diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index cf142396da91482d3332baf4611c7fdecc6b5364..9c548caf4f6ff14337465df3d362cec8ca043e83 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
procedure g_Game_PreUpdate();
procedure g_Game_Quit();
procedure g_Game_SetupScreenSize();
-procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
function g_Game_ModeToText(Mode: Byte): string;
function g_Game_TextToMode(Mode: string): Byte;
procedure g_Game_ExecuteEvent(Name: String);
{$IFDEF ENABLE_HOLMES}
g_holmes,
{$ENDIF}
- e_res, g_textures, g_window, g_menu,
+ e_res, g_textures, g_window, g_menu, r_render,
e_input, e_log, g_console, r_console, g_items, g_map, g_panel,
g_playermodel, g_gfx, g_options, Math,
g_triggers, g_monsters, e_sound, CONFIG,
if gResolutionChange then
begin
e_WriteLog('Changing resolution', TMsgType.Notify);
- g_Game_ChangeResolution(gRC_Width, gRC_Height, gRC_FullScreen, gRC_Maximized);
+ r_Render_Apply;
gResolutionChange := False;
g_ActiveWindow := nil;
end;
end;
end;
-procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
-begin
- sys_SetDisplayMode(newWidth, newHeight, gBPP, nowFull, nowMax);
-end;
-
procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
begin
if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
g_Game_Quit();
end;
'r_reset':
- begin
- gRC_Width := Max(1, gRC_Width);
- gRC_Height := Max(1, gRC_Height);
- gBPP := Max(1, gBPP);
- if sys_SetDisplayMode(gRC_Width, gRC_Height, gBPP, gRC_FullScreen, gRC_Maximized) = True then
- e_LogWriteln('resolution changed')
- else
- e_LogWriteln('resolution not changed');
- sys_EnableVSync(gVSync);
- end;
+ r_Render_Apply;
'r_maxfps':
begin
if Length(p) = 2 then