DEADSOFTWARE

render: hide panel textures into render
[d2df-sdl.git] / src / game / g_game.pas
index 325179744cf8228d7ab254f08722a8d77317e1eb..48b713c6a645f0a2fd997e839636f9bfcbf933ba 100644 (file)
@@ -439,7 +439,7 @@ uses
 {$IFDEF ENABLE_HOLMES}
   g_holmes,
 {$ENDIF}
-  e_res, g_window, g_menu, r_render, r_textures, r_animations, r_gfx,
+  e_res, g_window, g_menu, r_render, r_textures, r_animations, r_gfx, r_map,
   e_input, e_log, g_console, r_console, g_items, g_map, g_panel,
   g_playermodel, g_gfx, g_options, Math,
   g_triggers, g_monsters, e_sound, CONFIG,
@@ -3472,6 +3472,7 @@ begin
   begin
     //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
     result := g_Map_Load(NewWAD+':\'+ResName);
+    r_Map_LoadTextures;
   end;
   if Result then
     begin