diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 1744fc524f0bb317916b0e5163c12dcc71b37292..66c1edc5688a048a6506442636133df48414fdf6 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
glTranslatef(-x, -y, 0);
+ g_Map_BuildPVP(sX, sY, sX+sWidth-1, sY+sHeight-1);
g_Map_DrawPanels(PANEL_BACK);
g_Map_DrawPanels(PANEL_STEP);
g_Items_Draw();
g_Monsters_DrawHealth();
g_Player_DrawHealth();
end;
+ g_Map_ResetPVP();
glPopMatrix();
end;
glTranslatef(a, b+p.IncCam, 0);
+ g_Map_BuildPVP(sX, sY, sX+sWidth-1, sY+sHeight-1);
+
g_Map_DrawPanels(PANEL_BACK);
g_Map_DrawPanels(PANEL_STEP);
g_Items_Draw();
}
glPopMatrix();
+ g_Map_ResetPVP();
p.DrawPain();
p.DrawPickup();
if cmd = 'superchaingun' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); g_Console_Add('player got a superchaingun'); continue; end;
if cmd = 'superchaingunzz' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a superchaingun'); continue; end;
+ if (cmd = 'flamer') or (cmd = 'flamethrower') or (cmd = 'ft') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); g_Console_Add('player got a flame thrower'); continue; end;
+ if (cmd = 'flamerzz') or (cmd = 'flamethrowerzz') or (cmd = 'ftzz') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got a flame thrower'); continue; end;
+
if cmd = 'chainsaw' then begin plr.GiveItem(ITEM_WEAPON_SAW); g_Console_Add('player got a chainsaw'); continue; end;
if cmd = 'ammo' then
plr.GiveItem(ITEM_AMMO_BULLETS_BOX);
plr.GiveItem(ITEM_AMMO_CELL_BIG);
plr.GiveItem(ITEM_AMMO_ROCKET_BOX);
+ plr.GiveItem(ITEM_AMMO_FUELCAN);
g_Console_Add('player got some ammo');
continue;
end;
if cmd = 'rocket' then begin plr.GiveItem(ITEM_AMMO_ROCKET); g_Console_Add('player got a rocket'); continue; end;
if cmd = 'rocketbox' then begin plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got some rockets'); continue; end;
+ if (cmd = 'fuel') or (cmd = 'fuelcan') then begin plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got fuel canister'); continue; end;
+
if cmd = 'weapons' then
begin
plr.GiveItem(ITEM_WEAPON_SHOTGUN1);
// Debug mode:
s := Find_Param_Value(pars, '--debug');
if (s <> '') then
+ begin
g_Game_SetDebugMode();
+ s := Find_Param_Value(pars, '--netdump');
+ if (s <> '') then
+ NetDump := True;
+ end;
// Connect when game loads
ip := Find_Param_Value(pars, '-connect');