DEADSOFTWARE

Revert "no more delay between weapon switching: now player should release switching...
[d2df-sdl.git] / src / game / g_game.pas
index f92af351077aaa34fee47dc16dbb0d6eb9a1056f..1dcbcd26c457ddccc8378de1d3d437a0dc5f8d96 100644 (file)
@@ -1504,12 +1504,6 @@ begin
   result := false;
 end;
 
-function isOneKeyPressed (key1: Word): Boolean;
-begin
-  if (key1 <> 0) and e_KeyPressed(key1) then begin result := true; exit; end;
-  result := false;
-end;
-
 procedure processPlayerControls (plr: TPlayer; var ctrl: TPlayerControl; var MoveButton: Byte; p2hack: Boolean=false);
 var
   time: Word;
@@ -1553,34 +1547,20 @@ begin
     // fix movebutton state
     MoveButton := MoveButton or (strafeDir shl 4);
 
-    plr.weaponSwitchKeysStateChange(-1, isKeyPressed(KeyNextWeapon, KeyNextWeapon2));
-    plr.weaponSwitchKeysStateChange(-2, isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2));
-
     // Îñòàëüíûå êëàâèøè:
     if isKeyPressed(KeyJump, KeyJump2) then plr.PressKey(KEY_JUMP, time);
     if isKeyPressed(KeyUp, KeyUp2) then plr.PressKey(KEY_UP, time);
     if isKeyPressed(KeyDown, KeyDown2) then plr.PressKey(KEY_DOWN, time);
     if isKeyPressed(KeyFire, KeyFire2) then plr.PressKey(KEY_FIRE);
-    if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) and plr.isWeaponSwitchKeyReleased(-1) then plr.PressKey(KEY_NEXTWEAPON);
-    if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) and plr.isWeaponSwitchKeyReleased(-2) then plr.PressKey(KEY_PREVWEAPON);
+    if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then plr.PressKey(KEY_NEXTWEAPON);
+    if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then plr.PressKey(KEY_PREVWEAPON);
     if isKeyPressed(KeyOpen, KeyOpen2) then plr.PressKey(KEY_OPEN);
 
     for i := 0 to High(KeyWeapon) do
-    begin
       if isKeyPressed(KeyWeapon[i], KeyWeapon2[i]) then
-      begin
-        plr.weaponSwitchKeysStateChange(i, true);
-        if plr.isWeaponSwitchKeyReleased(i) then plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
-      end
-      else
-      begin
-        plr.weaponSwitchKeysStateChange(i, false);
-      end;
-    end;
+        plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
   end;
 
-  plr.weaponSwitchKeysShiftNewStates();
-
   // HACK: add dynlight here
   if gwin_k8_enable_light_experiments then
   begin