diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index fefa3c02080d73ec8e361df0b58be05380fcdae6..2c8ae0fb8dcdc8507c2184aaccc0ca4a660b3183 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
ParseGameFlag(GAME_OPTION_TEAMDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
end
else if cmd = 'g_friendly_absorb_damage' then
- begin
- ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
- end
+ begin
+ ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE, I_MSG_FRIENDLY_ABSORB_DAMAGE_OFF, I_MSG_FRIENDLY_ABSORB_DAMAGE_ON);
+ end
else if cmd = 'g_friendly_hit_trace' then
begin
- ParseGameFlag(GAME_OPTION_TEAMHITTRACE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
+ ParseGameFlag(GAME_OPTION_TEAMHITTRACE, I_MSG_FRIENDLY_HIT_TRACE_OFF, I_MSG_FRIENDLY_HIT_TRACE_ON);
end
else if cmd = 'g_friendly_hit_projectile' then
begin
- ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
+ ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_PROJECT_TRACE_OFF, I_MSG_FRIENDLY_PROJECT_TRACE_ON);
end
else if cmd = 'g_weaponstay' then
begin