DEADSOFTWARE

added 2nd set of control keys (sore i kent inta bindengz iet)
[d2df-sdl.git] / src / game / g_game.pas
index f678380c6b6a494b975f62a5669cefa8b21edee1..cc4072825e29eef423be9edf61c66c02b9e6eb44 100644 (file)
@@ -1,10 +1,26 @@
+(* Copyright (C)  DooM 2D:Forever Developers
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *)
+{$MODE DELPHI}
 unit g_game;
 
 interface
 
 uses
   g_basic, g_player, e_graphics, Classes, g_res_downloader,
-  SysUtils, g_sound, g_gui, MAPSTRUCT, WADEDITOR, md5;
+  SysUtils, g_sound, g_gui, g_scripts, MAPSTRUCT, wadreader, md5;
 
 type
   TGameSettings = record
@@ -470,7 +486,7 @@ end;
 
 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
 var
-  w: TWADEditor_1;
+  w: TWADFile;
   cfg: TConfig;
   p: Pointer;
   len: Integer;
@@ -479,10 +495,10 @@ begin
   Result.description := '';
   Result.author := '';
 
-  w := TWADEditor_1.Create();
+  w := TWADFile.Create();
   w.ReadFile(WAD);
 
-  if not w.GetResource('', 'INTERSCRIPT', p, len) then
+  if not w.GetResource('INTERSCRIPT', p, len) then
   begin
     w.Free();
     Exit;
@@ -525,7 +541,7 @@ end;
 
 procedure g_Game_LoadWAD(WAD: string);
 var
-  w: TWADEditor_1;
+  w: TWADFile;
   cfg: TConfig;
   p: Pointer;
   {b, }len: Integer;
@@ -538,10 +554,10 @@ begin
 
   MegaWAD.info := g_Game_GetMegaWADInfo(MapsDir + WAD);
 
-  w := TWADEditor_1.Create();
+  w := TWADFile.Create();
   w.ReadFile(MapsDir + WAD);
 
-  if not w.GetResource('', 'INTERSCRIPT', p, len) then
+  if not w.GetResource('INTERSCRIPT', p, len) then
   begin
     w.Free();
     Exit;
@@ -578,14 +594,14 @@ begin
   MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', '');
   if MegaWAD.endpic <> '' then
   begin
-    g_ProcessResourceStr(MegaWAD.endpic, @s, nil, nil);
+    s := g_ExtractWadName(MegaWAD.endpic);
     if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/';
     g_Texture_CreateWADEx('TEXTURE_endpic', s+MegaWAD.endpic);
   end;
   MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
   if MegaWAD.endmus <> '' then
   begin
-    g_ProcessResourceStr(MegaWAD.endmus, @s, nil, nil);
+    s := g_ExtractWadName(MegaWAD.endmus);
     if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/';
     g_Sound_CreateWADEx('MUSIC_endmus', s+MegaWAD.endmus, True);
   end;
@@ -663,7 +679,7 @@ end;
 procedure EndGame();
 var
   a: Integer;
-  FileName, SectionName, ResName: string;
+  FileName: string;
 begin
   if g_Game_IsNet and g_Game_IsServer then
     MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed));
@@ -725,10 +741,10 @@ begin
     EXIT_ENDLEVELCUSTOM: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
       begin
       // Ñòàòèñòèêà Ñâîåé èãðû:
-        g_ProcessResourceStr(gMapInfo.Map, FileName, SectionName, ResName);
+        FileName := g_ExtractWadName(gMapInfo.Map);
 
         CustomStat.GameTime := gTime;
-        CustomStat.Map := ExtractFileName(FileName)+':'+ResName;
+        CustomStat.Map := ExtractFileName(FileName)+':'+g_ExtractFileName(gMapInfo.Map); //ResName;
         CustomStat.MapName := gMapInfo.Name;
         CustomStat.GameMode := gGameSettings.GameMode;
         if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
@@ -840,8 +856,8 @@ begin
   e_DrawFillQuad(x, y, x+w-1, y+h-1, 64, 64, 64, 32);
   e_DrawQuad(x, y, x+w-1, y+h-1, 255, 127, 0);
 
