DEADSOFTWARE

net: sync moving items and flags
[d2df-sdl.git] / src / game / g_game.pas
index 2c8ae0fb8dcdc8507c2184aaccc0ca4a660b3183..653ba539cf7f1fd4138d26dec714ef679f6ecf38 100644 (file)
@@ -186,7 +186,9 @@ const
   GAME_OPTION_DMKEYS            = 128;
   GAME_OPTION_TEAMHITTRACE      = 256;
   GAME_OPTION_TEAMHITPROJECTILE = 512;
-  GAME_OPTION_TEAMABSORBDAMAGE = 1024;
+  GAME_OPTION_TEAMABSORBDAMAGE  = 1024;
+  GAME_OPTION_ALLOWDROPFLAG     = 2048;
+  GAME_OPTION_THROWFLAG         = 4096;
 
   STATE_NONE        = 0;
   STATE_MENU        = 1;
@@ -340,6 +342,7 @@ var
   gDelayedEvents: Array of TDelayedEvent;
   gUseChatSounds: Boolean = True;
   gChatSounds: Array of TChatSound;
+  gWeaponAction: Array [0..1, WP_FACT..WP_LACT] of Boolean; // [player, weapon_action]
   gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon]
   gInterReadyCount: Integer = 0;
 
@@ -1690,12 +1693,16 @@ begin
   if gPlayerAction[p, ACTION_LOOKUP] then plr.PressKey(KEY_UP, time);
   if gPlayerAction[p, ACTION_LOOKDOWN] then plr.PressKey(KEY_DOWN, time);
   if gPlayerAction[p, ACTION_ATTACK] then plr.PressKey(KEY_FIRE);
-  if gPlayerAction[p, ACTION_WEAPNEXT] then plr.PressKey(KEY_NEXTWEAPON);
-  if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON);
   if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN);
 
-  gPlayerAction[p, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation
-  gPlayerAction[p, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation
+  for i := WP_FACT to WP_LACT do
+  begin
+    if gWeaponAction[p, i] then
+    begin
+      plr.ProcessWeaponAction(i);
+      gWeaponAction[p, i] := False
+    end
+  end;
 
   for i := WP_FIRST to WP_LAST do
   begin
@@ -1774,6 +1781,16 @@ var
     if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID);
   end;
 
+  function sendItemPos (it: PItem): Boolean;
+  begin
+    result := false; // don't stop
+    if it.needSend then
+    begin
+      MH_SEND_ItemPos(it.myId);
+      it.needSend := False;
+    end;
+  end;
+
 var
   reliableUpdate: Boolean;
 begin
@@ -1901,6 +1918,7 @@ begin
           // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
             if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
               begin
+                gState := STATE_INTERCUSTOM;
                 InterReadyTime := -1;
                 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
                 begin
@@ -1910,9 +1928,7 @@ begin
                 end
                 else
                   gMusic.SetByName('MUSIC_ROUNDMUS');
-
                 gMusic.Play();
-                gState := STATE_INTERCUSTOM;
                 e_UnpressAllKeys();
               end
             else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
@@ -2056,17 +2072,17 @@ begin
             gSpectY := Max(gSpectY - gSpectStep, 0);
           if gPlayerAction[0, ACTION_LOOKDOWN] then
             gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
-          if gPlayerAction[0, ACTION_WEAPPREV] then
+          if gWeaponAction[0, WP_PREV] then
           begin
             // decrease step
             if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
-            gSpectKeyPress := True;
+            gWeaponAction[0, WP_PREV] := False;
           end;
-          if gPlayerAction[0, ACTION_WEAPNEXT] then
+          if gWeaponAction[0, WP_NEXT] then
           begin
             // increase step
             if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
-            gSpectKeyPress := True;
+            gWeaponAction[0, WP_NEXT] := False;
           end;
         end;
         if (gSpectMode = SPECT_PLAYERS)
@@ -2096,17 +2112,17 @@ begin
             gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
             gSpectKeyPress := True;
           end;
-          if gPlayerAction[0, ACTION_WEAPPREV] then
+          if gWeaponAction[0, WP_PREV] then
           begin
             // prev player (view 2)
             gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
-            gSpectKeyPress := True;
+            gWeaponAction[0, WP_PREV] := False;
           end;
-          if gPlayerAction[0, ACTION_WEAPNEXT] then
+          if gWeaponAction[0, WP_NEXT] then
           begin
             // next player (view 2)
             gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
-            gSpectKeyPress := True;
+            gWeaponAction[0, WP_NEXT] := False;
           end;
         end;
         if gPlayerAction[0, ACTION_ATTACK] then
@@ -2133,9 +2149,7 @@ begin
            (not gPlayerAction[0, ACTION_MOVELEFT]) and
            (not gPlayerAction[0, ACTION_MOVERIGHT]) and
            (not gPlayerAction[0, ACTION_LOOKUP]) and
-           (not gPlayerAction[0, ACTION_LOOKDOWN]) and
-           (not gPlayerAction[0, ACTION_WEAPPREV]) and
-           (not gPlayerAction[0, ACTION_WEAPNEXT]) then
+           (not gPlayerAction[0, ACTION_LOOKDOWN]) then
           gSpectKeyPress := False;
 
       if gSpectAuto then
@@ -2235,6 +2249,18 @@ begin
 
         g_Mons_ForEach(sendMonsPos);
 
