diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index baf0f630cdbe3414543ba7107537817dbd33e31c..c3f4b589684658007dcc4e7d63a9b96a33e20c18 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
uses
g_basic, g_player, e_graphics, Classes, g_res_downloader,
- SysUtils, g_sound, g_gui, g_scripts, MAPSTRUCT, wadreader, md5;
+ SysUtils, g_sound, g_gui, MAPSTRUCT, wadreader, md5;
type
TGameSettings = record
gEvents: Array of TGameEvent;
gDelayedEvents: Array of TDelayedEvent;
+ // move button values:
+ // bits 0-1: l/r state:
+ // 0: neither left, nor right pressed
+ // 1: left pressed
+ // 2: right pressed
+ // bits 4-5: l/r state when strafe was pressed
P1MoveButton: Byte = 0;
P2MoveButton: Byte = 0;
g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False);
g_Menu_Init();
-
- g_Scripts_Init();
- g_Scripts_Load('game.conprint("Scripts Init")');
gMusic := TMusic.Create();
gMusic.SetByName('MUSIC_MENU');
procedure processPlayerControls (plr: TPlayer; var ctrl: TPlayerControl; var MoveButton: Byte; p2hack: Boolean=false);
var
time: Word;
+ strafeDir: Byte;
+ i: Integer;
begin
if (plr = nil) then exit;
if (p2hack) then time := 1000 else time := 1;
+ strafeDir := MoveButton shr 4;
+ MoveButton := MoveButton and $0F;
with ctrl do
begin
if isKeyPressed(KeyLeft, KeyLeft2) and (not isKeyPressed(KeyRight, KeyRight2)) then MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
if MoveButton = 1 then plr.PressKey(KEY_LEFT, time)
else if MoveButton = 2 then plr.PressKey(KEY_RIGHT, time);
- // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
- if (MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then plr.SetDirection(D_LEFT)
- // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
- else if (MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then plr.SetDirection(D_RIGHT)
- // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
- else if MoveButton <> 0 then plr.SetDirection(TDirection(MoveButton-1));
+ // if we have "strafe" key, turn off old strafe mechanics
+ if isKeyPressed(KeyStrafe, KeyStrafe2) then
+ begin
+ // new strafe mechanics
+ if (strafeDir = 0) then strafeDir := MoveButton; // start strafing
+ // now set direction according to strafe (reversed)
+ if (strafeDir = 2) then plr.SetDirection(D_LEFT)
+ else if (strafeDir = 1) then plr.SetDirection(D_RIGHT);
+ end
+ else
+ begin
+ strafeDir := 0; // not strafing anymore
+ // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
+ if (MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then plr.SetDirection(D_LEFT)
+ // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
+ else if (MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then plr.SetDirection(D_RIGHT)
+ // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
+ else if MoveButton <> 0 then plr.SetDirection(TDirection(MoveButton-1));
+ end;
+
+ // fix movebutton state
+ MoveButton := MoveButton or (strafeDir shl 4);
// Îñòàëüíûå êëàâèøè:
if isKeyPressed(KeyJump, KeyJump2) then plr.PressKey(KEY_JUMP, time);
if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then plr.PressKey(KEY_NEXTWEAPON);
if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then plr.PressKey(KEY_PREVWEAPON);
if isKeyPressed(KeyOpen, KeyOpen2) then plr.PressKey(KEY_OPEN);
+
+ for i := 0 to High(KeyWeapon) do
+ if isKeyPressed(KeyWeapon[i], KeyWeapon2[i]) then
+ begin
+ plr.ForceWeapon(i);
+ Break;
+ end;
end;
end;