-  g_ProcessResourceStr(gMapInfo.Map, @wad, nil, @map);
-  wad := ExtractFileName(wad);
+  wad := g_ExtractWadNameNoPath(gMapInfo.Map);
+  map := g_ExtractFileName(gMapInfo.Map);
   mapstr := wad + ':\' + map + ' - ' + gMapInfo.Name;
 
   case gGameSettings.GameMode of
@@ -1082,6 +1098,9 @@ begin
 
     g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False);
     g_Menu_Init();
+    
+    g_Scripts_Init();
+    g_Scripts_Load('game.conprint("Scripts Init")');
 
     gMusic := TMusic.Create();
     gMusic.SetByName('MUSIC_MENU');
@@ -1200,6 +1219,13 @@ begin
     Result := ids[(Length(ids) - 1 + idx) mod Length(ids)];
 end;
 
+function isKeyPressed (key1: Word; key2: Word): Boolean;
+begin
+  if (key1 <> 0) and e_KeyPressed(key1) then begin result := true; exit; end;
+  if (key2 <> 0) and e_KeyPressed(key2) then begin result := true; exit; end;
+  result := false;
+end;
+
 procedure g_Game_Update();
 var
   Msg: g_gui.TMessage;
@@ -1443,13 +1469,13 @@ begin
         if gPlayer1 <> nil then
           with gGameControls.P1Control do
           begin
-            if e_KeyPressed(KeyLeft) and (not e_KeyPressed(KeyRight)) then
+            if isKeyPressed(KeyLeft, KeyLeft2) and (not isKeyPressed(KeyRight, KeyRight2)) then
               P1MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
             else
-              if (not e_KeyPressed(KeyLeft)) and e_KeyPressed(KeyRight) then
+              if (not isKeyPressed(KeyLeft, KeyLeft2)) and isKeyPressed(KeyRight, KeyRight2) then
                 P1MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî"
               else
-                if (not e_KeyPressed(KeyLeft)) and (not e_KeyPressed(KeyRight)) then
+                if (not isKeyPressed(KeyLeft, KeyLeft2)) and (not isKeyPressed(KeyRight, KeyRight2)) then
                   P1MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
 
           // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
@@ -1460,11 +1486,11 @@ begin
               gPlayer1.PressKey(KEY_RIGHT);
 
           // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
-            if (P1MoveButton = 2) and e_KeyPressed(KeyLeft) then
+            if (P1MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then
               gPlayer1.SetDirection(D_LEFT)
             else
             // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
-              if (P1MoveButton = 1) and e_KeyPressed(KeyRight) then
+              if (P1MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then
                 gPlayer1.SetDirection(D_RIGHT)
               else
               // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
@@ -1472,25 +1498,25 @@ begin
                   gPlayer1.SetDirection(TDirection(P1MoveButton-1));
 
