DEADSOFTWARE

can load non-looping music; fixed looping ROUNDMUS
[d2df-sdl.git] / src / game / g_game.pas
index d8aab5c9eb7b30a89f8152d38561c733f9d54b8b..081d97e892b2af312e668557e532308f8cbfed02 100644 (file)
@@ -1324,7 +1324,7 @@ begin
     g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
     g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
     g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
-    g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True);
+    g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True, True);
     g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
 
     g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False);