end;
+    end else
+      g_Console_Add(_lc[I_MSG_SERVERONLY]);
+  end
+  else if cmd = 'permban_ip' then
+  begin
+    if g_Game_IsServer and g_Game_IsNet then
+    begin
+      if Length(P) < 2 then
+      begin
+        g_Console_Add('permban_ip <IP address>');
+        Exit;
+      end;
+      if P[1] = '' then
+      begin
+        g_Console_Add('permban_ip <IP address>');
+        Exit;
+      end;
+
+      g_Net_BanHost(P[1]);
+      g_Net_SaveBanList();
+      g_Console_Add(Format(_lc[I_PLAYER_BAN], [P[1]]));
+    end else
+      g_Console_Add(_lc[I_MSG_SERVERONLY]);
+  end
   else if cmd = 'unban' then
   begin
     if g_Game_IsServer and g_Game_IsNet then
@@ -6575,6 +6976,34 @@ begin
     end else
       g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
   end
+  else if (cmd = 'an') or (cmd = 'announce') then
+  begin
+    if g_Game_IsNet then
+    begin
+      if Length(P) > 1 then
+      begin
+        for a := 1 to High(P) do
+          chstr := chstr + P[a] + ' ';
+
+        if Length(chstr) > 200 then SetLength(chstr, 200);
+
+        if Length(chstr) < 1 then
+        begin
+          g_Console_Add('announce <text>');
+          Exit;
+        end;
+
+        chstr := 'centerprint 100 ' + b_Text_Format(chstr);
+        if g_Game_IsClient then
+          MC_SEND_RCONCommand(chstr)
+        else
+          g_Console_Process(chstr, True);
+      end
+      else
+        g_Console_Add('announce <text>');
+    end else
+      g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
+  end
   else if cmd = 'game' then
   begin
     if gGameSettings.GameType <> GT_NONE then
@@ -6610,7 +7039,8 @@ begin
         g_Game_Free();
         with gGameSettings do
         begin
-          GameMode := g_Game_TextToMode(gcGameMode);
+          Options := gsGameFlags;
+          GameMode := g_Game_TextToMode(gsGameMode);
           if gSwitchGameMode <> GM_NONE then
             GameMode := gSwitchGameMode;
           if GameMode = GM_NONE then GameMode := GM_DM;
@@ -6664,7 +7094,8 @@ begin
         g_Game_Free();
         with gGameSettings do
         begin
-          GameMode := g_Game_TextToMode(gcGameMode);
+          Options := gsGameFlags;
+          GameMode := g_Game_TextToMode(gsGameMode);
           if gSwitchGameMode <> GM_NONE then GameMode := gSwitchGameMode;
           if GameMode = GM_NONE then GameMode := GM_DM;
           if GameMode = GM_SINGLE then GameMode := GM_COOP;
@@ -6733,6 +7164,7 @@ begin
             if found then
             begin
               // no such map, found wad
+              pw := P[1];
               SetLength(P, 3);
               P[1] := ExpandFileName(pw);
               P[2] := g_Game_GetFirstMap(P[1]);
@@ -7016,25 +7448,72 @@ begin
   begin
     g_TakeScreenShot()
   end
+  else if (cmd = 'weapnext') or (cmd = 'weapprev') then
+  begin
+    a := 1 - (ord(cmd[5]) - ord('n'));
+    if a = -1 then
+      gWeaponAction[0, WP_PREV] := True;
+    if a = 1 then
+      gWeaponAction[0, WP_NEXT] := True;
+  end
   else if cmd = 'weapon' then
   begin
     if Length(p) = 2 then
     begin
-      a := WP_FIRST + StrToInt(p[1]) - 1;
+      a := WP_FIRST + StrToIntDef(p[1], 0) - 1;
       if (a >= WP_FIRST) and (a <= WP_LAST) then
         gSelectWeapon[0, a] := True
     end
   end
+  else if (cmd = 'p1_weapnext') or (cmd = 'p1_weapprev')
+       or (cmd = 'p2_weapnext') or (cmd = 'p2_weapprev') then
+  begin
+    a := 1 - (ord(cmd[8]) - ord('n'));
+    b := ord(cmd[2]) - ord('1');
+    if a = -1 then
+      gWeaponAction[b, WP_PREV] := True;
+    if a = 1 then
+      gWeaponAction[b, WP_NEXT] := True;
+  end
   else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then
   begin
     if Length(p) = 2 then
     begin
-      a := WP_FIRST + StrToInt(p[1]) - 1;
+      a := WP_FIRST + StrToIntDef(p[1], 0) - 1;
       b := ord(cmd[2]) - ord('1');
       if (a >= WP_FIRST) and (a <= WP_LAST) then
         gSelectWeapon[b, a] := True
     end
   end
+  else if (cmd = 'p1_weapbest') or (cmd = 'p2_weapbest') then
+  begin
+    b := ord(cmd[2]) - ord('1');
+    if b = 0 then
+      gSelectWeapon[b, gPlayer1.GetMorePrefered()] := True
+    else
+      gSelectWeapon[b, gPlayer2.GetMorePrefered()] := True;
+  end
+  else if (cmd = 'dropflag') then
+  begin
+    if g_Game_IsServer then
+    begin
+      if gPlayer2 <> nil then gPlayer2.TryDropFlag();
+      if gPlayer1 <> nil then gPlayer1.TryDropFlag();
+    end
+    else
+      MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG);
+  end
+  else if (cmd = 'p1_dropflag') or (cmd = 'p2_dropflag') then
+  begin
+    b := ord(cmd[2]) - ord('1');
+    if g_Game_IsServer then
+    begin
+      if (b = 1) and (gPlayer2 <> nil) then gPlayer2.TryDropFlag()
+      else if (b = 0) and (gPlayer1 <> nil) then gPlayer1.TryDropFlag();
+    end
+    else
+      MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG);
+  end
 // Êîìàíäû Ñâîåé èãðû:
   else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
   begin
@@ -7111,6 +7590,30 @@ begin
       end else
         g_Console_Add(_lc[I_MSG_SERVERONLY]);
     end
+    else if cmd = 'centerprint' then
+    begin
+      if (Length(P) > 2) and (P[1] <> '') then
+      begin
+        chstr := '';
+        for a := 2 to High(P) do
+          chstr := chstr + P[a] + ' ';
+
+        if Length(chstr) > 200 then SetLength(chstr, 200);
+
+        if Length(chstr) < 1 then
+        begin
+          g_Console_Add('centerprint <timeout> <text>');
+          Exit;
+        end;
+
+        a := StrToIntDef(P[1], 100);
+        chstr := b_Text_Format(chstr);
+        g_Game_Message(chstr, a);
+        if g_Game_IsNet and g_Game_IsServer then
+          MH_SEND_GameEvent(NET_EV_BIGTEXT, a, chstr);
+      end
+      else g_Console_Add('centerprint <timeout> <text>');
+    end
     else if (cmd = 'overtime') and not g_Game_IsClient then
     begin
       if (Length(P) = 1) or (StrToIntDef(P[1], -1) <= 0) then
@@ -7216,17 +7719,98 @@ begin
   end;
 end;
 