           // Îñòàëüíûå êëàâèøè:
-            if e_KeyPressed(KeyJump) then gPlayer1.PressKey(KEY_JUMP);
-            if e_KeyPressed(KeyUp) then gPlayer1.PressKey(KEY_UP);
-            if e_KeyPressed(KeyDown) then gPlayer1.PressKey(KEY_DOWN);
-            if e_KeyPressed(KeyFire) then gPlayer1.PressKey(KEY_FIRE);
-            if e_KeyPressed(KeyNextWeapon) then gPlayer1.PressKey(KEY_NEXTWEAPON);
-            if e_KeyPressed(KeyPrevWeapon) then gPlayer1.PressKey(KEY_PREVWEAPON);
-            if e_KeyPressed(KeyOpen) then gPlayer1.PressKey(KEY_OPEN);
+            if isKeyPressed(KeyJump, KeyJump2) then gPlayer1.PressKey(KEY_JUMP);
+            if isKeyPressed(KeyUp, KeyUp2) then gPlayer1.PressKey(KEY_UP);
+            if isKeyPressed(KeyDown, KeyDown2) then gPlayer1.PressKey(KEY_DOWN);
+            if isKeyPressed(KeyFire, KeyFire2) then gPlayer1.PressKey(KEY_FIRE);
+            if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then gPlayer1.PressKey(KEY_NEXTWEAPON);
+            if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then gPlayer1.PressKey(KEY_PREVWEAPON);
+            if isKeyPressed(KeyOpen, KeyOpen2) then gPlayer1.PressKey(KEY_OPEN);
           end;
       // Âòîðîé èãðîê:
         if gPlayer2 <> nil then
           with gGameControls.P2Control do
           begin
-            if e_KeyPressed(KeyLeft) and (not e_KeyPressed(KeyRight)) then
+            if isKeyPressed(KeyLeft, KeyLeft2) and (not isKeyPressed(KeyRight, KeyRight2)) then
               P2MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
             else
-              if (not e_KeyPressed(KeyLeft)) and e_KeyPressed(KeyRight) then
+              if (not isKeyPressed(KeyLeft, KeyLeft2)) and isKeyPressed(KeyRight, KeyRight2) then
                 P2MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî"
               else
-                if (not e_KeyPressed(KeyLeft)) and (not e_KeyPressed(KeyRight)) then
+                if (not isKeyPressed(KeyLeft, KeyLeft2)) and (not isKeyPressed(KeyRight, KeyRight2)) then
                   P2MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
 
           // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
@@ -1501,11 +1527,11 @@ begin
                 gPlayer2.PressKey(KEY_RIGHT, 1000);
 
           // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
-            if (P2MoveButton = 2) and e_KeyPressed(KeyLeft) then
+            if (P2MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then
               gPlayer2.SetDirection(D_LEFT)
             else
             // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
-              if (P2MoveButton = 1) and e_KeyPressed(KeyRight) then
+              if (P2MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then
                 gPlayer2.SetDirection(D_RIGHT)
               else
               // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
@@ -1513,13 +1539,13 @@ begin
                   gPlayer2.SetDirection(TDirection(P2MoveButton-1));
 
