DEADSOFTWARE

render: remove references to r_playermodel/r_game from game code
[d2df-sdl.git] / src / game / Doom2DF.lpr
index 4a74e6614da75779ca42cffceae0af86c9c646d8..c56af24696221e14e974b32deaae5d8a55b6b439 100644 (file)
@@ -301,7 +301,7 @@ begin
     else
       gLerpFactor := nmin(1.0, (Time - Time_Old) / 28.0);
 {$IFNDEF HEADLESS}
-    r_Game_Draw;
+    r_Render_Draw;
     sys_Repaint;
 {$ENDIF}
     Frame := Time