DEADSOFTWARE

render: add option -dDISABLE_RENDER
[d2df-sdl.git] / src / game / g_game.pas
index 41238952d636e6c903dd2f9de1b9fbb4261d78ac..69c12409394213a367cff2e2da5ad6d95ce50769 100644 (file)
@@ -127,7 +127,7 @@ procedure g_Game_Announce_KillCombo(Param: Integer);
 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
 procedure g_Game_StartVote(Command, Initiator: string);
 procedure g_Game_CheckVote;
-{$IFNDEF HEADLESS}
+{$IFDEF ENABLE_RENDER}
   procedure g_TakeScreenShot(Filename: string = '');
 {$ENDIF}
 procedure g_FatalError(Text: String);
@@ -448,12 +448,27 @@ uses
   {$IFDEF ENABLE_MENU}
     g_menu,
   {$ENDIF}
+  {$IFDEF ENABLE_GFX}
+    g_gfx,
+  {$ENDIF}
+  {$IFDEF ENABLE_GIBS}
+    g_gibs,
+  {$ENDIF}
+  {$IFDEF ENABLE_SHELLS}
+    g_shells,
+  {$ENDIF}
+  {$IFDEF ENABLE_CORPSES}
+    g_corpses,
+  {$ENDIF}
+  {$IFDEF ENABLE_RENDER}
+    r_render,
+  {$ENDIF}
   {$IFNDEF HEADLESS}
-    r_render, g_system,
+    g_system,
   {$ENDIF}
   e_res, g_window,
   e_input, e_log, g_console, g_items, g_map, g_panel,
-  g_playermodel, g_gfx, g_options, Math,
+  g_playermodel, g_options, Math,
   g_triggers, g_monsters, e_sound, CONFIG,
   g_language, g_net, g_phys,
   ENet, e_msg, g_netmsg, g_netmaster,
@@ -1468,7 +1483,16 @@ begin
 
   g_Map_Free(freeTextures);
   g_Player_Free();
-  g_Player_RemoveAllCorpses();
+
+  {$IFDEF ENABLE_GIBS}
+    g_Gibs_RemoveAll;
+  {$ENDIF}
+  {$IFDEF ENALBE_SHELLS}
+    g_Shells_RemoveAll;
+  {$ENDIF}
+  {$IFDEF ENABLE_CORPSES}
+    g_Corpses_RemoveAll;
+  {$ENDIF}
 
   gGameSettings.GameType := GT_NONE;
   if gGameSettings.GameMode = GM_SINGLE then
@@ -2171,9 +2195,19 @@ begin
     g_Triggers_Update();
     g_Weapon_Update();
     g_Monsters_Update();
-    g_GFX_Update();
+    {$IFDEF ENABLE_GFX}
+      g_GFX_Update;
+    {$ENDIF}
     g_Player_UpdateAll();
-    g_Player_UpdatePhysicalObjects();
+    {$IFDEF ENABLE_GIBS}
+      g_Gibs_Update;
+    {$ENDIF}
+    {$IFDEF ENABLE_CORPSES}
+      g_Corpses_Update;
+    {$ENDIF}
+    {$IFDEF ENABLE_SHELLS}
+      g_Shells_Update;
+    {$ENDIF}
 
     // server: send newly spawned monsters unconditionally
     if (gGameSettings.GameType = GT_SERVER) then
@@ -3267,7 +3301,16 @@ var
   nws: AnsiString;
 begin
   g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName));
-  g_Player_RemoveAllCorpses();
+
+  {$IFDEF ENABLE_GIBS}
+    g_Gibs_RemoveAll;
+  {$ENDIF}
+  {$IFDEF ENALBE_SHELLS}
+    g_Shells_RemoveAll;
+  {$ENDIF}
+  {$IFDEF ENABLE_CORPSES}
+    g_Corpses_RemoveAll;
+  {$ENDIF}
 
   if (not g_Game_IsClient) and
      (gSwitchGameMode <> gGameSettings.GameMode) and
@@ -3336,7 +3379,7 @@ begin
   begin
     //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
     result := g_Map_Load(NewWAD+':\'+ResName);
-    {$IFNDEF HEADLESS}
+    {$IFDEF ENABLE_RENDER}
       r_Render_LoadTextures;
     {$ENDIF}
   end;
@@ -3592,7 +3635,16 @@ begin
     Exit;
   end;
 