           // Îñòàëüíûå êëàâèøè:
-            if e_KeyPressed(KeyJump) then gPlayer2.PressKey(KEY_JUMP, 1000);
-            if e_KeyPressed(KeyUp) then gPlayer2.PressKey(KEY_UP, 1000);
-            if e_KeyPressed(KeyDown) then gPlayer2.PressKey(KEY_DOWN, 1000);
-            if e_KeyPressed(KeyFire) then gPlayer2.PressKey(KEY_FIRE);
-            if e_KeyPressed(KeyNextWeapon) then gPlayer2.PressKey(KEY_NEXTWEAPON);
-            if e_KeyPressed(KeyPrevWeapon) then gPlayer2.PressKey(KEY_PREVWEAPON);
-            if e_KeyPressed(KeyOpen) then gPlayer2.PressKey(KEY_OPEN);
+            if isKeyPressed(KeyJump, KeyJump2) then gPlayer2.PressKey(KEY_JUMP, 1000);
+            if isKeyPressed(KeyUp, KeyUp2) then gPlayer2.PressKey(KEY_UP, 1000);
+            if isKeyPressed(KeyDown, KeyDown2) then gPlayer2.PressKey(KEY_DOWN, 1000);
+            if isKeyPressed(KeyFire, KeyFire2) then gPlayer2.PressKey(KEY_FIRE);
+            if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then gPlayer2.PressKey(KEY_NEXTWEAPON);
+            if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then gPlayer2.PressKey(KEY_PREVWEAPON);
+            if isKeyPressed(KeyOpen, KeyOpen2) then gPlayer2.PressKey(KEY_OPEN);
           end;
       end  // if not console
       else
@@ -1534,7 +1560,7 @@ begin
     begin
       if not gSpectKeyPress then
       begin
-        if e_KeyPressed(gGameControls.P1Control.KeyJump) then
+        if isKeyPressed(gGameControls.P1Control.KeyJump, gGameControls.P1Control.KeyJump2) then
         begin
           // switch spect mode
           case gSpectMode of
@@ -1547,21 +1573,21 @@ begin
         end;
         if gSpectMode = SPECT_MAPVIEW then
         begin
-          if e_KeyPressed(gGameControls.P1Control.KeyLeft) then
+          if isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2) then
             gSpectX := Max(gSpectX - gSpectStep, 0);
-          if e_KeyPressed(gGameControls.P1Control.KeyRight) then
+          if isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2) then
             gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth);
-          if e_KeyPressed(gGameControls.P1Control.KeyUp) then
+          if isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2) then
             gSpectY := Max(gSpectY - gSpectStep, 0);
-          if e_KeyPressed(gGameControls.P1Control.KeyDown) then
+          if isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2) then
             gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
-          if e_KeyPressed(gGameControls.P1Control.KeyPrevWeapon) then
+          if isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2) then
           begin
             // decrease step
             if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
             gSpectKeyPress := True;
           end;
-          if e_KeyPressed(gGameControls.P1Control.KeyNextWeapon) then
+          if isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2) then
           begin
             // increase step
             if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
@@ -1570,37 +1596,37 @@ begin
         end;
         if gSpectMode = SPECT_PLAYERS then
         begin
-          if e_KeyPressed(gGameControls.P1Control.KeyUp) then
+          if isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2) then
           begin
             // add second view
             gSpectViewTwo := True;
             gSpectKeyPress := True;
           end;
-          if e_KeyPressed(gGameControls.P1Control.KeyDown) then
+          if isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2) then
           begin
             // remove second view
             gSpectViewTwo := False;
             gSpectKeyPress := True;
           end;
-          if e_KeyPressed(gGameControls.P1Control.KeyLeft) then
+          if isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2) then
           begin
             // prev player (view 1)
             gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1);
             gSpectKeyPress := True;
           end;
-          if e_KeyPressed(gGameControls.P1Control.KeyRight) then
+          if isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2) then
           begin
             // next player (view 1)
             gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
             gSpectKeyPress := True;
           end;
-          if e_KeyPressed(gGameControls.P1Control.KeyPrevWeapon) then
+          if isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2) then
           begin
             // prev player (view 2)
             gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
             gSpectKeyPress := True;
           end;
-          if e_KeyPressed(gGameControls.P1Control.KeyNextWeapon) then
+          if isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2) then
           begin
             // next player (view 2)
             gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
@@ -1609,13 +1635,13 @@ begin
         end;
       end
       else
-        if (not e_KeyPressed(gGameControls.P1Control.KeyJump)) and
-           (not e_KeyPressed(gGameControls.P1Control.KeyLeft)) and
-           (not e_KeyPressed(gGameControls.P1Control.KeyRight)) and
-           (not e_KeyPressed(gGameControls.P1Control.KeyUp)) and
-           (not e_KeyPressed(gGameControls.P1Control.KeyDown)) and
-           (not e_KeyPressed(gGameControls.P1Control.KeyPrevWeapon)) and
-           (not e_KeyPressed(gGameControls.P1Control.KeyNextWeapon)) then
+        if (not isKeyPressed(gGameControls.P1Control.KeyJump, gGameControls.P1Control.KeyJump2)) and
+           (not isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2)) and
+           (not isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2)) and
+           (not isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2)) and
+           (not isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2)) and
+           (not isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2)) and
+           (not isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2)) then
           gSpectKeyPress := False;
     end;
 
