DEADSOFTWARE

render: separate player model logic and drawing
[d2df-sdl.git] / src / game / Doom2DF.lpr
index 660fcfc70accd5c20964d037ec143e6db1d39e9c..a83b3cb099e7b09f3efe42ed333a2a29ff4e3e30 100644 (file)
@@ -162,6 +162,7 @@ uses
   r_netmaster in 'opengl/r_netmaster.pas',
   r_panel in 'opengl/r_panel.pas',
   r_player in 'opengl/r_player.pas',
+  r_playermodel in 'opengl/r_playermodel.pas',
   r_weapons in 'opengl/r_weapons.pas',
 
 {$IFDEF USE_FMOD}