diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 2d80b3aaa32ea394316d5b13bae7ca799bcde2f2..a35e2cba976e5c6c121c4d043cad3a8a169ca802 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
begin
ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_PROJECT_TRACE_OFF, I_MSG_FRIENDLY_PROJECT_TRACE_ON);
end
+ else if cmd = 'g_items_all_respawn_random' then
+ begin
+ ParseGameFlag(GAME_OPTION_ITEMALLRANDOM, I_MSG_ITEM_ALL_RANDOM_OFF, I_MSG_ITEM_ALL_RANDOM_ON, False);
+ end
+ else if cmd = 'g_items_help_respawn_random' then
+ begin
+ ParseGameFlag(GAME_OPTION_ITEMHELPRANDOM, I_MSG_ITEM_HELP_RANDOM_OFF, I_MSG_ITEM_HELP_RANDOM_ON, False);
+ end
+ else if cmd = 'g_items_ammo_respawn_random' then
+ begin
+ ParseGameFlag(GAME_OPTION_ITEMAMMORANDOM, I_MSG_ITEM_AMMO_RANDOM_OFF, I_MSG_ITEM_AMMO_RANDOM_ON, False);
+ end
+ else if cmd = 'g_items_weapon_respawn_random' then
+ begin
+ ParseGameFlag(GAME_OPTION_ITEMWEAPONRANDOM, I_MSG_ITEM_WEAPON_RANDOM_OFF, I_MSG_ITEM_WEAPON_RANDOM_ON);
+ end
else if cmd = 'g_powerup_randomize_respawn' then
begin
ParseGameFlag(GAME_OPTION_RULEZRANDOM, I_MSG_RULEZ_RANDOM_OFF, I_MSG_RULEZ_RANDOM_ON, False);