DEADSOFTWARE

game: add flag dropping
[d2df-sdl.git] / src / game / g_game.pas
index 9112b7f9eb91eb0b6e49942a72038f800961d8d6..add8be44def44354fd817f129e847a4e9c914944 100644 (file)
@@ -176,14 +176,19 @@ const
   EXIT_ENDLEVELSINGLE  = 4;
   EXIT_ENDLEVELCUSTOM  = 5;
 
-  GAME_OPTION_RESERVED     = 1;
-  GAME_OPTION_TEAMDAMAGE   = 2;
-  GAME_OPTION_ALLOWEXIT    = 4;
-  GAME_OPTION_WEAPONSTAY   = 8;
-  GAME_OPTION_MONSTERS     = 16;
-  GAME_OPTION_BOTVSPLAYER  = 32;
-  GAME_OPTION_BOTVSMONSTER = 64;
-  GAME_OPTION_DMKEYS       = 128;
+  GAME_OPTION_RESERVED          = 1;
+  GAME_OPTION_TEAMDAMAGE        = 2;
+  GAME_OPTION_ALLOWEXIT         = 4;
+  GAME_OPTION_WEAPONSTAY        = 8;
+  GAME_OPTION_MONSTERS          = 16;
+  GAME_OPTION_BOTVSPLAYER       = 32;
+  GAME_OPTION_BOTVSMONSTER      = 64;
+  GAME_OPTION_DMKEYS            = 128;
+  GAME_OPTION_TEAMHITTRACE      = 256;
+  GAME_OPTION_TEAMHITPROJECTILE = 512;
+  GAME_OPTION_TEAMABSORBDAMAGE  = 1024;
+  GAME_OPTION_ALLOWDROPFLAG     = 2048;
+  GAME_OPTION_THROWFLAG         = 4096;
 
   STATE_NONE        = 0;
   STATE_MENU        = 1;
@@ -267,6 +272,7 @@ var
   gShowFPS: Boolean = False;
   gShowGoals: Boolean = True;
   gShowStat: Boolean = True;
+  gShowPIDs: Boolean = False;
   gShowKillMsg: Boolean = True;
   gShowLives: Boolean = True;
   gShowPing: Boolean = False;
@@ -336,6 +342,7 @@ var
   gDelayedEvents: Array of TDelayedEvent;
   gUseChatSounds: Boolean = True;
   gChatSounds: Array of TChatSound;
+  gWeaponAction: Array [0..1, WP_FACT..WP_LACT] of Boolean; // [player, weapon_action]
   gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon]
   gInterReadyCount: Integer = 0;
 
@@ -1162,6 +1169,7 @@ var
   stat: TPlayerStatArray;
   wad, map: string;
   mapstr: string;
+  namestr: string;
 begin
   s1 := '';
   s2 := '';
@@ -1303,8 +1311,12 @@ begin
               gg := g;
               bb := b;
             end;
+            if gShowPIDs then
+              namestr := Format('[%5d] %s', [UID, Name])
+            else
+              namestr := Name;
             // Èìÿ
-            e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
+            e_TextureFontPrintEx(x+16, _y, namestr, gStdFont, rr, gg, bb, 1);
             // Ïèíã/ïîòåðè
             e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1);
             // Ôðàãè
@@ -1339,11 +1351,15 @@ begin
           r := 255;
           g := 127;
         end;
+        if gShowPIDs then
+          namestr := Format('[%5d] %s', [UID, Name])
+        else
+          namestr := Name;
         // Öâåò èãðîêà
         e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
         e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192);
         // Èìÿ
-        e_TextureFontPrintEx(x+16+16+8, _y+4, Name, gStdFont, r, g, 0, 1);
+        e_TextureFontPrintEx(x+16+16+8, _y+4, namestr, gStdFont, r, g, 0, 1);
         // Ïèíã/ïîòåðè
         e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1);
         // Ôðàãè
@@ -1677,12 +1693,16 @@ begin
   if gPlayerAction[p, ACTION_LOOKUP] then plr.PressKey(KEY_UP, time);
   if gPlayerAction[p, ACTION_LOOKDOWN] then plr.PressKey(KEY_DOWN, time);
   if gPlayerAction[p, ACTION_ATTACK] then plr.PressKey(KEY_FIRE);
-  if gPlayerAction[p, ACTION_WEAPNEXT] then plr.PressKey(KEY_NEXTWEAPON);
-  if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON);
   if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN);
 