-procedure g_TakeScreenShot;
-  var s: TStream; t: TDateTime; date, name: String;
+procedure SystemCommands(P: SSArray);
+var
+  cmd: string;
+begin
+  cmd := LowerCase(P[0]);
+  case cmd of
+    'exit', 'quit':
+      begin
+        g_Game_Free();
+        g_Game_Quit();
+      end;
+    'r_reset':
+      begin
+        gRC_Width := Max(1, gRC_Width);
+        gRC_Height := Max(1, gRC_Height);
+        gBPP := Max(1, gBPP);
+        if sys_SetDisplayMode(gRC_Width, gRC_Height, gBPP, gRC_FullScreen, gRC_Maximized) = True then
+          e_LogWriteln('resolution changed')
+        else
+          e_LogWriteln('resolution not changed');
+        sys_EnableVSync(gVSync);
+      end;
+    'r_maxfps':
+      begin
+        if Length(p) = 2 then
+        begin
+          gMaxFPS := StrToIntDef(p[1], gMaxFPS);
+          if gMaxFPS > 0 then
+            gFrameTime := 1000 div gMaxFPS
+          else
+            gFrameTime := 0;
+        end;
+        e_LogWritefln('r_maxfps %d', [gMaxFPS]);
+      end;
+    'g_language':
+      begin
+        if Length(p) = 2 then
+        begin
+          gAskLanguage := true;
+          gLanguage := LANGUAGE_ENGLISH;
+          case LowerCase(p[1]) of
+            'english':
+               begin
+                 gAskLanguage := false;
+                 gLanguage := LANGUAGE_ENGLISH;
+               end;
+            'russian':
+               begin
+                 gAskLanguage := false;
+                 gLanguage := LANGUAGE_RUSSIAN;
+               end;
+            'ask':
+               begin
+                 gAskLanguage := true;
+                 gLanguage := LANGUAGE_ENGLISH;
+               end;
+          end;
+          g_Language_Set(gLanguage);
+        end
+        else
+        begin
+          e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd]);
+        end
+      end;
+  end;
+end;
+
+procedure g_TakeScreenShot(Filename: string = '');
+  var s: TStream; t: TDateTime; dir, date, name: String;
 begin
   if e_NoGraphics then Exit;
-  t := Now;
-  DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', t);
-  name := 'screenshot-' + date + '.png';
   try
-    s := e_CreateResource(ScreenshotDirs, name);
-    e_MakeScreenshot(s, gScreenWidth, gScreenHeight);
-    g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [name]))
+    dir := e_GetWriteableDir(ScreenshotDirs);
+
+    if Filename = '' then
+    begin
+      t := Now;
+      DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', t);
+      Filename := 'screenshot-' + date;
+    end;
+    
+    name := e_CatPath(dir, Filename + '.png');
+    s := createDiskFile(name);
+    try
+      e_MakeScreenshot(s, gWinSizeX, gWinSizeX);
+      s.Free;
+      g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [name]))
+    except
+      g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [name]));
+      s.Free;
+      DeleteFile(name)
+    end
   except
     g_Console_Add('oh shit, i can''t create screenshot!')
   end
@@ -7556,8 +8140,7 @@ begin
   case gAnnouncer of
     ANNOUNCE_NONE:
       Exit;
-    ANNOUNCE_ME,
-    ANNOUNCE_MEPLUS:
+    ANNOUNCE_ME:
       if not g_Game_IsWatchedPlayer(SpawnerUID) then
         Exit;
   end;
@@ -7765,9 +8348,9 @@ begin
   while i <= ParamCount do
   begin
     s := ParamStr(i);
-    if (s[1] = '-') and (Length(s) > 1) then
+    if (Length(s) > 1) and (s[1] = '-') then
     begin
-      if (s[2] = '-') and (Length(s) > 2) then
+      if (Length(s) > 2) and (s[2] = '-') then
         begin // Îäèíî÷íûé ïàðàìåòð
           SetLength(pars, Length(pars) + 1);
           with pars[High(pars)] do
@@ -7892,11 +8475,9 @@ begin
   // Options:
     s := Find_Param_Value(pars, '-opt');
     if (s = '') then
-      Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER
+      Opt := gsGameFlags
     else
       Opt := StrToIntDef(s, 0);
-    if Opt = 0 then
-      Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
 
