DEADSOFTWARE

game: add g_max_bots
[d2df-sdl.git] / src / game / g_game.pas
index 5f7674fad60b3b38dd537cdfe88b24c5e92ede81..5822952a5e8383595a747ebfd831ac19bdc4e06c 100644 (file)
@@ -66,7 +66,7 @@ type
     WeaponSwitch: Byte;
     WeaponPreferences: Array[WP_FIRST..WP_LAST+1] of Byte;
     SwitchToEmpty: Byte;
-    SwitchToFist: Byte;
+    SkipFist: Byte;
   end;
 
   TMegaWADInfo = record
@@ -350,6 +350,7 @@ var
   gWeaponAction: Array [0..1, WP_FACT..WP_LACT] of Boolean; // [player, weapon_action]
   gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon]
   gInterReadyCount: Integer = 0;
+  gMaxBots: Integer = 127;
 
   g_dbg_ignore_bounds: Boolean = false;
   r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right
@@ -4354,6 +4355,7 @@ begin
       gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
       gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
       gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
+      gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
       g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True);
       if g_Game_IsServer and g_Game_IsNet then
         MH_SEND_PlayerCreate(gPlayer1.UID);
@@ -4387,6 +4389,7 @@ begin
       gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
       gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
       gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
+      gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
       g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True);
       if g_Game_IsServer and g_Game_IsNet then
         MH_SEND_PlayerCreate(gPlayer2.UID);
@@ -4505,6 +4508,7 @@ begin
   gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
   gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
   gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
+  gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
   nPl := 1;
 
 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
@@ -4523,6 +4527,7 @@ begin
     gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
     gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
     gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
+    gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
     Inc(nPl);
   end;
 
@@ -4605,6 +4610,7 @@ begin
     gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
     gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
     gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
+    gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
     Inc(nPl);
   end;
 
@@ -4624,6 +4630,7 @@ begin
     gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
     gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
     gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
+    gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
     Inc(nPl);
   end;
 
@@ -4714,6 +4721,7 @@ begin
     gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
     gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
     gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
+    gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
   end;
 
   if nPlayers >= 2 then
@@ -4732,6 +4740,7 @@ begin
     gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
     gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
     gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
+    gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
   end;
 
   g_Game_SetLoadingText(_lc[I_LOAD_HOST], 0, False);
@@ -4913,6 +4922,7 @@ begin
           gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
           gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
           gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
+          gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
           gPlayer1.UID := NetPlrUID1;
           gPlayer1.Reset(True);
 
@@ -5692,7 +5702,7 @@ begin
   begin
     if Length(p) = 2 then
     begin
-      a := Max(0, StrToInt(p[1]));
+      a := Max(0, StrToIntDef(p[1], 0));
       g_GFX_SetMax(a)
     end
     else if Length(p) = 1 then
@@ -5708,7 +5718,7 @@ begin
   begin
     if Length(p) = 2 then
     begin
-      a := Max(0, StrToInt(p[1]));
+      a := Max(0, StrToIntDef(p[1], 0));
       g_Shells_SetMax(a)
     end
     else if Length(p) = 1 then
@@ -5724,7 +5734,7 @@ begin
   begin
     if Length(p) = 2 then
     begin
-      a := Max(0, StrToInt(p[1]));
+      a := Max(0, StrToIntDef(p[1], 0));
       g_Gibs_SetMax(a)
     end
     else if Length(p) = 1 then
@@ -5740,7 +5750,7 @@ begin
   begin
     if Length(p) = 2 then
     begin
-      a := Max(0, StrToInt(p[1]));
+      a := Max(0, StrToIntDef(p[1], 0));
       g_Corpses_SetMax(a)
     end
     else if Length(p) = 1 then
@@ -5798,6 +5808,12 @@ begin
                          (gsTimeLimit div 60) mod 60,
                           gsTimeLimit mod 60]));
   end
+  else if cmd = 'g_max_bots' then
+  begin
+    if Length(P) > 1 then
+      gMaxBots := nclamp(StrToIntDef(P[1], gMaxBots), 0, 127);
+    g_Console_Add('g_max_bots = ' + IntToStr(gMaxBots));
+  end
   else if cmd = 'g_maxlives' then
   begin
     if Length(P) > 1 then
@@ -5969,6 +5985,16 @@ begin
         if (Length(P) = 2) then
           gPlayer2Settings.SwitchToEmpty := EnsureRange(StrTointDef(P[1], 0), 0, 1);
         end;
+    'p1_skip_fist':
+      begin
+        if (Length(P) = 2) then
+          gPlayer1Settings.SkipFist := EnsureRange(StrTointDef(P[1], 0), 0, 1);
+        end;
+    'p2_skip_fist':
+      begin
+        if (Length(P) = 2) then
+          gPlayer2Settings.SkipFist := EnsureRange(StrTointDef(P[1], 0), 0, 1);
+        end;
     'p1_priority_kastet':
       begin
         if (Length(P) = 2) then
@@ -6957,6 +6983,34 @@ begin
     end else
       g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
   end
+  else if (cmd = 'an') or (cmd = 'announce') then
+  begin
+    if g_Game_IsNet then
+    begin
+      if Length(P) > 1 then
+      begin
+        for a := 1 to High(P) do
+          chstr := chstr + P[a] + ' ';
+
+        if Length(chstr) > 200 then SetLength(chstr, 200);
+
+        if Length(chstr) < 1 then
+        begin
+          g_Console_Add('announce <text>');
+          Exit;
+        end;
+
+        chstr := 'centerprint 100 ' + b_Text_Format(chstr);
+        if g_Game_IsClient then
+          MC_SEND_RCONCommand(chstr)
+        else
+          g_Console_Process(chstr, True);
+      end
+      else
+        g_Console_Add('announce <text>');
+    end else
+      g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
+  end
   else if cmd = 'game' then
   begin
     if gGameSettings.GameType <> GT_NONE then
@@ -7413,7 +7467,7 @@ begin
   begin
     if Length(p) = 2 then
     begin
-      a := WP_FIRST + StrToInt(p[1]) - 1;
+      a := WP_FIRST + StrToIntDef(p[1], 0) - 1;
       if (a >= WP_FIRST) and (a <= WP_LAST) then
         gSelectWeapon[0, a] := True
     end
@@ -7432,7 +7486,7 @@ begin
   begin
     if Length(p) = 2 then
     begin
-      a := WP_FIRST + StrToInt(p[1]) - 1;
+      a := WP_FIRST + StrToIntDef(p[1], 0) - 1;
       b := ord(cmd[2]) - ord('1');
       if (a >= WP_FIRST) and (a <= WP_LAST) then
         gSelectWeapon[b, a] := True
@@ -7756,7 +7810,7 @@ begin
     name := e_CatPath(dir, Filename + '.png');
     s := createDiskFile(name);
     try
-      e_MakeScreenshot(s, gScreenWidth, gScreenHeight);
+      e_MakeScreenshot(s, gWinSizeX, gWinSizeX);
       s.Free;
       g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [name]))
     except