DEADSOFTWARE

render: remove from render some common types
[d2df-sdl.git] / src / game / g_game.pas
index e505f8bea896fef70f92cf52ed64ec26f585ee3b..534dfeafc800978a0a460ea8169c00400e55c692 100644 (file)
@@ -20,7 +20,7 @@ interface
 uses
   SysUtils, Classes,
   MAPDEF,
-  g_basic, g_player, e_graphics, g_res_downloader,
+  g_base, g_basic, g_player, r_graphics, g_res_downloader,
   g_sound, g_gui, utils, md5, mempool, xprofiler,
   g_touch, g_weapons;
 
@@ -443,7 +443,7 @@ uses
   g_triggers, g_monsters, e_sound, CONFIG,
   g_language, g_net, g_main, g_phys,
   ENet, e_msg, g_netmsg, g_netmaster,
-  sfs, wadreader, g_system;
+  sfs, wadreader, g_system, r_playermodel;
 
 
 // ////////////////////////////////////////////////////////////////////////// //
@@ -1128,7 +1128,7 @@ begin
     g_Console_Init();
 
     g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
-    g_PlayerModel_LoadData();
+    r_PlayerModel_Initialize;
 
     // load models from all possible wad types, in all known directories
     // this does a loosy job (linear search, ooph!), but meh
@@ -2285,6 +2285,7 @@ begin
   g_Game_StopAllSounds(True);
   gMusic.Free();
   g_Game_FreeData();
+  r_PlayerModel_Finalize;
   g_PlayerModel_FreeData();
   g_Texture_DeleteAll();
   g_Frames_DeleteAll();
@@ -6471,4 +6472,4 @@ begin
   conRegVar('r_showspect', @gSpectHUD, 'show spectator hud', 'show spectator hud');
   conRegVar('r_showstat', @gShowStat, 'show stats', 'show stats');
   conRegVar('r_showpids', @gShowPIDs, 'show PIDs', 'show PIDs');
-end.
\ No newline at end of file
+end.