DEADSOFTWARE

added some new msgs for friendlyfire options
[d2df-sdl.git] / src / game / g_game.pas
index 8e3f80845b6be7acf54a4a67544da68c3b1e0c19..2c8ae0fb8dcdc8507c2184aaccc0ca4a660b3183 100644 (file)
@@ -176,14 +176,17 @@ const
   EXIT_ENDLEVELSINGLE  = 4;
   EXIT_ENDLEVELCUSTOM  = 5;
 
-  GAME_OPTION_RESERVED     = 1;
-  GAME_OPTION_TEAMDAMAGE   = 2;
-  GAME_OPTION_ALLOWEXIT    = 4;
-  GAME_OPTION_WEAPONSTAY   = 8;
-  GAME_OPTION_MONSTERS     = 16;
-  GAME_OPTION_BOTVSPLAYER  = 32;
-  GAME_OPTION_BOTVSMONSTER = 64;
-  GAME_OPTION_DMKEYS       = 128;
+  GAME_OPTION_RESERVED          = 1;
+  GAME_OPTION_TEAMDAMAGE        = 2;
+  GAME_OPTION_ALLOWEXIT         = 4;
+  GAME_OPTION_WEAPONSTAY        = 8;
+  GAME_OPTION_MONSTERS          = 16;
+  GAME_OPTION_BOTVSPLAYER       = 32;
+  GAME_OPTION_BOTVSMONSTER      = 64;
+  GAME_OPTION_DMKEYS            = 128;
+  GAME_OPTION_TEAMHITTRACE      = 256;
+  GAME_OPTION_TEAMHITPROJECTILE = 512;
+  GAME_OPTION_TEAMABSORBDAMAGE = 1024;
 
   STATE_NONE        = 0;
   STATE_MENU        = 1;
@@ -3998,7 +4001,8 @@ begin
                   Round(gScreenHeight / 2.75)-(h div 2), MessageText);
     end;
 
-    if IsDrawStat or (gSpectMode = 1) then DrawStat();
+    if IsDrawStat or (gSpectMode = SPECT_STATS) then
+      DrawStat();
 
     if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) and (not gSpectAuto) then
     begin
@@ -4436,6 +4440,8 @@ begin
   gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
   gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
   gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
+  gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITPROJECTILE;
+  gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITTRACE;
   gSwitchGameMode := GM_SINGLE;
 
   gLMSRespawn := LMS_RESPAWN_NONE;
@@ -5509,6 +5515,18 @@ begin
   begin
     ParseGameFlag(GAME_OPTION_TEAMDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
   end
+  else if cmd = 'g_friendly_absorb_damage' then
+  begin
+    ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE, I_MSG_FRIENDLY_ABSORB_DAMAGE_OFF, I_MSG_FRIENDLY_ABSORB_DAMAGE_ON);
+  end
+  else if cmd = 'g_friendly_hit_trace' then
+  begin
+    ParseGameFlag(GAME_OPTION_TEAMHITTRACE, I_MSG_FRIENDLY_HIT_TRACE_OFF, I_MSG_FRIENDLY_HIT_TRACE_ON);
+  end
+  else if cmd = 'g_friendly_hit_projectile' then
+  begin
+    ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_PROJECT_TRACE_OFF, I_MSG_FRIENDLY_PROJECT_TRACE_ON);
+  end
   else if cmd = 'g_weaponstay' then
   begin
     ParseGameFlag(GAME_OPTION_WEAPONSTAY, I_MSG_WEAPONSTAY_OFF, I_MSG_WEAPONSTAY_ON);
@@ -5733,6 +5751,17 @@ end;
 procedure PlayerSettingsCVars(P: SSArray);
 var
   cmd: string;
+  team: Byte;
+
+  function ParseTeam(s: string): Byte;
+  begin
+    result := 0;
+    case s of
+      'red', '1':  result := TEAM_RED;
+      'blue', '2': result := TEAM_BLUE;
+      else         result := TEAM_NONE;
+    end;
+  end;
 begin
   cmd := LowerCase(P[0]);
   case cmd of
@@ -5826,6 +5855,34 @@ begin
           end;
         end;
       end;
+    'p1_team':
+      begin
+        // TODO: switch teams if in game or store this separately
+        if (Length(P) > 1) then
+        begin
+          team := ParseTeam(P[1]);
+          if team = TEAM_NONE then
+            g_Console_Add('expected ''red'', ''blue'', 1 or 2')
+          else if not gGameOn and not g_Game_IsNet then
+            gPlayer1Settings.Team := team
+          else
+            g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
+        end;
+      end;
+    'p2_team':
+      begin
+        // TODO: switch teams if in game or store this separately
+        if (Length(P) > 1) then
+        begin
+          team := ParseTeam(P[1]);
+          if team = TEAM_NONE then
+            g_Console_Add('expected ''red'', ''blue'', 1 or 2')
+          else if not gGameOn and not g_Game_IsNet then
+            gPlayer2Settings.Team := team
+          else
+            g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
+        end;
+      end;
   end;
 end;