diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 0cca55387e1b518016faab9f0925fbc2b88c2b41..303d036f53c62ee319e56b1d862929065dce0614 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
WarmupTime: Word;
SpawnInvul: Word;
ItemRespawnTime: Word;
+ RulezTimeMultiplier: Word;
MaxLives: Byte;
Options: LongWord;
WAD: String;
GAME_OPTION_TEAMABSORBDAMAGE = 1024;
GAME_OPTION_ALLOWDROPFLAG = 2048;
GAME_OPTION_THROWFLAG = 4096;
+ GAME_OPTION_RULEZRANDOM = 8192;
STATE_NONE = 0;
STATE_MENU = 1;
gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITPROJECTILE;
gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITTRACE;
+ gGameSettings.Options := gGameSettings.Options + GAME_OPTION_RULEZRANDOM;
gSwitchGameMode := GM_SINGLE;
gLMSRespawn := LMS_RESPAWN_NONE;
a, b: Integer;
stat: TPlayerStatArray;
cmd: string;
+ it: PItem;
procedure ParseGameFlag(Flag: LongWord; OffMsg, OnMsg: TStrings_Locale; OnMapChange: Boolean = False);
var
begin
ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_PROJECT_TRACE_OFF, I_MSG_FRIENDLY_PROJECT_TRACE_ON);
end
+ else if cmd = 'g_rulez_randomize_respawn' then
+ begin
+ ParseGameFlag(GAME_OPTION_RULEZRANDOM, I_MSG_RULEZ_RANDOM_ON, I_MSG_RULEZ_RANDOM_OFF);
+ end
else if cmd = 'g_weaponstay' then
begin
ParseGameFlag(GAME_OPTION_WEAPONSTAY, I_MSG_WEAPONSTAY_OFF, I_MSG_WEAPONSTAY_ON);
g_Console_Add(Format('%s %d', [cmd, Integer(gsItemRespawnTime)]));
if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
end
+ else if cmd = 'g_rulez_time_multiplier' then
+ begin
+ if Length(P) > 1 then
+ begin
+ gsRulezTimeMultiplier := nclamp(StrToIntDef(P[1], gsRulezTimeMultiplier), 0, $FFFF);
+ if g_Game_IsServer then
+ begin
+ gGameSettings.RulezTimeMultiplier := gsRulezTimeMultiplier;
+ if g_Game_IsNet then MH_SEND_GameSettings;
+ end;
+ end;
+
+ g_Console_Add(Format('%s %d', [cmd, Integer(gsRulezTimeMultiplier)]));
+ if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
+ end
else if cmd = 'sv_intertime' then
begin
if (Length(P) > 1) then