-  gPlayerAction[p, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation
-  gPlayerAction[p, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation
+  for i := WP_FACT to WP_LACT do
+  begin
+    if gWeaponAction[p, i] then
+    begin
+      plr.ProcessWeaponAction(i);
+      gWeaponAction[p, i] := False
+    end
+  end;
 
   for i := WP_FIRST to WP_LAST do
   begin
@@ -1888,6 +1908,7 @@ begin
           // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
             if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
               begin
+                gState := STATE_INTERCUSTOM;
                 InterReadyTime := -1;
                 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
                 begin
@@ -1897,9 +1918,7 @@ begin
                 end
                 else
                   gMusic.SetByName('MUSIC_ROUNDMUS');
-
                 gMusic.Play();
-                gState := STATE_INTERCUSTOM;
                 e_UnpressAllKeys();
               end
             else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
@@ -2043,17 +2062,17 @@ begin
             gSpectY := Max(gSpectY - gSpectStep, 0);
           if gPlayerAction[0, ACTION_LOOKDOWN] then
             gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
-          if gPlayerAction[0, ACTION_WEAPPREV] then
+          if gWeaponAction[0, WP_PREV] then
           begin
             // decrease step
             if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
-            gSpectKeyPress := True;
+            gWeaponAction[0, WP_PREV] := False;
           end;
-          if gPlayerAction[0, ACTION_WEAPNEXT] then
+          if gWeaponAction[0, WP_NEXT] then
           begin
             // increase step
             if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
-            gSpectKeyPress := True;
+            gWeaponAction[0, WP_NEXT] := False;
           end;
         end;
         if (gSpectMode = SPECT_PLAYERS)
@@ -2083,17 +2102,17 @@ begin
             gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
             gSpectKeyPress := True;
           end;
-          if gPlayerAction[0, ACTION_WEAPPREV] then
+          if gWeaponAction[0, WP_PREV] then
           begin
             // prev player (view 2)
             gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
-            gSpectKeyPress := True;
+            gWeaponAction[0, WP_PREV] := False;
           end;
-          if gPlayerAction[0, ACTION_WEAPNEXT] then
+          if gWeaponAction[0, WP_NEXT] then
           begin
             // next player (view 2)
             gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
-            gSpectKeyPress := True;
+            gWeaponAction[0, WP_NEXT] := False;
           end;
         end;
         if gPlayerAction[0, ACTION_ATTACK] then
@@ -2120,9 +2139,7 @@ begin
            (not gPlayerAction[0, ACTION_MOVELEFT]) and
            (not gPlayerAction[0, ACTION_MOVERIGHT]) and
            (not gPlayerAction[0, ACTION_LOOKUP]) and
-           (not gPlayerAction[0, ACTION_LOOKDOWN]) and
-           (not gPlayerAction[0, ACTION_WEAPPREV]) and
-           (not gPlayerAction[0, ACTION_WEAPNEXT]) then
+           (not gPlayerAction[0, ACTION_LOOKDOWN]) then
           gSpectKeyPress := False;
 
       if gSpectAuto then
@@ -3988,7 +4005,8 @@ begin
                   Round(gScreenHeight / 2.75)-(h div 2), MessageText);
     end;
 
-    if IsDrawStat or (gSpectMode = 1) then DrawStat();
+    if IsDrawStat or (gSpectMode = SPECT_STATS) then
+      DrawStat();
 
     if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) and (not gSpectAuto) then
     begin
@@ -4223,6 +4241,7 @@ begin
   e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), TMsgType.Warning);
 
   gExit := EXIT_SIMPLE;
+  if gGameOn then EndGame;
 end;
 
 procedure g_SimpleError(Text: String);
@@ -4425,6 +4444,8 @@ begin
   gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
   gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
   gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
+  gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITPROJECTILE;
+  gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITTRACE;
   gSwitchGameMode := GM_SINGLE;
 
