diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 3ae3e82289e9436573bf15beda801dbc2100a93d..99e1a3d8ce26a22509465542a792278615d3ce9a 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
g_profile_los: Boolean = false;
g_profile_history_size: Integer = 1000;
+ postdrawMouse: procedure = nil;
+
procedure g_ResetDynlights ();
procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
if gPlayer1 <> nil then gPlayer1.NoTarget := False;
if gPlayer2 <> nil then gPlayer2.NoTarget := False;
+ {$IF DEFINED(D2F_DEBUG)}
if gPlayer1 <> nil then gPlayer1.NoTarget := True;
gAimLine := true;
+ {$ENDIF}
end;
procedure g_Game_ExecuteEvent(Name: String);
//glTranslatef(a, b+p.IncCam, 0);
+ p.viewPortX := sX;
+ p.viewPortY := sY;
+ p.viewPortW := sWidth;
+ p.viewPortH := sHeight;
+
renderMapInternal(-c, -d, a, b+p.IncCam, true);
if p.FSpectator then
Format('%d:%.2d:%.2d', [gTime div 1000 div 3600, (gTime div 1000 div 60) mod 60, gTime div 1000 mod 60]),
gStdFont);
+ if gGameOn and assigned(postdrawMouse) then postdrawMouse();
+
if gGameOn then drawProfilers();
end;
if (cmd = 'pr_enabled') then begin binaryFlag(gpart_dbg_enabled, 'particles'); exit; end;
if (cmd = 'pr_phys_enabled') then begin binaryFlag(gpart_dbg_phys_enabled, 'particle physics'); exit; end;
if (cmd = 'los_enabled') then begin binaryFlag(gmon_dbg_los_enabled, 'LOS calculations'); exit; end;
+ if (cmd = 'mon_think') then begin binaryFlag(gmon_debug_think, 'monster thinking'); exit; end;
end;