DEADSOFTWARE

Add sounds for flamethrower
[d2df-sdl.git] / src / game / g_game.pas
index 12c9824f0ba05c9617745d5b57a47f9bfd49f12b..7d660aa599c1af3773962ac430b7a713f1dc8dce 100644 (file)
@@ -2336,6 +2336,7 @@ begin
   g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2');
   g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1');
   g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2');
+  g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD+':SOUNDS\BURNING');
   g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1');
   g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0');
   g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO');
@@ -2455,6 +2456,7 @@ begin
   g_Sound_Delete('SOUND_GAME_BULK2');
   g_Sound_Delete('SOUND_GAME_BUBBLE1');
   g_Sound_Delete('SOUND_GAME_BUBBLE2');
+  g_Sound_Delete('SOUND_GAME_BURNING');
   g_Sound_Delete('SOUND_GAME_SWITCH1');
   g_Sound_Delete('SOUND_GAME_SWITCH0');