diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 99e1a3d8ce26a22509465542a792278615d3ce9a..833baf5d45d6cd544cf5f3d86af065869779b715 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
g_profile_los: Boolean = false;
g_profile_history_size: Integer = 1000;
- postdrawMouse: procedure = nil;
procedure g_ResetDynlights ();
procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
+
implementation
uses
g_triggers, MAPDEF, g_monsters, e_sound, CONFIG,
BinEditor, g_language, g_net, SDL,
ENet, e_msg, g_netmsg, g_netmaster, GL, GLExt,
- utils, sfs;
+ utils, sfs, g_holmes;
// ////////////////////////////////////////////////////////////////////////// //
g_ActiveWindow.Draw();
end;
+ // draw inspector
+ g_Holmes_Draw();
+
g_Console_Draw();
if g_debug_Sounds and gGameOn then
Format('%d:%.2d:%.2d', [gTime div 1000 div 3600, (gTime div 1000 div 60) mod 60, gTime div 1000 mod 60]),
gStdFont);
- if gGameOn and assigned(postdrawMouse) then postdrawMouse();
-
if gGameOn then drawProfilers();
end;