DEADSOFTWARE

Fix textures with nanoGL, disable particles with nanoGL and comment regressions with...
[d2df-sdl.git] / src / game / g_game.pas
index 726d37038339aa875cda8b0af270090a4ed78324..3e4e0221fb917c86e9261bb23b13f50d64ed7f6a 100644 (file)
@@ -3007,8 +3007,8 @@ begin
    *     glBlendFunc(GL_DST_ALPHA, GL_ONE);
    *     draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
    *)
-{$IFDEF USE_NANOGL}
-  wassc := false; // FIXIT
+{$IFDEF USE_NANOGL} // FIXIT: nanoGL doesn't support glIsEnabled
+  wassc := false;
 {$ELSE}
   wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0);
 {$ENDIF}