diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 256a564513e88b9c3b08e82e3a2b26209cee7296..add8be44def44354fd817f129e847a4e9c914944 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
GAME_OPTION_DMKEYS = 128;
GAME_OPTION_TEAMHITTRACE = 256;
GAME_OPTION_TEAMHITPROJECTILE = 512;
GAME_OPTION_DMKEYS = 128;
GAME_OPTION_TEAMHITTRACE = 256;
GAME_OPTION_TEAMHITPROJECTILE = 512;
- GAME_OPTION_TEAMABSORBDAMAGE = 1024;
+ GAME_OPTION_TEAMABSORBDAMAGE = 1024;
+ GAME_OPTION_ALLOWDROPFLAG = 2048;
+ GAME_OPTION_THROWFLAG = 4096;
STATE_NONE = 0;
STATE_MENU = 1;
STATE_NONE = 0;
STATE_MENU = 1;
begin
ParseGameFlag(GAME_OPTION_MONSTERS, I_MSG_ALLOWMON_OFF, I_MSG_ALLOWMON_ON, True);
end
begin
ParseGameFlag(GAME_OPTION_MONSTERS, I_MSG_ALLOWMON_OFF, I_MSG_ALLOWMON_ON, True);
end
+ else if cmd = 'g_allow_dropflag' then
+ begin
+ ParseGameFlag(GAME_OPTION_ALLOWDROPFLAG, I_MSG_ALLOWDROPFLAG_OFF, I_MSG_ALLOWDROPFLAG_ON);
+ end
+ else if cmd = 'g_throw_flag' then
+ begin
+ ParseGameFlag(GAME_OPTION_THROWFLAG, I_MSG_THROWFLAG_OFF, I_MSG_THROWFLAG_ON);
+ end
else if cmd = 'g_bot_vsplayers' then
begin
ParseGameFlag(GAME_OPTION_BOTVSPLAYER, I_MSG_BOTSVSPLAYERS_OFF, I_MSG_BOTSVSPLAYERS_ON);
else if cmd = 'g_bot_vsplayers' then
begin
ParseGameFlag(GAME_OPTION_BOTVSPLAYER, I_MSG_BOTSVSPLAYERS_OFF, I_MSG_BOTSVSPLAYERS_ON);
gSelectWeapon[b, a] := True
end
end
gSelectWeapon[b, a] := True
end
end
+ else if (cmd = 'dropflag') then
+ begin
+ if g_Game_IsServer then
+ begin
+ if gPlayer2 <> nil then gPlayer2.TryDropFlag();
+ if gPlayer1 <> nil then gPlayer1.TryDropFlag();
+ end
+ else
+ MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG);
+ end
+ else if (cmd = 'p1_dropflag') or (cmd = 'p2_dropflag') then
+ begin
+ b := ord(cmd[2]) - ord('1');
+ if g_Game_IsServer then
+ begin
+ if (b = 1) and (gPlayer2 <> nil) then gPlayer2.TryDropFlag()
+ else if (b = 0) and (gPlayer1 <> nil) then gPlayer1.TryDropFlag();
+ end
+ else
+ MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG);
+ end
// Êîìàíäû Ñâîåé èãðû:
else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
begin
// Êîìàíäû Ñâîåé èãðû:
else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
begin