@@ -3661,7 +3687,7 @@ var
 begin
   if g_Game_IsClient then
     Exit;
-  g_ProcessResourceStr(gMapInfo.Map, nil, nil, @Map);
+  map := g_ExtractFileName(gMapInfo.Map);
 
   MessageTime := 0;
   gGameOn := False;
@@ -3692,7 +3718,8 @@ begin
 
   if Pos(':\', Map) > 0 then
   begin
-    g_ProcessResourceStr(Map, @NewWAD, nil, @ResName);
+    NewWAD := g_ExtractWadName(Map);
+    ResName := g_ExtractFileName(Map);
     if g_Game_IsServer then
     begin
       gWADHash := MD5File(MapsDir + NewWAD);
@@ -3870,7 +3897,7 @@ begin
     Exit;
   end;
   gExit := EXIT_ENDLEVELCUSTOM;
-  g_ProcessResourceStr(gMapInfo.Map, nil, nil, @Map);
+  Map := g_ExtractFileName(gMapInfo.Map);
   gNextMap := Map;
 end;
 
@@ -4018,7 +4045,7 @@ begin
   if MapList = nil then
     Exit;
 
-  g_ProcessResourceStr(gMapInfo.Map, nil, nil, @Map);
+  Map := g_ExtractFileName(gMapInfo.Map);
 
   SortSArray(MapList);
   MapIndex := -255;
@@ -4057,11 +4084,8 @@ begin
 end;
 
 function g_Game_IsTestMap(): Boolean;
-var
-  FName, Sect, Res: String;
 begin
-  g_ProcessResourceStr(gMapInfo.Map, FName, Sect, Res);
-  Result := UpperCase(Res) = TEST_MAP_NAME;
+  result := StrEquCI1251(TEST_MAP_NAME, g_ExtractFileName(gMapInfo.Map));
 end;
 
 procedure g_Game_DeleteTestMap();
@@ -4070,7 +4094,7 @@ var
   MapName: Char16;
   WadName: string;
 {
-  WAD: TWADEditor_1;
+  WAD: TWADFile;
   MapList: SArray;
   time: Integer;
 }
@@ -4094,7 +4118,7 @@ begin
   if not gTempDelete then
   begin
     time := g_GetFileTime(WadName);
-    WAD := TWADEditor_1.Create();
+    WAD := TWADFile.Create();
 
   // ×èòàåì Wad-ôàéë:
     if not WAD.ReadFile(WadName) then
@@ -5851,17 +5875,43 @@ end;
 procedure g_TakeScreenShot();
 var
   a: Word;
-  FileName: String;
+  FileName: string;
+  ssdir, t: string;
+  st: TStream;
+  ok: Boolean;
 begin
-  for a := 1 to High(Word) do
-  begin
-    FileName := Format(GameDir+'/Screenshots/Screenshot%.3d.bmp', [a]);
-    if not FileExists(FileName) then
+  if e_NoGraphics then Exit;
+  ssdir := GameDir+'/screenshots';
+  if not findFileCI(ssdir, true) then
+  begin
+    // try to create dir
+    try
+      CreateDir(ssdir);
+    except
+    end;
+    if not findFileCI(ssdir, true) then exit; // alas
+  end;
+  try
+    for a := 1 to High(Word) do
     begin
-      e_MakeScreenshot(FileName, gScreenWidth, gScreenHeight);
-      g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [ExtractFileName(FileName)]));
-      Break;
+      FileName := Format(ssdir+'screenshot%.3d.png', [a]);
+      t := FileName;
+      if findFileCI(t, true) then continue;
+      if not findFileCI(FileName) then
+      begin
+        ok := false;
+        st := createDiskFile(FileName);
+        try
+          e_MakeScreenshot(st, gScreenWidth, gScreenHeight);
+          ok := true;
+        finally
+          st.Free();
+        end;
+        if not ok then try DeleteFile(FileName); except end else g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [ExtractFileName(FileName)]));
+        break;
+      end;
     end;
+  except
   end;
 end;