DEADSOFTWARE

added some new msgs for friendlyfire options
[d2df-sdl.git] / src / game / g_game.pas
index fefa3c02080d73ec8e361df0b58be05380fcdae6..2c8ae0fb8dcdc8507c2184aaccc0ca4a660b3183 100644 (file)
@@ -5516,16 +5516,16 @@ begin
     ParseGameFlag(GAME_OPTION_TEAMDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
   end
   else if cmd = 'g_friendly_absorb_damage' then
- begin
-   ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
- end
 begin
+    ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE, I_MSG_FRIENDLY_ABSORB_DAMAGE_OFF, I_MSG_FRIENDLY_ABSORB_DAMAGE_ON);
 end
   else if cmd = 'g_friendly_hit_trace' then
   begin
-    ParseGameFlag(GAME_OPTION_TEAMHITTRACE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
+    ParseGameFlag(GAME_OPTION_TEAMHITTRACE, I_MSG_FRIENDLY_HIT_TRACE_OFF, I_MSG_FRIENDLY_HIT_TRACE_ON);
   end
   else if cmd = 'g_friendly_hit_projectile' then
   begin
-    ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
+    ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_PROJECT_TRACE_OFF, I_MSG_FRIENDLY_PROJECT_TRACE_ON);
   end
   else if cmd = 'g_weaponstay' then
   begin