diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 811148cf456bfb8fb4a54703ca79ebf0ad567361..66c1edc5688a048a6506442636133df48414fdf6 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
glTranslatef(-x, -y, 0);
+ g_Map_BuildPVP(sX, sY, sX+sWidth-1, sY+sHeight-1);
g_Map_DrawPanels(PANEL_BACK);
g_Map_DrawPanels(PANEL_STEP);
g_Items_Draw();
g_Monsters_DrawHealth();
g_Player_DrawHealth();
end;
+ g_Map_ResetPVP();
glPopMatrix();
end;
glTranslatef(a, b+p.IncCam, 0);
+ g_Map_BuildPVP(sX, sY, sX+sWidth-1, sY+sHeight-1);
+
g_Map_DrawPanels(PANEL_BACK);
g_Map_DrawPanels(PANEL_STEP);
g_Items_Draw();
}
glPopMatrix();
+ g_Map_ResetPVP();
p.DrawPain();
p.DrawPickup();
// Debug mode:
s := Find_Param_Value(pars, '--debug');
if (s <> '') then
+ begin
g_Game_SetDebugMode();
+ s := Find_Param_Value(pars, '--netdump');
+ if (s <> '') then
+ NetDump := True;
+ end;
// Connect when game loads
ip := Find_Param_Value(pars, '-connect');