diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 87e4f907deffe20e42522d03beaa16593ae63fd1..854a15a978ea9dbb3faecef572e6973abaa77ebb 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
if (sY+sHeight > gMapInfo.Height) then sY := gMapInfo.Height-sHeight;
if (sX < 0) then sX := 0;
if (sY < 0) then sY := 0;
-
- if (gBackSize.X <= gPlayerScreenSize.X) or (gMapInfo.Width <= sWidth) then c := 0 else c := trunc((gBackSize.X-gPlayerScreenSize.X)*sX/(gMapInfo.Width-sWidth));
- if (gBackSize.Y <= gPlayerScreenSize.Y) or (gMapInfo.Height <= sHeight) then d := 0 else d := trunc((gBackSize.Y-gPlayerScreenSize.Y)*sY/(gMapInfo.Height-sHeight));
end;
+ if (gBackSize.X <= gPlayerScreenSize.X) or (gMapInfo.Width <= sWidth) then c := 0 else c := trunc((gBackSize.X-gPlayerScreenSize.X)*sX/(gMapInfo.Width-sWidth));
+ if (gBackSize.Y <= gPlayerScreenSize.Y) or (gMapInfo.Height <= sHeight) then d := 0 else d := trunc((gBackSize.Y-gPlayerScreenSize.Y)*sY/(gMapInfo.Height-sHeight));
+
//r_smallmap_h: 0: left; 1: center; 2: right
//r_smallmap_v: 0: top; 1: center; 2: bottom
// horiz small map?