DEADSOFTWARE

render: move player model texture loading into render
[d2df-sdl.git] / src / game / Doom2DF.lpr
index 47a40d4c92dd343e610958f852faf87c5a0e9a28..71e8d71caff2fd725d3572df45ea646eab81b81a 100644 (file)
@@ -951,6 +951,7 @@ end;
     {$IFDEF ENABLE_HOLMES}
       InitHolmes;
     {$ENDIF}
+    g_PlayerModel_LoadAll;
     r_Render_Load;
     g_Game_Init;
     {$IFNDEF HEADLESS}