-  g_Player_RemoveAllCorpses;
+  {$IFDEF ENABLE_GIBS}
+    g_Gibs_RemoveAll;
+  {$ENDIF}
+  {$IFDEF ENALBE_SHELLS}
+    g_Shells_RemoveAll;
+  {$ENDIF}
+  {$IFDEF ENABLE_CORPSES}
+    g_Corpses_RemoveAll;
+  {$ENDIF}
+
   g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
   if g_Game_IsNet then
     MH_SEND_GameEvent(NET_EV_LMS_START);
@@ -3943,12 +3995,18 @@ begin
   begin
     if Length(p) = 2 then
     begin
-      a := Max(0, StrToInt(p[1]));
-      g_GFX_SetMax(a)
+      {$IFDEF ENABLE_GFX}
+        a := Max(0, StrToInt(p[1]));
+        g_GFX_SetMax(a)
+      {$ENDIF}
     end
     else if Length(p) = 1 then
     begin
-      e_LogWritefln('%s', [g_GFX_GetMax()])
+      {$IFDEF ENABLE_GFX}
+        e_LogWritefln('%s', [g_GFX_GetMax()])
+      {$ELSE}
+        e_LogWritefln('%s', [0])
+      {$ENDIF}
     end
     else
     begin
@@ -3959,12 +4017,18 @@ begin
   begin
     if Length(p) = 2 then
     begin
-      a := Max(0, StrToInt(p[1]));
-      g_Shells_SetMax(a)
+      {$IFDEF ENABLE_SHELLS}
+        a := Max(0, StrToInt(p[1]));
+        g_Shells_SetMax(a)
+      {$ENDIF}
     end
     else if Length(p) = 1 then
     begin
-      e_LogWritefln('%s', [g_Shells_GetMax()])
+      {$IFDEF ENABLE_SHELLS}
+        e_LogWritefln('%s', [g_Shells_GetMax()])
+      {$ELSE}
+        e_LogWritefln('%s', [0])
+      {$ENDIF}
     end
     else
     begin
@@ -3975,12 +4039,18 @@ begin
   begin
     if Length(p) = 2 then
     begin
-      a := Max(0, StrToInt(p[1]));
-      g_Gibs_SetMax(a)
+      {$IFDEF ENABLE_GIBS}
+        a := Max(0, StrToInt(p[1]));
+        g_Gibs_SetMax(a)
+      {$ENDIF}
     end
     else if Length(p) = 1 then
     begin
-      e_LogWritefln('%s', [g_Gibs_GetMax()])
+      {$IFDEF ENABLE_GIBS}
+        e_LogWritefln('%s', [g_Gibs_GetMax()])
+      {$ELSE}
+        e_LogWritefln('%s', [0])
+      {$ENDIF}
     end
     else
     begin
@@ -3991,12 +4061,18 @@ begin
   begin
     if Length(p) = 2 then
     begin
-      a := Max(0, StrToInt(p[1]));
-      g_Corpses_SetMax(a)
+      {$IFDEF ENABLE_CORPSES}
+        a := Max(0, StrToInt(p[1]));
+        g_Corpses_SetMax(a)
+      {$ENDIF}
     end
     else if Length(p) = 1 then
     begin
-      e_LogWritefln('%s', [g_Corpses_GetMax()])
+      {$IFDEF ENABLE_CORPSES}
+        e_LogWritefln('%s', [g_Corpses_GetMax()])
+      {$ELSE}
+        e_LogWritefln('%s', [0])
+      {$ENDIF}
     end
     else
     begin
@@ -5514,8 +5590,8 @@ begin
   end
   else if cmd = 'screenshot' then
   begin
-    {$IFNDEF HEADLESS}
-      g_TakeScreenShot()
+    {$IFDEF ENABLE_RENDER}
+      g_TakeScreenShot;
     {$ENDIF}
   end
   else if cmd = 'weapon' then
@@ -5753,7 +5829,7 @@ begin
         g_Game_Free();
         g_Game_Quit();
       end;
-{$IFNDEF HEADLESS}
+{$IFDEF ENABLE_RENDER}
     'r_reset':
          r_Render_Apply;
 {$ENDIF}
@@ -5802,7 +5878,7 @@ begin
   end;
 end;
 
-{$IFNDEF HEADLESS}
+{$IFDEF ENABLE_RENDER}
 procedure g_TakeScreenShot(Filename: string = '');
   var t: TDateTime; dir, date, name: String;
 begin
@@ -6589,8 +6665,10 @@ begin
   conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
   conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
 
+{$IFDEF ENABLE_GFX}
   conRegVar('pr_enabled', @gpart_dbg_enabled, 'enable/disable particles', 'particles');
   conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled, 'enable/disable particle physics', 'particle physics');
+{$ENDIF}
 
   conRegVar('los_enabled', @gmon_dbg_los_enabled, 'enable/disable monster LOS calculations', 'monster LOS', true);
   conRegVar('mon_think', @gmon_debug_think, 'enable/disable monster thinking', 'monster thinking', true);