DEADSOFTWARE

added some new msgs for friendlyfire options
[d2df-sdl.git] / src / game / g_game.pas
index 2cf72c1bcc17dc8ceb2cb1b7f2ef140a2500a803..2c8ae0fb8dcdc8507c2184aaccc0ca4a660b3183 100644 (file)
@@ -186,6 +186,7 @@ const
   GAME_OPTION_DMKEYS            = 128;
   GAME_OPTION_TEAMHITTRACE      = 256;
   GAME_OPTION_TEAMHITPROJECTILE = 512;
+  GAME_OPTION_TEAMABSORBDAMAGE = 1024;
 
   STATE_NONE        = 0;
   STATE_MENU        = 1;
@@ -4439,6 +4440,8 @@ begin
   gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
   gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
   gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
+  gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITPROJECTILE;
+  gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITTRACE;
   gSwitchGameMode := GM_SINGLE;
 
   gLMSRespawn := LMS_RESPAWN_NONE;
@@ -5512,13 +5515,17 @@ begin
   begin
     ParseGameFlag(GAME_OPTION_TEAMDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
   end
+  else if cmd = 'g_friendly_absorb_damage' then
+  begin
+    ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE, I_MSG_FRIENDLY_ABSORB_DAMAGE_OFF, I_MSG_FRIENDLY_ABSORB_DAMAGE_ON);
+  end
   else if cmd = 'g_friendly_hit_trace' then
   begin
-    ParseGameFlag(GAME_OPTION_TEAMHITTRACE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
+    ParseGameFlag(GAME_OPTION_TEAMHITTRACE, I_MSG_FRIENDLY_HIT_TRACE_OFF, I_MSG_FRIENDLY_HIT_TRACE_ON);
   end
   else if cmd = 'g_friendly_hit_projectile' then
   begin
-    ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
+    ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_PROJECT_TRACE_OFF, I_MSG_FRIENDLY_PROJECT_TRACE_ON);
   end
   else if cmd = 'g_weaponstay' then
   begin
@@ -5744,6 +5751,17 @@ end;
 procedure PlayerSettingsCVars(P: SSArray);
 var
   cmd: string;
+  team: Byte;
+
+  function ParseTeam(s: string): Byte;
+  begin
+    result := 0;
+    case s of
+      'red', '1':  result := TEAM_RED;
+      'blue', '2': result := TEAM_BLUE;
+      else         result := TEAM_NONE;
+    end;
+  end;
 begin
   cmd := LowerCase(P[0]);
   case cmd of
@@ -5837,6 +5855,34 @@ begin
           end;
         end;
       end;
+    'p1_team':
+      begin
+        // TODO: switch teams if in game or store this separately
+        if (Length(P) > 1) then
+        begin
+          team := ParseTeam(P[1]);
+          if team = TEAM_NONE then
+            g_Console_Add('expected ''red'', ''blue'', 1 or 2')
+          else if not gGameOn and not g_Game_IsNet then
+            gPlayer1Settings.Team := team
+          else
+            g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
+        end;
+      end;
+    'p2_team':
+      begin
+        // TODO: switch teams if in game or store this separately
+        if (Length(P) > 1) then
+        begin
+          team := ParseTeam(P[1]);
+          if team = TEAM_NONE then
+            g_Console_Add('expected ''red'', ''blue'', 1 or 2')
+          else if not gGameOn and not g_Game_IsNet then
+            gPlayer2Settings.Team := team
+          else
+            g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
+        end;
+      end;
   end;
 end;