+        // update flags that aren't stationary
+        if gGameSettings.GameMode = GM_CTF then
+          for I := FLAG_RED to FLAG_BLUE do
+            if gFlags[I].NeedSend then
+            begin
+              gFlags[I].NeedSend := False;
+              MH_SEND_FlagPos(I);
+            end;
+
+        // update items that aren't stationary
+        g_Items_ForEachAlive(sendItemPos);
+
         if reliableUpdate then
         begin
           NetTimeToReliable := 0;
@@ -5539,6 +5565,14 @@ begin
   begin
     ParseGameFlag(GAME_OPTION_MONSTERS, I_MSG_ALLOWMON_OFF, I_MSG_ALLOWMON_ON, True);
   end
+  else if cmd = 'g_allow_dropflag' then
+  begin
+    ParseGameFlag(GAME_OPTION_ALLOWDROPFLAG, I_MSG_ALLOWDROPFLAG_OFF, I_MSG_ALLOWDROPFLAG_ON);
+  end
+  else if cmd = 'g_throw_flag' then
+  begin
+    ParseGameFlag(GAME_OPTION_THROWFLAG, I_MSG_THROWFLAG_OFF, I_MSG_THROWFLAG_ON);
+  end
   else if cmd = 'g_bot_vsplayers' then
   begin
     ParseGameFlag(GAME_OPTION_BOTVSPLAYER, I_MSG_BOTSVSPLAYERS_OFF, I_MSG_BOTSVSPLAYERS_ON);
@@ -7195,6 +7229,14 @@ begin
   begin
     g_TakeScreenShot()
   end
+  else if (cmd = 'weapnext') or (cmd = 'weapprev') then
+  begin
+    a := 1 - (ord(cmd[5]) - ord('n'));
+    if a = -1 then
+      gWeaponAction[0, WP_PREV] := True;
+    if a = 1 then
+      gWeaponAction[0, WP_NEXT] := True;
+  end
   else if cmd = 'weapon' then
   begin
     if Length(p) = 2 then
@@ -7204,6 +7246,16 @@ begin
         gSelectWeapon[0, a] := True
     end
   end
+  else if (cmd = 'p1_weapnext') or (cmd = 'p1_weapprev')
+       or (cmd = 'p2_weapnext') or (cmd = 'p2_weapprev') then
+  begin
+    a := 1 - (ord(cmd[8]) - ord('n'));
+    b := ord(cmd[2]) - ord('1');
+    if a = -1 then
+      gWeaponAction[b, WP_PREV] := True;
+    if a = 1 then
+      gWeaponAction[b, WP_NEXT] := True;
+  end
   else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then
   begin
     if Length(p) = 2 then
@@ -7214,6 +7266,27 @@ begin
         gSelectWeapon[b, a] := True
     end
   end
+  else if (cmd = 'dropflag') then
+  begin
+    if g_Game_IsServer then
+    begin
+      if gPlayer2 <> nil then gPlayer2.TryDropFlag();
+      if gPlayer1 <> nil then gPlayer1.TryDropFlag();
+    end
+    else
+      MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG);
+  end
+  else if (cmd = 'p1_dropflag') or (cmd = 'p2_dropflag') then
+  begin
+    b := ord(cmd[2]) - ord('1');
+    if g_Game_IsServer then
+    begin
+      if (b = 1) and (gPlayer2 <> nil) then gPlayer2.TryDropFlag()
+      else if (b = 0) and (gPlayer1 <> nil) then gPlayer1.TryDropFlag();
+    end
+    else
+      MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG);
+  end
 // Êîìàíäû Ñâîåé èãðû:
   else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
   begin
@@ -8048,9 +8121,9 @@ begin
   while i <= ParamCount do
   begin
     s := ParamStr(i);
-    if (s[1] = '-') and (Length(s) > 1) then
+    if (Length(s) > 1) and (s[1] = '-') then
     begin
-      if (s[2] = '-') and (Length(s) > 2) then
+      if (Length(s) > 2) and (s[2] = '-') then
         begin // Îäèíî÷íûé ïàðàìåòð
           SetLength(pars, Length(pars) + 1);
           with pars[High(pars)] do