   gLMSRespawn := LMS_RESPAWN_NONE;
@@ -5498,6 +5519,18 @@ begin
   begin
     ParseGameFlag(GAME_OPTION_TEAMDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
   end
+  else if cmd = 'g_friendly_absorb_damage' then
+  begin
+    ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE, I_MSG_FRIENDLY_ABSORB_DAMAGE_OFF, I_MSG_FRIENDLY_ABSORB_DAMAGE_ON);
+  end
+  else if cmd = 'g_friendly_hit_trace' then
+  begin
+    ParseGameFlag(GAME_OPTION_TEAMHITTRACE, I_MSG_FRIENDLY_HIT_TRACE_OFF, I_MSG_FRIENDLY_HIT_TRACE_ON);
+  end
+  else if cmd = 'g_friendly_hit_projectile' then
+  begin
+    ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_PROJECT_TRACE_OFF, I_MSG_FRIENDLY_PROJECT_TRACE_ON);
+  end
   else if cmd = 'g_weaponstay' then
   begin
     ParseGameFlag(GAME_OPTION_WEAPONSTAY, I_MSG_WEAPONSTAY_OFF, I_MSG_WEAPONSTAY_ON);
@@ -5510,6 +5543,14 @@ begin
   begin
     ParseGameFlag(GAME_OPTION_MONSTERS, I_MSG_ALLOWMON_OFF, I_MSG_ALLOWMON_ON, True);
   end
+  else if cmd = 'g_allow_dropflag' then
+  begin
+    ParseGameFlag(GAME_OPTION_ALLOWDROPFLAG, I_MSG_ALLOWDROPFLAG_OFF, I_MSG_ALLOWDROPFLAG_ON);
+  end
+  else if cmd = 'g_throw_flag' then
+  begin
+    ParseGameFlag(GAME_OPTION_THROWFLAG, I_MSG_THROWFLAG_OFF, I_MSG_THROWFLAG_ON);
+  end
   else if cmd = 'g_bot_vsplayers' then
   begin
     ParseGameFlag(GAME_OPTION_BOTVSPLAYER, I_MSG_BOTSVSPLAYERS_OFF, I_MSG_BOTSVSPLAYERS_ON);
@@ -5722,6 +5763,17 @@ end;
 procedure PlayerSettingsCVars(P: SSArray);
 var
   cmd: string;
+  team: Byte;
+
+  function ParseTeam(s: string): Byte;
+  begin
+    result := 0;
+    case s of
+      'red', '1':  result := TEAM_RED;
+      'blue', '2': result := TEAM_BLUE;
+      else         result := TEAM_NONE;
+    end;
+  end;
 begin
   cmd := LowerCase(P[0]);
   case cmd of
@@ -5815,6 +5867,34 @@ begin
           end;
         end;
       end;
+    'p1_team':
+      begin
+        // TODO: switch teams if in game or store this separately
+        if (Length(P) > 1) then
+        begin
+          team := ParseTeam(P[1]);
+          if team = TEAM_NONE then
+            g_Console_Add('expected ''red'', ''blue'', 1 or 2')
+          else if not gGameOn and not g_Game_IsNet then
+            gPlayer1Settings.Team := team
+          else
+            g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
+        end;
+      end;
+    'p2_team':
+      begin
+        // TODO: switch teams if in game or store this separately
+        if (Length(P) > 1) then
+        begin
+          team := ParseTeam(P[1]);
+          if team = TEAM_NONE then
+            g_Console_Add('expected ''red'', ''blue'', 1 or 2')
+          else if not gGameOn and not g_Game_IsNet then
+            gPlayer2Settings.Team := team
+          else
+            g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
+        end;
+      end;
   end;
 end;
 
