DEADSOFTWARE

render: completely remove opengl calls form game code
[d2df-sdl.git] / src / game / Doom2DF.lpr
index 0434ce285b0f3a831c3a7852af6ab692603d3817..4a8a26b78fa9ba58c6e91c6b9719e00680393a67 100644 (file)
@@ -34,8 +34,6 @@ uses
   geom in '../shared/geom.pas',
   math,
 
-{$INCLUDE ../nogl/noGLuses.inc}
-
 {$IFDEF USE_MINIUPNPC}
   miniupnpc in '../lib/miniupnpc/miniupnpc.pas',
 {$ENDIF}
@@ -165,6 +163,7 @@ uses
   r_player in 'opengl/r_player.pas',
   r_playermodel in 'opengl/r_playermodel.pas',
   r_weapons in 'opengl/r_weapons.pas',
+  r_window in 'opengl/r_window.pas',
 
 {$IFDEF USE_FMOD}
   fmod in '../lib/FMOD/fmod.pas',