diff --git a/src/game/g_console.pas b/src/game/g_console.pas
index 8c0c41e0e22cb6282cb669e07e665a214f03a065..35778ef797dc9fbfa9897493209f7d2a00d2d4e8 100644 (file)
--- a/src/game/g_console.pas
+++ b/src/game/g_console.pas
AddCommand('p1_team', PlayerSettingsCVars);
AddCommand('p2_team', PlayerSettingsCVars);
AddCommand('p1_autoswitch', PlayerSettingsCVars);
- AddCommand('p2_autoswitch', PlayerSettingsCVars);
+ AddCommand('p2_autoswitch', PlayerSettingsCVars);
+ AddCommand('p1_switch_empty', PlayerSettingsCVars);
+ AddCommand('p2_switch_empty', PlayerSettingsCVars);
AddCommand('p1_priority_kastet', PlayerSettingsCVars);
- AddCommand('p2_priority_kastet', PlayerSettingsCVars);
+ AddCommand('p2_priority_kastet', PlayerSettingsCVars);
AddCommand('p1_priority_saw', PlayerSettingsCVars);
AddCommand('p2_priority_saw', PlayerSettingsCVars);
AddCommand('p1_priority_pistol', PlayerSettingsCVars);
AddCommand('p1_weapnext', GameCommands);
AddCommand('p1_weapprev', GameCommands);
AddCommand('p1_weapon', GameCommands);
+ AddCommand('p1_weapbest', GameCommands);
AddCommand('p1_dropflag', GameCommands);
AddCommand('p2_weapnext', GameCommands);
AddCommand('p2_weapprev', GameCommands);
AddCommand('p2_weapon', GameCommands);
+ AddCommand('p2_weapbest', GameCommands);
AddCommand('p2_dropflag', GameCommands);
AddCommand('god', GameCheats);
WriteLn(f, 'p1_model ', QuoteStr(Model));
WriteLn(f, 'p1_team ', FormatTeam(Team));
WriteLn(f, 'p1_autoswitch ', WeaponSwitch);
- WriteLn(f, 'p1_priority_kastet ', Max(0, WeaponPreferences[WEAPON_KASTET]));
+ WriteLn(f, 'p1_switch_empty ', SwitchToEmpty);
+ WriteLn(f, 'p1_priority_kastet ', Max(0, WeaponPreferences[WEAPON_KASTET]));
WriteLn(f, 'p1_priority_saw ', Max(0, WeaponPreferences[WEAPON_SAW]));
- WriteLn(f, 'p1_priority_pistol ', Max(0, WeaponPreferences[WEAPON_PISTOL]));
+ WriteLn(f, 'p1_priority_pistol ', Max(0, WeaponPreferences[WEAPON_PISTOL]));
WriteLn(f, 'p1_priority_shotgun1 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN1]));
WriteLn(f, 'p1_priority_shotgun2 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN2] ));
WriteLn(f, 'p1_priority_chaingun ', Max(0, WeaponPreferences[WEAPON_CHAINGUN]));
WriteLn(f, 'p2_model ', QuoteStr(Model));
WriteLn(f, 'p2_team ', FormatTeam(Team));
WriteLn(f, 'p2_autoswitch ', WeaponSwitch);
- WriteLn(f, 'p2_priority_kastet ', Max(0, WeaponPreferences[WEAPON_KASTET]));
+ WriteLn(f, 'p2_switch_empty ', SwitchToEmpty);
+ WriteLn(f, 'p2_priority_kastet ', Max(0, WeaponPreferences[WEAPON_KASTET]));
WriteLn(f, 'p2_priority_saw ', Max(0, WeaponPreferences[WEAPON_SAW]));
WriteLn(f, 'p2_priority_pistol ', Max(0, WeaponPreferences[WEAPON_PISTOL]));
WriteLn(f, 'p2_priority_shotgun1 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN1]));