diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 380126ee18a6a1d6ea60a876883518ce6dd53106..3ad4510cf54159ab67d54f1f09bd721ebbdd5af0 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
begin
//result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
result := g_Map_Load(NewWAD+':\'+ResName);
- {$IFDEF ENABLE_RENDER}
- r_Render_LoadTextures;
- {$ENDIF}
end;
if Result then
begin
+ {$IFDEF ENABLE_RENDER}
+ r_Render_LoadTextures;
+ r_Render_Reset;
+ {$ENDIF}
g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE);
gState := STATE_NONE;