diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index b8c69a1cf396b26dd41d88dd9625393cd6b2afdf..7510eca123454caf27ae768b3ac2c9336e7d226d 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
CloseFile(s);
end;
+procedure ClearDebugCvars();
+begin
+ g_debug_Sounds := False;
+ g_debug_Frames := False;
+ g_debug_WinMsgs := False;
+ g_debug_MonsterOff := False;
+ g_debug_BotAIOff := 0;
+ g_debug_HealthBar := False;
+ g_Debug_Player := False;
+end;
+
function g_Game_ModeToText(Mode: Byte): string;
begin
Result := '';
g_Game_ClearLoading();
+ ClearDebugCvars();
+
// Íàñòðîéêè èãðû:
gGameSettings.GameType := GT_SERVER;
gGameSettings.GameMode := GameMode;
g_Game_ClearLoading();
+ ClearDebugCvars();
+
// Íàñòðîéêè èãðû:
gGameSettings.GameType := GT_CLIENT;
// Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
g_Game_SetupScreenSize();
-// set debug options to false to avoid cheaters
- g_debug_Sounds := False;
- g_debug_Frames := False;
- g_debug_WinMsgs := False;
- g_debug_MonsterOff := False;
- g_debug_BotAIOff := 0;
- g_debug_HealthBar := False;
- g_Debug_Player := False;
-
NetState := NET_STATE_AUTH;
g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False);
begin
a := StrToIntDef(p[1], 0);
g_Force_Model_Set(a);
+ if (g_Force_Model_Get() <> 0) and (gPlayers <> nil) then
+ begin
+ for a := Low(gPlayers) to High(gPlayers) do
+ begin
+ if (gPlayers[a] <> nil) then
+ begin
+ if (gPlayers[a].UID = gPlayer1.UID) then
+ continue
+ else if (gPlayer2 <> nil) and (gPlayers[a].UID = gPlayer2.UID) then
+ continue;
+ gPlayers[a].setModel(g_Forced_Model_GetName());
+ end;
+ end
+ end
+ else if (g_Force_Model_Get() = 0) and (gPlayers <> nil) then
+ begin
+ for a := Low(gPlayers) to High(gPlayers) do
+ begin
+ if (gPlayers[a] <> nil) then
+ begin
+ if (gPlayers[a].UID = gPlayer1.UID) then
+ continue
+ else if (gPlayer2 <> nil) and (gPlayers[a].UID = gPlayer2.UID) then
+ continue;
+ gPlayers[a].setModel(gPlayers[a].FActualModelName);
+ end;
+ end
+ end
end
end
else if cmd = 'g_force_model_name' then
begin
cmd := b_Text_Unformat(P[1]);
g_Forced_Model_SetName(cmd);
- if (gGameSettings.GameType <> GT_SINGLE) and (g_Force_Model_Get() <> 0) and (gPlayers <> nil) then
+ if (g_Force_Model_Get() <> 0) and (gPlayers <> nil) then
begin
for a := Low(gPlayers) to High(gPlayers) do
begin
if (pl <> nil) then
begin
s := g_Net_ClientName_ByID(pl^.ID);
- enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
+ g_Net_Host_Kick(pl^.ID, NET_DISC_KICK);
g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
g_Net_Slist_ServerPlayerLeaves();
if NetClients[a].Used and (NetClients[a].Peer <> nil) then
begin
s := g_Net_ClientName_ByID(NetClients[a].ID);
- enet_peer_disconnect(NetClients[a].Peer, NET_DISC_KICK);
+ g_Net_Host_Kick(NetClients[a].ID, NET_DISC_KICK);
g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
g_Net_Slist_ServerPlayerLeaves();
if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
begin
s := g_Net_ClientName_ByID(pl^.ID);
- enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
+ g_Net_Host_Kick(pl^.ID, NET_DISC_KICK);
g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
g_Net_Slist_ServerPlayerLeaves();
begin
s := g_Net_ClientName_ByID(pl^.ID);
g_Net_BanHost(pl^.Peer^.address.host, False);
- enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
+ g_Net_Host_Kick(pl^.ID, NET_DISC_TEMPBAN);
g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
g_Net_Slist_ServerPlayerLeaves();
begin
s := g_Net_ClientName_ByID(NetClients[a].ID);
g_Net_BanHost(NetClients[a].Peer^.address.host, False);
- enet_peer_disconnect(NetClients[a].Peer, NET_DISC_TEMPBAN);
+ g_Net_Host_Kick(NetClients[a].ID, NET_DISC_TEMPBAN);
g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
g_Net_Slist_ServerPlayerLeaves();
begin
s := g_Net_ClientName_ByID(pl^.ID);
g_Net_BanHost(pl^.Peer^.address.host, False);
- enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
+ g_Net_Host_Kick(pl^.ID, NET_DISC_TEMPBAN);
g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
g_Net_Slist_ServerPlayerLeaves();
begin
s := g_Net_ClientName_ByID(pl^.ID);
g_Net_BanHost(pl^.Peer^.address.host);
- enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
+ g_Net_Host_Kick(pl^.ID, NET_DISC_BAN);
g_Net_SaveBanList();
g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
begin
s := g_Net_ClientName_ByID(NetClients[a].ID);
g_Net_BanHost(NetClients[a].Peer^.address.host);
- enet_peer_disconnect(NetClients[a].Peer, NET_DISC_BAN);
+ g_Net_Host_Kick(NetClients[a].ID, NET_DISC_BAN);
g_Net_SaveBanList();
g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
begin
s := g_Net_ClientName_ByID(pl^.ID);
g_Net_BanHost(pl^.Peer^.address.host);
- enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
+ g_Net_Host_Kick(pl^.ID, NET_DISC_TEMPBAN);
g_Net_SaveBanList();
g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);