DEADSOFTWARE

Net: Buffer outgoing messages
[d2df-sdl.git] / src / game / g_game.pas
index 35f667bf432ce2678561f40920e28d44ac93df0f..77fd80ac499b78f21c870be4cb5a75d167fca1e2 100644 (file)
@@ -815,7 +815,9 @@ begin
   begin
     s := g_ExtractWadName(MegaWAD.endpic);
     if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/';
+    TEXTUREFILTER := GL_LINEAR;
     g_Texture_CreateWADEx('TEXTURE_endpic', s+MegaWAD.endpic);
+    TEXTUREFILTER := GL_NEAREST;
   end;
   MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
   if MegaWAD.endmus <> '' then
@@ -3802,15 +3804,15 @@ begin
       if plView1 <> nil then
       begin
         gHearPoint1.Active := True;
-        gHearPoint1.Coords.X := plView1.GameX;
-        gHearPoint1.Coords.Y := plView1.GameY;
+        gHearPoint1.Coords.X := plView1.GameX + PLAYER_RECT.Width;
+        gHearPoint1.Coords.Y := plView1.GameY + PLAYER_RECT.Height DIV 2;
       end else
         gHearPoint1.Active := False;
       if plView2 <> nil then
       begin
         gHearPoint2.Active := True;
-        gHearPoint2.Coords.X := plView2.GameX;
-        gHearPoint2.Coords.Y := plView2.GameY;
+        gHearPoint2.Coords.X := plView2.GameX + PLAYER_RECT.Width;
+        gHearPoint2.Coords.Y := plView2.GameY + PLAYER_RECT.Height DIV 2;
       end else
         gHearPoint2.Active := False;
 
@@ -4003,13 +4005,8 @@ begin
     if gState = STATE_ENDPIC then
     begin
       ID := DWORD(-1);
-      if not g_Texture_Get('TEXTURE_endpic', ID) then
-        g_Texture_Get(_lc[I_TEXTURE_ENDPIC], ID);
-
-      if ID <> DWORD(-1) then
-        e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
-      else
-        e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
+      if g_Texture_Get('TEXTURE_endpic', ID) then DrawMenuBackground('TEXTURE_endpic')
+      else DrawMenuBackground(_lc[I_TEXTURE_ENDPIC]);
 
       if g_ActiveWindow <> nil then
       begin
@@ -4617,6 +4614,7 @@ begin
         if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then
           continue;
 
+        InMsg.ReadLongWord(); // skip size
         MID := InMsg.ReadByte();
 
         if (MID = NET_MSG_INFO) and (State = 0) then
@@ -7205,27 +7203,14 @@ begin
     e_StopChannels();
 end;
 
-procedure g_Game_UpdateTriggerSounds();
-var
-  i: Integer;
+procedure g_Game_UpdateTriggerSounds;
+  var i: Integer;
 begin
   if gTriggers <> nil then
     for i := 0 to High(gTriggers) do
       with gTriggers[i] do
-        if (TriggerType = TRIGGER_SOUND) and
-           (Sound <> nil) and
-           (tgcLocal) and
-           Sound.IsPlaying() then
-        begin
-          if ((gPlayer1 <> nil) and g_CollidePoint(gPlayer1.GameX, gPlayer1.GameY, X, Y, Width, Height)) or
-             ((gPlayer2 <> nil) and g_CollidePoint(gPlayer2.GameX, gPlayer2.GameY, X, Y, Width, Height)) then
-          begin
-            Sound.SetPan(0.5 - tgcPan/255.0);
-            Sound.SetVolume(tgcVolume/255.0);
-          end
-          else
-            Sound.SetCoords(X+(Width div 2), Y+(Height div 2), tgcVolume/255.0);
-        end;
+        if (TriggerType = TRIGGER_SOUND) and (Sound <> nil) and tgcLocal and Sound.IsPlaying() then
+          Sound.SetCoordsRect(X, Y, Width, Height, tgcVolume / 255.0)
 end;
 
 function g_Game_IsWatchedPlayer(UID: Word): Boolean;