DEADSOFTWARE

render: separate player model logic and drawing
[d2df-sdl.git] / src / game / Doom2DF.lpr
index 0feba337d34cf4066cb78a35ba8c1dc4107dbf97..a83b3cb099e7b09f3efe42ed333a2a29ff4e3e30 100644 (file)
@@ -161,6 +161,8 @@ uses
   r_monsters in 'opengl/r_monsters.pas',
   r_netmaster in 'opengl/r_netmaster.pas',
   r_panel in 'opengl/r_panel.pas',
+  r_player in 'opengl/r_player.pas',
+  r_playermodel in 'opengl/r_playermodel.pas',
   r_weapons in 'opengl/r_weapons.pas',
 
 {$IFDEF USE_FMOD}