diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 726d37038339aa875cda8b0af270090a4ed78324..3e4e0221fb917c86e9261bb23b13f50d64ed7f6a 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
* glBlendFunc(GL_DST_ALPHA, GL_ONE);
* draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
*)
-{$IFDEF USE_NANOGL}
- wassc := false; // FIXIT
+{$IFDEF USE_NANOGL} // FIXIT: nanoGL doesn't support glIsEnabled
+ wassc := false;
{$ELSE}
wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0);
{$ENDIF}