DEADSOFTWARE

render: remove g_window dependency on r_graphics and GL
[d2df-sdl.git] / src / game / Doom2DF.lpr
index 0434ce285b0f3a831c3a7852af6ab692603d3817..b18fae8ec3661e02bf699ed1b8074b2a443f92aa 100644 (file)
@@ -165,6 +165,7 @@ uses
   r_player in 'opengl/r_player.pas',
   r_playermodel in 'opengl/r_playermodel.pas',
   r_weapons in 'opengl/r_weapons.pas',
+  r_window in 'opengl/r_window.pas',
 
 {$IFDEF USE_FMOD}
   fmod in '../lib/FMOD/fmod.pas',