   // Close after map:
     s := Find_Param_Value(pars, '--close');
@@ -8009,6 +8590,7 @@ begin
   conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds, 'ignore level bounds', '',  false);
 
   conRegVar('r_scale', @g_dbg_scale, 0.01, 100.0, 'render scale', '',  false);
+  conRegVar('r_resolution_scale', @r_pixel_scale, 0.01, 100.0, 'upscale factor', '', false);
 
   conRegVar('light_enabled', @gwin_k8_enable_light_experiments, 'enable/disable dynamic lighting', 'lighting');
   conRegVar('light_player_halo', @g_playerLight, 'enable/disable player halo', 'player light halo');
@@ -8018,4 +8600,11 @@ begin
 
   conRegVar('r_showfps', @gShowFPS, 'draw fps counter', 'draw fps counter');
   conRegVar('r_showtime', @gShowTime, 'show game time', 'show game time');
+  conRegVar('r_showping', @gShowPing, 'show ping', 'show ping');
+  conRegVar('r_showscore', @gShowGoals, 'show score', 'show score');
+  conRegVar('r_showkillmsg', @gShowKillMsg, 'show kill log', 'show kill log');
+  conRegVar('r_showlives', @gShowLives, 'show lives', 'show lives');
+  conRegVar('r_showspect', @gSpectHUD, 'show spectator hud', 'show spectator hud');
+  conRegVar('r_showstat', @gShowStat, 'show stats', 'show stats');
+  conRegVar('r_showpids', @gShowPIDs, 'show PIDs', 'show PIDs');
 end.