@@ -6284,6 +6364,34 @@ begin
     end else
       g_Console_Add(_lc[I_MSG_SERVERONLY]);
   end
+  else if cmd = 'kick_pid' then
+  begin
+    if g_Game_IsServer and g_Game_IsNet then
+    begin
+      if Length(P) < 2 then
+      begin
+        g_Console_Add('kick_pid <player ID>');
+        Exit;
+      end;
+      if P[1] = '' then
+      begin
+        g_Console_Add('kick_pid <player ID>');
+        Exit;
+      end;
+
+      a := StrToIntDef(P[1], 0);
+      pl := g_Net_Client_ByPlayer(a);
+      if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
+      begin
+        s := g_Net_ClientName_ByID(pl^.ID);
+        enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
+        g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
+        MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
+        g_Net_Slist_ServerPlayerLeaves();
+      end;
+    end else
+      g_Console_Add(_lc[I_MSG_SERVERONLY]);
+  end
   else if cmd = 'ban' then
   begin
     if g_Game_IsServer and g_Game_IsNet then
@@ -6342,6 +6450,35 @@ begin
     end else
       g_Console_Add(_lc[I_MSG_SERVERONLY]);
   end
+  else if cmd = 'ban_pid' then
+  begin
+    if g_Game_IsServer and g_Game_IsNet then
+    begin
+      if Length(P) < 2 then
+      begin
+        g_Console_Add('ban_pid <player ID>');
+        Exit;
+      end;
+      if P[1] = '' then
+      begin
+        g_Console_Add('ban_pid <player ID>');
+        Exit;
+      end;
+
+      a := StrToIntDef(P[1], 0);
+      pl := g_Net_Client_ByPlayer(a);
+      if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
+      begin
+        s := g_Net_ClientName_ByID(pl^.ID);
+        g_Net_BanHost(pl^.Peer^.address.host, False);
+        enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
+        g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
+        MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
+        g_Net_Slist_ServerPlayerLeaves();
+      end;
+    end else
+      g_Console_Add(_lc[I_MSG_SERVERONLY]);
+  end
   else if cmd = 'permban' then
   begin
     if g_Game_IsServer and g_Game_IsNet then
@@ -6402,6 +6539,57 @@ begin
     end else
       g_Console_Add(_lc[I_MSG_SERVERONLY]);
   end
+  else if cmd = 'permban_pid' then
+  begin
+    if g_Game_IsServer and g_Game_IsNet then
+    begin
+      if Length(P) < 2 then
+      begin
+        g_Console_Add('permban_pid <player ID>');
+        Exit;
+      end;
+      if P[1] = '' then
+      begin
+        g_Console_Add('permban_pid <player ID>');
+        Exit;
+      end;
+
+      a := StrToIntDef(P[1], 0);
+      pl := g_Net_Client_ByPlayer(a);
+      if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
+      begin
+        s := g_Net_ClientName_ByID(pl^.ID);
+        g_Net_BanHost(pl^.Peer^.address.host);
+        enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
+        g_Net_SaveBanList();
+        g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
+        MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
+        g_Net_Slist_ServerPlayerLeaves();
+      end;
+    end else
+      g_Console_Add(_lc[I_MSG_SERVERONLY]);
+  end
+  else if cmd = 'permban_ip' then
+  begin
+    if g_Game_IsServer and g_Game_IsNet then
+    begin
+      if Length(P) < 2 then
+      begin
+        g_Console_Add('permban_ip <IP address>');
+        Exit;
+      end;
+      if P[1] = '' then
+      begin
+        g_Console_Add('permban_ip <IP address>');
+        Exit;
+      end;
+
+      g_Net_BanHost(P[1]);
+      g_Net_SaveBanList();
+      g_Console_Add(Format(_lc[I_PLAYER_BAN], [P[1]]));
+    end else
+      g_Console_Add(_lc[I_MSG_SERVERONLY]);
+  end
   else if cmd = 'unban' then
   begin
     if g_Game_IsServer and g_Game_IsNet then
@@ -7019,6 +7207,14 @@ begin
   begin
     g_TakeScreenShot()
   end
+  else if (cmd = 'weapnext') or (cmd = 'weapprev') then
+  begin
+    a := 1 - (ord(cmd[5]) - ord('n'));
+    if a = -1 then
+      gWeaponAction[0, WP_PREV] := True;
+    if a = 1 then
+      gWeaponAction[0, WP_NEXT] := True;
+  end
   else if cmd = 'weapon' then
   begin
     if Length(p) = 2 then
@@ -7028,6 +7224,16 @@ begin
         gSelectWeapon[0, a] := True
     end
   end
+  else if (cmd = 'p1_weapnext') or (cmd = 'p1_weapprev')
+       or (cmd = 'p2_weapnext') or (cmd = 'p2_weapprev') then
+  begin
+    a := 1 - (ord(cmd[8]) - ord('n'));
+    b := ord(cmd[2]) - ord('1');
+    if a = -1 then
+      gWeaponAction[b, WP_PREV] := True;
+    if a = 1 then
+      gWeaponAction[b, WP_NEXT] := True;
+  end
   else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then
   begin
     if Length(p) = 2 then
@@ -7038,6 +7244,27 @@ begin
         gSelectWeapon[b, a] := True
     end
   end
+  else if (cmd = 'dropflag') then
+  begin
+    if g_Game_IsServer then
+    begin
+      if gPlayer2 <> nil then gPlayer2.TryDropFlag();
+      if gPlayer1 <> nil then gPlayer1.TryDropFlag();
+    end
+    else
+      MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG);
+  end
+  else if (cmd = 'p1_dropflag') or (cmd = 'p2_dropflag') then
+  begin
+    b := ord(cmd[2]) - ord('1');
+    if g_Game_IsServer then
+    begin
+      if (b = 1) and (gPlayer2 <> nil) then gPlayer2.TryDropFlag()
+      else if (b = 0) and (gPlayer1 <> nil) then gPlayer1.TryDropFlag();
+    end
+    else
+      MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG);
+  end
 // Êîìàíäû Ñâîåé èãðû:
   else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
   begin
@@ -7872,9 +8099,9 @@ begin
   while i <= ParamCount do
   begin
     s := ParamStr(i);
-    if (s[1] = '-') and (Length(s) > 1) then
+    if (Length(s) > 1) and (s[1] = '-') then
     begin
-      if (s[2] = '-') and (Length(s) > 2) then
+      if (Length(s) > 2) and (s[2] = '-') then
         begin // Îäèíî÷íûé ïàðàìåòð
           SetLength(pars, Length(pars) + 1);
           with pars[High(pars)] do
@@ -8130,4 +8357,5 @@ begin
   conRegVar('r_showlives', @gShowLives, 'show lives', 'show lives');
   conRegVar('r_showspect', @gSpectHUD, 'show spectator hud', 'show spectator hud');
   conRegVar('r_showstat', @gShowStat, 'show stats', 'show stats');
+  conRegVar('r_showpids', @gShowPIDs, 'show PIDs', 'show PIDs');
 end.