diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 303d036f53c62ee319e56b1d862929065dce0614..87a928f962588bcd69f470206a0399d85155f175 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
begin
ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_PROJECT_TRACE_OFF, I_MSG_FRIENDLY_PROJECT_TRACE_ON);
end
- else if cmd = 'g_rulez_randomize_respawn' then
+ else if cmd = 'g_powerup_randomize_respawn' then
begin
- ParseGameFlag(GAME_OPTION_RULEZRANDOM, I_MSG_RULEZ_RANDOM_ON, I_MSG_RULEZ_RANDOM_OFF);
+ ParseGameFlag(GAME_OPTION_RULEZRANDOM, I_MSG_RULEZ_RANDOM_OFF, I_MSG_RULEZ_RANDOM_ON);
end
else if cmd = 'g_weaponstay' then
begin
g_Console_Add(Format('%s %d', [cmd, Integer(gsItemRespawnTime)]));
if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
end
- else if cmd = 'g_rulez_time_multiplier' then
+ else if cmd = 'g_powerup_time_multiplier' then
begin
if Length(P) > 1 then
begin